BlacklevelVFX Glasgow, new boutique studio – wide range of positions

Blacklevel VFX is a new boutique studio based in Glasgow, Scotland.

We are looking for a wide range of positions for upcoming live action feature film and TV projects starting June with further positions around September. With contracts between 2-3 months.

Ideally applicants will be local at the time of application but we are open to all.

Positions for June start (on site)

VFX Producer -x1
Roto/prep artists -x2
Nuke Compositor -x2
Experienced 3d Generalist -x2
Houdini Artist – x1

We are looking for the following for September start. PLEASE NOTE THESE APPLICATIONS WILL BE KEPT ON FILE UNTIL NEARER THE START DATE.

CG Supervisor
3d generalist
FX artist
Matchmovers
Mattepainter
Compositors
Roto/prep artists
Runner

some positions can be either on site or remote.

We are also happy to take applications for other positions not yet advertised for our database of talent.

Please email:
– Name
– Position applied for
– Your location
– Contact details
– A brief cv/resume
– Links to any online reels with details of what you did.

Send all applications and inquiries to – info@blacklevelvfx.com

Michelin 2010: Il giusto pneumatico cambia tutto

E’ arrivata anche in Italia la nuova campagna pubblicitaria della Michelin per i suoi nuovi pneumatici che cambieranno tutto. La trovo interessante e sicuramente è un nuovo modo di comunicare un prodotto legato al mondo delle automobili. Agenzia TBWA e Director Psyop […]

Short Film: Ninjas

The quiet of the night is soon perturbed by mysterious shadows running through the city. Udenaga is soon here…div class=”feedflare”
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New Visualization School

CGschool is the only company in the world that provides Autodesk Authorized books and training dedicated to architectural vizdiv class=”feedflare”
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Academy award for VFX

When a particular movie bags an award for vfx, do all the companies(big or small) that worked on the movie take the credit ? or is it only the VFX supervisor ?

MPC is looking for a Recruiter!

Key Duties and Responsibilities:

Recruitment
·Hiring across all areas of Film Department
·Liaising with the Leads to ensure reels are being assessed
·Preparing offers based on candidate expectations, salary bands and budgets to include obtaining sign off
·Negotiating offers
·Providing feedback to unsuccessful candidates
·Conducting interviews
·Working in partnership with other MPC facilities to target and share potential hires

MPC Recruitment Initiatives
·Organising and presenting at recruitment events throughout North America
·Development of graduate recruitment strategy and design of graduate programme
·Assist in the maintaining of internship programme
·Development of a long term recruitment strategy

Resourcing
·Headhunting prospective hires
·Resourcing and tracking of talent

Planning
·Resource planning with Film Production to ensure the live recruitment is in line with the ever changing vacancy list
·Management of incoming applications

Systems and Administration
·Recruitment system and process development and implementation with the guidance of the Recruitment Manager
·Ensuring all internal recruitment systems are up to date
·Working closely with HR to ensure the smooth transition of contracts and visa applications

Key Skills and Experience

·The ideal candidate must have 3 years experience in the VFX industry
·Experience of working in an onsite or inhouse capacity
·Experience of working in a dynamic environment
·Experience of working closely with HR and senior management for resource planning
·A self starter with the drive, determination and commitment to get things done
·University relations / graduate recruitment experience is an advantage
·Strong organisational skills
·Effective communicator at all levels, with the ability to build good relationships both internally and externally.
·Excellent attention to detail and pride and quality of output.
·Experience of working under pressure and to deadlines with the ability to multi-task
·Willingness to effectively participate as a full member of a team demonstrating a positive and enthusiastic approach.
·Customer focused with the ability to deliver against expectations of management
·Able to work on own initiative
-Weekly rate of $1,100 – $1,300, depending on experience

This is an exciting opportunitys to work in the dynamic world of visual effects. To apply, email: mpcvancouverrecruiting@moving-picture.com

Basic 3D Reflection in Nuke

Not sure if anyone will find this practical at all, but I was working on a little R&D test for adding 3D reflections to a 3D object and figured I would share. It’s a little slow, but it’s in nuke 3D space which might open some possibilities.

I would recommend turning up the resolution on the env scanline. I just noticed I had it turned down for testing.

It just renders out a spherical camera in place of the geometry then uses an environment light to put it back onto the geo.

Maybe a 2.5D reflection + ST Map would be faster but it’s pretty quick. Could be nice for adding a reflection card or something.

Attached Files
File Type: zip Nuke_Reflections.zip (1.8 KB)

Spin VFX lkg for Effects Animator, Compositor and CG Generalist

SPIN VFX TORONTO, A MAJOR STUDIO FEATURE FILM, is accepting applications for:

– Sr. Nuke Compositors
– Effects Animator
– CG Generalist

Software: Nuke, Maya

Qualified applicants should have a minimum of 3 years PHOTO REAL CG feature film experience.

Candidates are required to start as soon as possible with an anticipated end date of approximately June 30, 2010.

These are contract positions that could lead to full time for the right individual.

To apply, please submit a cover letter and resume with a link to your online website/portfolio to:

toronto-resume@spinpro.com.

Hardcopy reel submissions to:

SPIN VFX TORONTO
ATTN: RECRUITMENT DEPT.
620 KING ST. WEST
TORONTO, ONTARIO, CANADA
M5V 1M6

www.spinpro.com

Due to the number of anticipated responses, only qualified applicants will be contacted.

NO PHONE CALLS OR DROP-INS PLEASE.

Questions regarding Linear workflow

Hi all,

I’ve been playing around with Linear workflow and 32bpc a bit, and I like it. But, I still don’t understand some stuff:

– I have a project set up with 32bpc sRGB and linearized. I then want do do some keying on the footage, and from what I have heard, it’s best to do that in gamma corrected space (video). So, if I use the Color Profile Converter and set Input to working space and output to srgb, I get a very bright image. Feels like I have a double gamma issue. Should I check any of the linearize checkbox in the color profile converter?

– What operations do you not want to do in linear space? I’ve heard about keying, what else is there?

– Say I work in a linear space with Linear EXRs, how do I go ahead to render these out as LOG dpx? Since the source is a EXR, I cant use the Cineon Converter and do a Lin to Log, can I?

It would be wonderful if anybody could help me out with these questions. Thank you.

Is PRANA Studios good ?

Is PRANA studios a good company ?