Help needed URGENT! Tracking a shot. 1 day left

Hi,

I’m having a problem. I have 1.5 days left to deliver the shots. From the 10 shots I had to track there is 1 shot I can’t get solved. I hope you guys can help me out with this!

I have to put a word left from the "50" and right from it. I’ve tried to tracking it as a Tripod shot. And tried to do it as a normal shot. I have tracked as much detail on the boards and tracked the trees in the background as far trackers.

Strange enough the far trackers appear in front of the normal trackers. Like it is inverted. I will place a thumbnail here and post the shot here.

Thanks!
Maarten

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Companies who specialize in interface designs for movie vfx

The other day I was watching a reel for a company who seemed to only produce computer interfaces for movies. You know the kind of thing – when Ethan Hunt flips open his laptop and has some futuristic looking OS, rather than just running Windows Vista. When someone sends an email or hacks a mainframe it involves lots of spinning 3D graphics etc.
There was a great shot that I want to show a client as a point of reference, but cant remember who the company was.
So who are the major players who specialize in this area?

Growing Grass in PF

In this video tutorial, learn how you can create a growing grass inside 3ds max using particle flow. Hope you will enjoy.div class=”feedflare”
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Thea Render is Available

Download beta version of Thea Render, the new physically-based biased and unbiased render engine. Various software plug-ins available.div class=”feedflare”
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Archmodels Vol. 76 Released

High detailed models of food with all textures, shaders and materials. It is ready to use, just put it into your scene.div class=”feedflare”
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fbx import.!!

hi
I’ve imported an animated ball and camera into nuke through fbx..
but it seems camera moves correct but the ball got symmetrical and grown.!! 🙁
how can i fix it.!?:happydevi

autodesk software 2011

2011 Software releasesLearn about the 2011 versions of some of Autodesk’s Digital Entertainment Creation tools.

Autodesk Media & Entertainment User Community

Product releases 2011

Learn about the 2011 versions of some of Autodesk’s Digital Entertainment Creation tools. See them in action on AREA’s virtual GDC March 11 -13. Don’t miss it!
Autodesk® Maya® 2011 Entertainment Creation Suite

Maya 2011 – 3D modeling, animation, rendering, and visual effects software. MotionBuilder 2011 – A leading, real-time 3D character animation software. Mudbox 2011 – A highly intuitive 3D digital sculpting and texture painting solution.
More…

Autodesk® 3ds Max® 2011 Entertainment Creation Suite

3ds Max 2011 – 3D modeling, animation, and rendering software. MotionBuilder 2011 – A leading, real-time 3D character animation software. Mudbox 2011 – A highly intuitive 3D digital sculpting and texture painting solution.
More…

Autodesk® Maya® 2011

3D modeling, animation, rendering, and visual effects software offers artists an end-to-end creative workflow.
More…

Autodesk® 3ds Max® 2011

An industry-standard 3D modeling, animation, rendering, and visual effects solution used to produce award-winning games, film, and video content.
More…

Autodesk® Motionbuilder® 2011

A leading, real-time 3D character animation software for high-volume game animation pipelines, director-driven virtual cinematography, and real-time character simulations.
More…

Autodesk® Mudbox® 2011

A highly intuitive 3D digital sculpting and texture painting solution designed by industry professionals who understand how you work.
More…

Autodesk® Softimage® 2011

A comprehensive 3D modeling, animation, rendering, and compositing solution optimized for artist efficiency.
More…

Autodesk® FBX® 2011

Open framework for 3D data transfer that creates a high level of interoperability among Autodesk products and third-party applications.
More…

Autodesk® Kynapse® 7

Artificial intelligence middleware for game development and real-time simulations—adopted for more than 80 AAA titles.
More…

Autodesk® HumanIK® 4.5

Animation middleware for creating believable, interactive animation that enables game characters to interact with and adapt to environments.
More…

Autodesk® Smoke® 2010

Autodesk® Smoke® software is a leader in editorial finishing for high-quality commercial and broadcast projects.
More…

Autodesk® Flame® 2010

Autodesk® Flame® software brings 3D design and visual effects together in an interactive compositing application for finishing
More…

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:fingerscr

Mel Trouble

Hi Guys
I downloaded this zoomerate 1.0 from creativecrash, it opens a seperate window that allows you to move your camera when you are working with an image plane and resets it, my problem is that when I ran the script for the first time it worked, however I forgot to save it and now when I try to run it, I get the error // Error: Object not found: scriptEditorPanel1. //. I’m not sure what this means, I am running on Mac OS 10.5 and have maya 2010. here is the link for it:
http://www.creativecrash.com/maya/do…zoomerator-mel
Also I open the script in TextWrangler or TextEdit and then copy it over or just try to open the file itself.
I’m very new to MEL and never done it before. Any help would be great I thought this would be a great add on when working within Maya.

Thanks

Max Hattler’s 1923 and 1925


“1923 aka Heaven”

Max Hattler just completed two short films with students at The Animation Workshop, an animation school in Viborg, Denmark. The two pieces, 1923 and 1925, will also be featured in a one-person show at Lumen Eclipse starting April 1st. We caught up with Max to find out more about the origins and the process of making these two enigmatic pieces.

Watch “1925 aka Hell” and read the Q&A here.

Posted on Motionographer

Unpremultiply vs. Premultiplied Checkbox

Today, I decided to mess around with some new workflows and I stumbled upon this. I’m getting way different results when I use an Unpremultiply than if I check the Premultipled box on the read node. I was under the impression that these both did the same thing. When I premult them back into the comp, I’m getting different edging as well.

Can anyone explain this?

Using Nuke 5.1v5

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