nuke.ViewerWindow.activeInput()

Hi I am trying to get the number assigned to the active input in the viewer. Here is the code I am running:

nuke.ViewerWindow.activeInput()

As far as I understand it, according to the documentation, this "Returns the currently active input of the viewer – i. e. the one with its image in the output window"

Am I missing a bracket or something somewhere?
It seems to be expecting a <ViewerWindow> type as an argument.
The error I usually get is this:
"descriptor ‘activeInput’ of ‘ViewerWindow’ object needs an argument"
I am on Windows using Nuke5.2v1.

Any help would be greatly appreciated.
Pete

Where are all the jobs?

I know times are tough but there just seem to be no jobs out there…at all. I’ve been trying to get a roto job now for the last 8 months (and I consider myself to be fairly proficient. People tell me I should have no problem getting work with my reel). In that time I’ve seen Dneg advertise (but are they really cos they always seem to advertise) and that is it. Not a single other roto job.

Am I missing something?

I seem to be in an unfortunate place between runner and roto artist. Cant get a sniff of roto jobs but Im told I have too much experience to be a runner. Just what is inbetween unless I want go down a data ops route (which I dont cos that is more of a 3D route)?

So glad I wasted 25 grand on a degree that cant even get me a job making tea.

__________________________________________________ ______________
Jon Reid
reid.vfx@googlemail.com

RotoReel: http://vimeo.com/9939625
__________________________________________________ ______________

digital camera noise (like from RED one)

does anybody have a plate of digital noise from RED or any solution to replicate that?

i want to integrated some cg stuff on red footage and need to match the digital noise from the compression.

Onesize: Quants

Onesize’s latest project; a leader for a series of 5 documentaries for the show called Tegenlicht. A making-of animatic is on the same page.

Retiming Z channel

Hi,
for the sake of rendering times, we have just rendered a slow motion sequence out of vray at normal speed and i am retiming it usig kronos.

Of course, retiming the rgb channels went smooth and sequence looks ok.
But now i am trying to apply zblur to the slow segment and i am having trouble slowing down the zdepth

I have tried to aply the zblur before retiming, but times of calculation goes up, i suppose triggered by the semitransparent alpha. Also, more arfifacts are aparent with the pre-blured version.

I have tried to retime the z channel using a cloned node from the rgb analysis, but results are extrange and unusable.
At the moment i am testing with the _vectorGenerator and trying to use the exact vector data on all channels, but can´t get to a nice result yet.

I have the VrayVelocity pass if i can feed it to the motion estimator to help with the calculations, but so far i wasn´t able to translate that info to furnace´s vectors format.

I am asking if anyone can help with some info or thoughts about this workflow. By this time rendering the whole slow motion sequence is not a possibility i´m affraid.

Thanks in advance
T

Channel Boolean and Motion Vector

Hi can someone give me a tip how can i convert a Black and White Gradient with a Channel boolean to a Motion vector to use the Vector Motion Blur Tool.

thanks

FX – showreel 2010

After finishing my latest short animation Erebus, I finally found some time to update my professional showreel.I am now looking for work preferably in Vancouver starting this summer.

Info and full CV
Showreel on vimeo
(1080p version also available on request)

Thank you for watching.

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sp1 for mac os X

smoke SP1 for mac os X is out..that was pretty fast

Erebus – 3D animation short

There used to be a small but beautiful blue rock somewhere within the vast void of the universe. Life appeared on its crust relatively fast and as usual through out the evolution, one of the species dominated the rest, by forming complex societies to overcome its primordial survival needs. The dominant inhabitants progressed technologically, excelled in many different fields within their closed society and managed to build establishments on every corner of the planet’s terrain. But during the process of solving these initial problems and building their dream utopia, more problems would arise faster than before, making their daily lives gradually more and more complicated. The time came when their overcomplicated society demanded so much devotion, that they stopped questioning other, more fundamental issues. It was then, when they even stopped looking up the heavens. The sky that used to inspire and guide them will now bring them disaster and Erebus...

Erebus is a personal project I’ve just finished. It started two years ago, as a desire to work on a short film again, which I hadn’t done since university times with Theros. It began as a short term and mostly visually driven project. Working full time in VFX, it was really hard to find the time and mood to work on it. I took a long break from work, moved back to Athens and finally managed to finish it.
Now that this is over, I am looking for work again as an FX-TD, ideally in Vancouver starting this summer. Any suggestions please drop me a line via my site or pm.

watch Erebus on Vimeo

better quality downloads:
1080p (x264 mp4 250mb)
720p (x264 mp4 85mb)
540p (x264 mp4 60mb)
404p (x264 mp4 35mb)

Thank you for watching!

Node drag-drop

Hi.

I searched the user guide but didn´t find an answer. When I have a node connected in the tree, and this node has also some inputs, and I want to move for example the node to another point, how can you achieve this?

Like dragging the node out of the stream, but let the connections around stable, and then drag it somewhere else in the stream?

Hard to describe actually 🙂

Like extracting and pasting somewhere else but let the connections. maybe the jpg is better to understand. I do not mean the ctrl-shift-x command.

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