Maya plugin error help
Posted in: Realflow//Error: Plug-in, "realflowmesher" was compiled against too old a version of the Maya API and is thus incompatible with the current Maya version. (realflowmesher) //
Could anyone tell me where I can get a more recent version for those plugins or if there is a way to fix this problem?
Thanks so much!
J.
Nuke and linear operations
Posted in: NUKE from The Foundrycolor matching issue
Posted in: NUKE from The FoundryThe delivery is a quickime animation file (!). I have no control over the aftereffects render.
ideas of how to do this without error or color shift?
extra question. If I have an 8 bit rgb value, how do I accurately input that into a nuke constant node?
thanks
Producer
Posted in: The Job LotUnder the supervision and the coaching of the founder of Meduzarts, the Producer is responsible to manage the relation with major clients such as Lucas film or Ubisoft; he obtains and treats all the information required to complete the 2D and 3D projects. He/she will be the key communicator between the client and the production team and ensure the successful completion of the projects. More specifically, he will:
– Simultaneously manage with success several projects;
– Evaluate and negotiate with the client the budget and time required for the projects;
– Establish an excellent business relationship with the clients and manage clients expectations;
– Obtain from the clients the necessary information and analyze according to the production needs and requirements;
– Insure a constant follow-up with the client during the different projects steps on many aspects such as: required information, quality of the deliverables, modifications, approvals;
– Identify on a proactive way clients potential problems and generate innovative solutions.
Skills required:
– Experience as a lead artist in 3D or equivalent;
– Experience in client management an asset;
– Ability to negotiate with clients;
– Interest in learning new responsibilities;
– Very ease in written and spoken English;
– Very well developed communication and organization skills;
– Great team spirit!
*The position is located at our Laval Office, Qc.*
Should you be interested in this opportunity, please forward your CV by email at: careers@meduzarts.com.
Pay for VFX fresher in India ?
Posted in: Beginners TalkThe new version is currently only available for existing clients, but in the coming weeks we will also open up version 5 to new customers.
RealFlow 5 represents another huge leap forward in simulation software. The latest version includes an enormous number of fantastic brand-new features and improvements, such as:
Hybrido, the revolutionary new hybrid technology, which makes RealFlow 5 the only product on the market which enables the user to simulate large bodies of water with sophisticated secondary effects, like splashes, foam and mist
Caronte, a cutting-edge body dynamics solver, which offers unmatched capabilities for large-scale, complex simulations
A highly accelerated particle-based solver, which means that simulations with standard fluids are now up to 20 times faster
New IDOCs and the new Job Manager, which enable you to spread scenes across several computers for simulation
Each standard license of RealFlow 5 now comes with a free copy of the RealFlow Renderkit v2 for mental ray or Renderman (Windows/Linux only)
And much, much more! To find out all the latest features and improvements, please see our website: http://www.realflow.com/rf_features.php
If you are a RealFlow 4 license holder and would like to upgrade, please log in to the customer gateway to purchase: https://portal.nextlimit.com/.
If you hold an earlier version of RealFlow, then please contact us for more information: http://www.nextlimit.com/contact_sales.php
If you are a new customer, we will shortly be announcing the public launch on the RealFlow 5 website: www.realflow.com, at which point you will be able to try a demo of RealFlow 5 and purchase licenses.
All the best,
The Next Limit Team
www.realflow.com
JavaScript Help
Posted in: Adobe After Effectsi am in the proses of trying to write a plug in
just for fun i guess
my question is i am trying to write a script that will
make a shape layer and then add parameters to it like fill stroke
and modifiers
since i have absoulty no idea what i am doing
i am using the adobe scripting guide as a basis for every thing
so by sayinng : app.project.item(1).layers.addShape()
that makes an empty shape layer
but i have no idea how to add parameters to it
the script guide says
var myShape = new Shape() ;
myShape.vertices = [[300,50],[200,150],[300,250],[400,150]];
myShape.inTangents = [[55.23,0],[0,-55.23],[-55.23,0],[0,55.23]];
myShape.outTangents = [[-55.23,0],[0,55.23],[55.23,0],[0,-55.23]];
myShape.closed = true;
to make a oval but that dose not seem to work
any help ?
Exporting Nuke cameras?
Posted in: NUKE from The FoundryNuke newbie question
Posted in: NUKE from The FoundryI have a track marker on an actor’s neck that needs to be removed.
My plan is to create one clean frame and track this over the offending track mark.
My workflow in After Effects would be to open up photoshop, clean the frame, save out to TIFF and track on.
I could do the same thing in NUKe, but I’m sure there is a better way to handle this in nuke.
Can I use rotopaint to clean up my frame, then create a node somehow to be just the area of the neck that I’ve cleaned up. I’m familiar with masking and mergeing in Nuke, just have no idea how I can grab, or capture the area in a clip for use as a still to be tracked back on.
I hope this was clear. Any tips, or pointers would be much appreciated.
Cheers,
K.