New Narnia Trailer

http://www.youtube.com/watch?v=hrJQDPpIK6I

http://www.youtube.com/watch?v=hrJQDPpIK6I

Anyone seen this yet?
Some great acting and no cliches in there 😉

Anyway, the effects look pretty good.
I even got a couple of shots in there 🙂

3d Artist Required

Hi Guys,
I am up with a game designing project need some good 3d artists..
Anyone interested can post his reel n cv to
deepanshusarda@gmail.com
(artist preferred in mumbai)

Matchmoving section: Showing only 15 of 326 threads

In section – Special interest – Matchmoving says there are 326 threads.
However when I enter there, it shows only one page and says showing 1-15 of 15 and there are no buttons of next page or something.

Other sections seems to work fine
any idea if I am missing something? or just what is missing are the old threads.

thanks
emi

Toufik’s Demoreel

hello,
those are some of my perssonal and other works between 2009-2010, im graduated from the school of fine arts and design Algiers, now im looking for a job around the world.

I would really appreciate any comments and feedback. I hope you like it
Thank you

http://toufx.fr.gd/Demoreel-2010.htm

Toufik Mekbel
booba_tou@hotmail.com

TODAY – Seeking Motion Graphics Artist for Architectural Viz

Electroland is a team that creates objects, interactive experiences and large-scale public art projects.

We are seeking a motion graphics artist for work this weekend on a proposal. We create motion graphics to evoke ideas and express the possibilities of our work. We do not require final broadcast-quality images – think of this more like pre-vis work where speed and expression is a priority.

Candidates should have experience with 2D animation and turning a concept into image. Technical familiarity with AfterEffects, 3D layers, nested comps, and text animation is required. This work will happen on-site at our office in West L.A. and is paid.

If interested please send the following:

  • Name, email and mobile contact info
  • Three work samples as links or attachments no larger than 8 MB
  • Range of rates
  • Availability between now and Monday noon

Please send contact to jobs@electroland.net. Do not send email to other addresses, stop by or call.

Shotgun Developer

Job Title: Shotgun Developer
Location: London
Reports to: CTO

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D department is constantly developing ground-breaking software to ensure we remain at the cutting edge of global VFX.

Key Purpose of the Job:

Double Negative is looking for a Shotgun developer.

You will

• Develop production management systems including shotgun.
• Work alongside Senior Programmers.
• Interface with teams of designers.
• Communicate and work well in a close-knit team environment to create exceptional work.

You will need to have

• Direct experience using shotgun.
• Previous experience with large-scale post-production pipelines.
• An excellent understanding of programming languages/techniques.
• A pragmatic approach to solving programming/production issues.
• Excellent verbal and written communication skills.

You will need to be

• Smart, driven and adaptable.
• Team oriented.

• Confident in approach to getting things done.
• Passionate about film.
• Excited to tackle new and varied challenges.

Please send a CV and covering letter to Hannah Acock at jobs@dneg.com if you are interested in this role.

paint and clean-up

i want to learn paint,clean-up and wire-removal…….can anyone guide me about this………plz

creating multiple inputs for gizmo

might be an easy question to answer but im trying to create a gizmo that will allow you to attach either an unlimited number or a high number of nodes to it. pretty much how the plus node works allowing you to attach 2 inputs to it then giving you a handle on the left side that allows you to attach more inputs.

cheers

Atom*Kraft by /*jupiter jazz*/

Atom*Kraft by /*jupiter jazz*/is a com*plete 3D look devel*op*ment, (re-)lighting and (re-)rendering solu*tion for The Foundry’s Nuke high-end 2D/3D com*posit*ing appli*ca*tion. It is the first real inte*gra*tion of a 3rd party ren*derer into Nuke. It is also the first appli*ca*tion to allow artists to tap into visual com*pos*ing of Ren*der*Man co-shader net*works, via Nuke’s graph editor.

http://www.jupiter-jazz.org/productsgroup/atomkraft/

nuke setting

Hi,

How is it possible to set the nuke,

1) memory usage to 50 %

2) force autosave 120 secs

3) idle for 30 seconds

disk cache size can be set to 20G using the command below.
os.environ[‘NUKE_DISK_CACHE_GB’] = "20"

Althoughthe change does not appear in the preferences window, i presume it has taken place coz

y = os.environ.get(‘NUKE_DISK_CACHE_GB’)

gives a 20.

Is it true.

Brgds,

kNish