Silhouette UI

hi,
i just started learning silhouette. i got to the user interface part and i dont know what they mean by large center circle while covering Roto quick start.
"Drag within large center circle —– Moves the layer"
"Drag small center circle ————– Moves the Anchor point"
thanks in advance:scorching


Maya Blast

How to make blast effect using maya dynamics. I think In 3ds max we have an option. But guys, any tips for making blast effect in maya ?

How to simulate particles when time slows down and speeds back up

I’m doing a shot for production right now in which the animator animated a scene going into slow-mo, and then going back to normal speed again.
Is there some sort of trick in getting the particle simulation to at least ACT the way you’d expect?

I realize the animator could’ve provided me w/ a slow-motion version of the shot and I can speed it up and slow it down in comp, but right now that’s not the case (though I really wish it was)

am I just stuck having to use forces to drag and push the particles to fake the dynamics?

Silhouette COME BACK!!!

Hi to all….I thought of learning silhouette for rotoscoping..I had downloaded the software a month ago and had accidentally set it into trial activation..But i never used it back then as i was concentrating on Fusion for some time…Now when try to use the trial version with all features it says trial version expired…So i deleted it and re-installed it again, but again the same error…Can anyone help me on this because i really wanna use all the features..Is there any way to make silhouette work with all the features again for 15 days….

PS.. In demo mode no saves…WTH…roto needs saves..Also my area is prone to power shutdowns…LOL..

Smoothcam Translation to position?

So I was having some issues tracking a shot, and smoothcam (with a decent mask) gave me a good result. I was going to use this to matchmove an element, but due to smoothcam not working with infinite workspace, and some clipping issues, I needed to link the motion to a move2d via expressions. This would be easy as pie if smoothcam would output actual position values. Instead, it does a sort of "change in value over this frame" translation value.

So if it moved one pixel in X, the value is 1, rather than going from say, 640 to 641.

In the graph I wind up with a centered squigly line, rather than a squiggly slope like I needed.

So i ask you all, how can I (in expressions) convert this "change per frame" translation data into an actual position for my element?

I eventually hand animated it, which worked fine for this shot, but I need to know this for a later date.

And I probably couldn’t get smoothcam to work with infinite workspace via user-error, but still I want to know how to do this conversion.

Thanks all!

ANIMATED FEATURE/VFX – Matte Painter (SYDNEY)

Established in 1991, Animal Logic quickly earned a reputation as one of the world’s leading design, visual effects and animation companies.

Animal Logic attracts highly talented people from all around the globe, who are drawn both by the impressive style and quality of our work and the opportunity to live in Sydney – one of the most beautiful, cosmopolitan cities in the world.

Our facility is situated fifteen minutes from Bondi Beach, (one of over 150 beaches in the Sydney metropolitan area), bordered on two sides by substantial areas of parklands and only ten minutes away from the Central Business district and iconic Sydney Harbour. With its temperate climate and outdoor lifestyle Sydney is both a fantastic place for families and an exciting destination for those who enjoy adventure and a spot of nightlife.

We are currently searching for Matte Painters to work in both feature animation and visual effects for features. The position involves working closely with the Art Director and/or Look Development Supervisor to realise the production requirements. Though now a relatively large company, Animal Logic prides itself on providing artists with the opportunity to spread their wings creatively in a collaborative group environment.

Position commences in early 2010. To be successful in the role the following is required of all candidates:

•3+ years matte painting in a production environment.

•Ability to follow a brief and produce complex matte painted elements to a high standard with a thorough understanding of perspective, lighting, and colour.

•Feature Film experience essential, with a high level of expertise in producing designs for large screen format.

• An understanding of working in stereoscopic would be an advantage.

• The ability to create photo-real environments and landscapes that exhibit a strong foundation in photo-realistic traditional and digital art with an emphasis on natural landscapes.

• Extensive knowledge of various matte painting techniques

• A high proficiency in Photoshop and display an understanding of 2d compositing software and 3d projection work in Maya and Nuke to enable the integration to be at the highest level. Other software skills that would be an advantage would include Shake and Vue.

•A strong knowledge of camera focal lengths and a good sense of composition.

• The ability to produce concept art that conveys the style, lighting and character of the brief would be an advantage.

•A willingness to pass knowledge to other staff members and to work collaboratively within a team.

If you are interested in applying for this position then please complete our online application form via our website http://www.animallogic.com

Compositor/Matchmove/3d Generalist

Hello,

My name is David Philogene and I’m a Compositor, matchmove artist, and 3d generalist looking for work.
I am located in the Bay Area, but open to possible relocation, or remote.

Demo Reel: www.davidphilogene.com

Resume:http://www.davidphilogene.com/resume…ene_resume.pdf

Contact:dphilogene@gmail.com

Thanks for looking, and I am looking forward to working with you.
David Philogene

Ugly Dolls OX Collection

Are you totally into Ugly Dolls? Me too! So you should definitely grab the limited edition OX Collection before they’re gone.

KU-SCHNEIDER : MOTOR / AMBIENT REEL

From Ku-Schneider: “Part of my bachelor project in Media Production, University of Applied Sciences Darmstadt, Germany, 2008. Features music by Alva Noto & Ryuichi Sakamoto (with friendly permission of the artist).

MTO

Berlin based graffiti artist MTO has done some amazing work. Check out more of his work on Flickr and Myspace.