Tuneage

So, in the movies when you see all these matrix style nerds in a dark room with 7 screens in front of them while they code to take over the world there’s always some kind of techno theme or something along those lines playing in the background.

But in the real world, while were not programming the new death star satnav, we still adhere to this sterotype a little…

So what’s you musical posion?

Mainly for me it’s rock and roll/blues, but I do love the old electro stuff from time to time, the likes of Daft Punk and Air helping me along.

The Dance of Death

Short film I made for the National Film Board of Canada.

http://vimeo.com/12882206

Comped entirely in nuke… I used it mainly as a learning transition from shake to nuke over the past little while (read; 2 years 🙂 )

cheers

RealFlow5 patch, version 5.0.1.0152, ready!

Hello folks,

For all of you RealFlow users, a nice update.
The first RealFlow5 patch, version 5.0.1.0152, has been released.

Plenty of bug fixes, plus some enhancement to make everybody happy:
http://www.realflow.com/pdf/release_…5_0_1_0152.pdf

As a reminder, we will be in LA from next Tuesday.
On Thursday July 22nd we will be hosting the RealFlow User Group Meeting in Santa Monica, and we will be at booth #620 while at Siggraph.
Drop us a line if you want either of our RealFlow or Maxwell teams ‘on expedition’ to swing by your offices or arrange a meeting during Siggraph week.

Looking forward to see you in LA.
Enjoy the patch!

g-)

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Next Limit Technologies
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Brickyard VFX campaign for Yahoo

Campaign from Hungry Man director Bryan Buckley via Goodby combines CG and live action to promote Yahoo!’s Search Enginediv class=”feedflare”
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Interview with Mariano Steiner

Interview with Mariano Steiner, a talented Brazilian 3D artist, who specializes in sculpturing and working as pro 3D artistdiv class=”feedflare”
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Scanline Renderer Depth

So, what exactly is Nuke outputting from the Scanline Renderer depth channel? The value seems to be less for an area that is farther away from the camera, and more for an area that is near to the camera. I’m not sure exactly where this is coming from, and I’m quite confused. Can anybody give me a hint for exactly what that value is, so I can sensibly do math with it?

Lifeway College NewZeaLand For VFX

As in the Title I wish to join in Life way College for VFX training in New Zealand.

Whats your opinion on that College.

course Joining : Diploma in Advanced 3D Animation.

Any Suggestions please.:o

3D problem

Hi all,

what do I need to do to make one card/geo cast a shadow on the one immediately beneath it?

Advance combustion users i need help

I use combustion im looking to use I hope morph and warp to acheave.
a person morphing from wall like he is part of the wall and one know what i should do

Animation Director

Position: Animation Director

Start Date: ASAP

Department: Directing

Responsibilities:

  • Interpreting the script/storyboard into images and sounds that will best convey the story and characters presented by the writer while maintaining a quality consistent with the respective series/production; plan and coordinate all the images and sounds that make up the show
  • Manage his/her animation team effectively and efficiently in order to complete the production on time


Duties:

·Ensure that the production for which he/she is responsible is completed on time
·Ensure the production meets the standard of quality set by the Producer and Supervising Director
·Consult with Animation Supervisor as to the technical feasibility of elements in the script and suggest production friendly solutions that will maintain the vision of the series
·Study scripts/storyboards and use these as a basis to design the strongest sequences possible given the resources available.
·Complete the final cut of the show and ensure that the editing serves the story and action of the production
·Manage a team of animators and consult with the Animation Supervisor to best assign work to animators based on their individual skills and strengths
·Direct and coordinate animation, instructing animators on the position and the angle of their shots, acting of the characters and the timing of their motions
·Work with VFX Supervisor to achieve quality consistent with other episodes in respective series
·Maximize the re-use of animation when the production schedule calls for it
·Overall, be aware of the show/series continuity
·Check in with the Animation Tracker and be aware of where each Animator is within their assignments (using “Sparcx”)
·Include AD in all relevant meetings to ensure show status is effectively communicated throughout production
·Direct and coordinate animation fixes and enhancements as per instructed by the Supervising Director

Qualifications:
·At least 2+ years in Directing for Television/Film
·Understanding of animation timing and posing
·Familiarity with 3D animation and the strengths and weaknesses of CGI animation
·Understanding of filmic storytelling principles and techniques
·Ability to communicate processes, concepts and present specific viewpoints
·Ability to create entertaining and persuasive messages
·Ability to present specific viewpoints and influence others
·Ability to identify and manage different needs of individuals, groups, etc.
·Planning and management skills
·Deadline motivated
·Critical thinking skills

Note: Successful applicant must be a Canadian citizen or possess landed immigrant status and be willing to work at Nerd Corps Studio in Vancouver, BC Canada.

We would like to convey our sincere thanks to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive we may be unable to reply to all applicants.

Please email your resume to: recruiting@nerdcorps.com

Mail:
Nerd Corps Entertainment, Inc.
Level 3, 1256 East 6th Avenue
Vancouver BC
V5T 1E7
Attention: Recruiting

Fax: 604.484.0267

*No Phone Calls Please.