Derek Stenning ~ Born In Concrete

Derek Stenning is a Vancouver based artist/illustrator with an astronautical festish. Beautiful works to see on his blog Born In Concrete. Refreshing to see such detailed explanation and context given to each piece.

MATTE PAINTER NEEDED – PAID

Hello,

I am directing and producing a short film that will require a great amount of Matte Painting. I am a commercial director/VFX Supervisor, this will be my first film that will show alot of VFX. The film is independent and will mostly be self-funded.

It will be a pay per scene/content type of work. I will supply information, boards, concepts, and direction. Again, I will be paying out of my own pocket for this, so yes I would like some discount.. 🙂

SCENE: TUNDRA
The first scene I need will be in the teaser, hoping it will bring in more interest and budget to finish the film.

The painter will supply a matte painting of a snowy tundra like mountain range with some foreground element. The shot is very simple and there’s not alot of camera movement. The painting will be projected onto a 3D model for depth and to add other elements.

I have a subscription for iStock, so if the painter needs any contents or stock photos, I can provide them. The project will be ongoing as we are trying to get the movie completed.

Please contact me at chanse@chanse.us.com, PLEASE put SUBJECT: MATTE PAINTER so I know what you are apply for. Please give me some samples of you work and your cost for the scene mentioned above. Thanks.

Chanse
www.chanse.us.com

can i use m cybershot camera in matchmoving videos i have problem with it?

sorry about my english
when i capture a video with my sony cybershot 5 megapixel cam (dsc-v1) (mpegmovie vx) and i use after effect to convert my video into image sequence appears to be still the same problem at 3dsmax
i have tried another footage for tracking they worked well any help please ( i have tried another camera the same problem with videos captured with my cameras)

Ink Effect tests

tried to do somethink like ink:

ink_test from Mikhail Korovyansky on Vimeo.

ink_anotherOne from Mikhail Korovyansky on Vimeo.

CG Camera Operator

Role based in Guildford
Paying circa. £170 per day
6 Month Contract
Job Description:
Experienced camera operator for animating cameras for game content. Candidates must have experience of gameplay cameras and in game cinematics, and ideally TV/film, and be accustomed to working with a director in a high-pressured production environment.
The role involves both creation of camera animation from scratch and working with camera motion data captured on motion capture shoots. An understanding of film language and camera terminology, framing and camera moves is essential.

Responsibilities:
· Animating cameras in Motion Builder:
o From pre-visualisation (layouts) and block out to final cameras
o Editing captured camera motion data from mo-cap shoots
o Maintaining exported camera data for animation team and game designers/scripters
· Generate camera ideas and contribute to creative direction
· Manage camera updates and consistency between Motion Builder and Softimage
· Editing preview material

Requirements:
· Experience of animating cameras in a games, and film or TV environment
· Comprehensive understanding of camera terminology, grammar and aesthetic:
o Film language
o Camera positioning
o Understand whose story is being told, visually, at any one time
o Excellent eye for composition
· Experience of working with director, ability to work independently and with a team of content creators
· Editing experience
· Fast, efficient and flexible
· Good communication, team player
· Creative and passionate about cutting edge AAA games

Specific Skills:
· Motion Builder and other major animation package – Softimage, Maya, 3dsMax
· Editing software – Final Cut Pro, Premiere etc.

Additional Information:
· Experience of/familiarity with physical camera rigs and terminology
· Knowledge of Motion Builder ideal, but training can be given

NOMINT ~ The Greek Crisis Explained Episode 2

We posted the first Episode last week and just received word that the second Episode is now online. Its as great as the first and Episode three will be out next month. Congrats to NOMINT.

Leythum ~ Absolute Comfort: Lennox

TEG has inked Leythum to their roster, after completing a series of spots at the helm – for Lennox, Inc. Leythum is headed up by Abdelkareem Abonamous, who started by writing code for animation software, evolving to become a director of his own. His talent is obvious, have a look at his Absolute […]

Nuke scriptname into write node possible?

Hello nukers!

Just a quick question, as we version the output files from nuke the same way as the nuke scripts themselves , they always share the name of the nuke script.
It would be great if one could get that info from nuke itself instead of having to type it in manually each time.

I have tried $scriptName $name $fileName etc. but I can’t figure out the variable for getting the filename of the script into my write node.
Is it even possible?

3D Maya Generalist.

An award-winning, London based, Print & Interactive Post-Production studio with an international client base is currently looking for a 3D Maya Generalist.

• 2/3 years production experience minimum.
• Rendering with Maya and Mental Ray / Final Render / Renderman
• Strong skills in lighting & illumination (HDRI)
• Texturing
• Strong skills in 2D packages as Photoshop, After FX, Fusion
• Camera flights / Cinematography
• Knowledge in camera animation and environment modeling is a plus
• Thorough knowledge of the principles of 3D (animation, FX, modelling, texturing, lighting, scripting, shading, rendering, rigging).
• We appreciate that the candidate may have varying levels of knowledge in these fields.
• Full working knowledge of Maya
• You would need to be comfortable with the more technical aspects of CG work, and have a good sense of the artistic side as well. Programming or scripting skills (e.g. mel, python) would be beneficial, but not essential.
• Familiarity with pipeline issues and a typical post-production environment.
• Minimum of 2/3 years experience in Print and/or Interactive. Experience in other areas of visual effects (TV, games) would also be taken into account.
• Experience with HDRI preparation would be welcomed.
• Excellent knowledge of Photoshop essential. ZBrush knowledge a bonus.
• You must be passionate about digital imagery, with an exceptionally keen eye for detail and photographic realism.
• You must work well within a team, be self-motivated and demonstrate a commitment to producing work of the highest standard.

http://www.smoothdevil.com/index.php?page=job&job_id=1002

closes: 6 Jul 2010

A Day in Paris

A Day in Paris; Don’t know much about this project other than it was beautifully shot on a canon 7D with CG in Maya, but it does make me long for OFFF.