Basic 3D Reflection in Nuke

Not sure if anyone will find this practical at all, but I was working on a little R&D test for adding 3D reflections to a 3D object and figured I would share. It’s a little slow, but it’s in nuke 3D space which might open some possibilities.

I would recommend turning up the resolution on the env scanline. I just noticed I had it turned down for testing.

It just renders out a spherical camera in place of the geometry then uses an environment light to put it back onto the geo.

Maybe a 2.5D reflection + ST Map would be faster but it’s pretty quick. Could be nice for adding a reflection card or something.

Attached Files
File Type: zip Nuke_Reflections.zip (1.8 KB)
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