ctrl buffers VS Maya 2009 buffer/pass system

Got a question since I want to get rid of some shaders that I guess have now been implemented in maya (correctly I think). I’ve been using ctrl buffers for quite some time and I have gotten used to them and they work really really well with miaX passes material (shader I use the most that comes standard with maya). I even still use ctrl buffers with maya 2009+ even though creating customUserBuffer and miDefault are now hidden.

I have also used mayas writeTo buffers together with custom color in the pass system in order to get stuff out of Mia X Passes. So what I am saying is that I am comfortable using either mayas built in buffer system or ctrl buffers, however the question lies with performance.

I’ve read tons of opinions on both using old school buffer systems and mayas newer buffer nodes. I’ve heard about maya getting really slow after using a certain amount of buffers (never reached that threshold) or how the passes system with buffers is broken for mental ray. Like I said..I’ve worked before, but have not made any performance tests as from what Ive seen both are pretty much the same deal. So I’m asking you guys, what is more efficient, less broken, better performance at rendertime? Or should I stick with both..mayas pass/buffer system for maya materials..and ctrl buffers for MR?

Same deal goes with la Maisons motion vector shader…

Any thoughts would be appreciated since I’ve got a collection of shaders which might be getting a little obsolete and want to make the list a little shorter.

school selection? indecisive

hey everyone,
i am from Pakistan and completed my a levels(maths physics chemistry) last year may/june09.I took a gap year because i wanted to study abroad but my father was reluctant he wanted me to study engineering(that’s what i’d be doing uptil now) but now i have convinced him somehow.Filming and photography were on my mind but then i met one of my relatives who’s a 3d modeler,product designer and he’s my inspiration to cg.
So from past 5 months i am working in 3d with a help of tutorials from lynda & digital tutors(going to get gnomon’s dvds soon).Vfs was on my mind till last month but i have planned for working in states for which i have to have a 4 years degree and some experience.Which VFS & LBL won’t give me,then i looked up for SCAD’s visual effects degree but i have to take a S.A.T exam first? and i am ready to take traditional arts foundation as well and i have not touched the particles yet but modeling so i just have the stuff for portfolio which is in the tuts? is that enough or should i model something on my own.
I have some relatives in virgina,manhattan,ontario and in uk as well.But my preference would be U.S/Canada.So please refer me some universities and save me from stale engineering (my father actually) =/ he’s got the money but he doesn’t spend on me :d and yes i guess i’d be the first one from Pakistan to earn this degree lol
my aim is to learn visual effects & animation as well and God forbid if i’d to leave states after completing my bachelors,i’d be experienced enough to make music videos or tv commercials in my country and return the money to my father 😐
thanks

querry?

Hi all……….i am a student, specializing in compositing. I have a query and it is :
What is stereoscopy 3d and it’s purpose?
I have searched net on mentioned above but it didn’t get fruitful results. May i ask replies from you all especially the pro’ out there.

Thanking You,
Annkur

RmanConnect

Any one using using….need help to set the plugin to work…tried the documentation page but cudnt get clue..
http://danbethell.github.com/rmanconnect/

any explanation to how to make it work,

thkns

industry Pipeline

Hi friends,

anybody please tell me about the production pipeline in our industry. Means the details for pre production & post production. Or any another steps are there. 3D software case what are the pipe lines (when rigging and texturing will do etc). Because am totally confused. please help me friends.

Boujou C4D help.

Hey I am trying to export from Boujou and have it set up properly in C4D.

The first problem I am having is that the point cloud does not animate when I bring it in. I know I don’t need the cloud but I know that since it isn’t moving. The camera isn’t as well.

Second. I dont know if my scale is off or something. However I keep messing with it and it changes. But the point cloud is in the far distance compared to where it should be, and when I try and adjust the cameras Zoom nothing happens.

I am using Boujou 5 and Cinema 4d 11.5.

And thank you to all in advance, I really need help as quick as possible.

Puppet & DeeX Shaders – How do I use it for my rendering pipeline?

I am trying to figure out a rendering pipeline that would be robust enough to handle jobs with refractions and transparencies etc etc and what cannot be achieved with them and what should be avoided.

We are using Maya2010 with Pavel Shaders followed by DeeX shaders. I usually use mostly Mia_X_passes shaders exclusively and then comp in Nuke. I want to use EXR for these layers if possible.

I’ve run many tests and combinations but always seem to be having problems. Like i still can’t get a shadow pass going with the DeeXshaders. I am trying to get these layers generally –

Diffuse Result
Shadow Result
Specular Result
Reflection Result
Refraction Result
Ambient Occlusion Result
2D Motion Vector Result
Indirect Result
Depth of Field Pass

I assume the above is all I need to re-create a beauty pass and have control of the shot right? I am embarrassed to say that I still can’t get these things figured out and I really don’t know what I am doing anymore so please do be specific.

Things such as the Depth of field pass. I seem to be able to get it using the standard render layer passes that comes with Maya2010 but I want to streamline everything and not be so lost. In the render settings does "ticking" the z-depth matter if we are rendering a zdepth in the Deex buffer writer? Which passes must be 32bit and which must be 16bit?

Do you guys use the DeeX shader with p_open_exr or just EXR(mi). Why is it that in nuke I usually don’t get all the layers, sometimes their just blank. What do you do to get the above layers?

Thanks guys. Your lost render passes dude.
And I am aware that Maya2011 is supposed to solve the Shadow pass issue but I dont think we are upgrading anytime soon =(

Exporting an anaglyph from Nuke

So I’m doing this project and I need to do some cheesy red-blue anaglyph 3D.

I’ve figured out most of the workflow, but I can’t figure out how to render a file with the anaglyph data baked into it. I don’t need 2 seperate views, I just want it to have the red-blue seperation baked into the file so I can pass it off to the video producers.

When I try to render it out as a quicktime it gives me an error saying "write1 cannot be executed for multiple views." I just want it to render out what’s showing up in the viewer. Any ideas?

Motion Vectors out of Maya for Nuke

I think my brain is going to explode. I’ve read so many posts about people’s solutions and problems with Motion Vectors in nuke, but I can’t seem to find any that actually works for.

My scene is a tentacle moving around – as well as a camera moving around it. I am trying to export the motion vector data from maya to do the post compositing motion blur but I can’t find a suitable shader to apply. I tried the lm_2MV shader with no luck, tried the mv2DToxik but am getting very weird results, tried the 3d and normalized 2d as well.

The problem with the 3D blur is that it is giving me more than just Red and Green. The problem with the normalized 2d is that the values are all within .001 of eachother inside Nuke (the image looks completely yellow) and it has a grey background, which I suppose can be matted out with an alpha. The mv2DToxik pass is like a rainbow on crack.

What am I doing wrong? Maybe someone out there has figured out a good way to get motion blur inside of nuke from Maya2010? RSMB doesn’t work well for my scene either.


Nick

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Nuke 6 & QMaster – anyone got it to work?

Hi everybody,

Been trying to get Nuke 6 to play with qmaster – but it keeps failing. The log says it fails to flatten the mov file (trying to render to quicktime).

Any suggestions?

TIA
Ziggx