getting alpha for painted area ?

Hi

how to get the alpha for painting area in nuke with using roto paint tool,

i am getting with a little process, (its working on in Nuke6.1)

copying rotopaint node
and attaching the constant in BG1 place in rotopaint node
and changing all strokes source to background1
and adding shuffle copy

in this way i am getting alpha channel for the painted area, but is there any simple process to get the alpha channel for the painted area?

Advance Thanks

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Viewer texture update on playback

Is there some secret switch to force viewer textures to update every frame when doing previews? with caching or otherwise? going through the scanline renderer is slow and it’s like I’m in play lock on flame all the time – not really useful when trying to match to live action.

Selecting Boujou Tracks in nuke

Hi,

After importing the cam from boujou, i am not able to select the any tracking points, is it anyway to select ?

We can select the tracking points in Nuke camera tracker and extracting the tracks in NUke 6.1 , but when we import from boujou this is not working, is it any way to select the tracking points and extract from the boujou cam tracking points

Thanks Advance

Maude Arsenault: Photographer

Talented Montreal based photographer Maude Arsenault launched a new site with great new work. Her work has been published in Vogue, ELLE, Nylon, Harper’s Bazar among many others and she is currently preparing a solo exhibition based on textured portraits called Tâches.

Mask for Furnace Grain in NUKE

Hi

In Nuke Furnace Grain Mask is not available , is it possible to add a mask for furnace graining node?

Thanks advance

Video Artist (Lightwave & After Effects)

A UK based studio is currently looking for a Video Artist (Lightwave & After Effects). Working as part of a rapidly expanding gaming machine company. The successful applicant will be able to produce both 3D and 2D graphics for use in video gaming machines across various worldwide markets.

You will be a solid all rounder, with excellent design skills and flair, who work from original brief to delivery, on time and above expectation. You will be able to provide a portfolio to showcase the range of your ability

Key Responsibilities

• To be able to work from a brief and concept visual and produce high quality video artwork.
• To create detailed animations and visually stunning interface artwork
• To meet deadlines agreed between the artist and graphics manager.
• Work well as part of a team or individual and have a pro-active approach towards the design and creation of all games.
• To liaise with the software engineers in the fluid implementation of graphics into the game engine

Key Skills

• Excellent 3D skills, Lightwave preferred, Maya/max considered
• Modelling, texturing, composition, and animation
• Proven character animation skills are an advantage
• Extensive Photoshop skills
• Solid After Effects experience
• Related qualification
• 2 yrs commercial experience essential

http://www.smoothdevil.com/index.php?page=job&job_id=1419

closes: 5 Oct 2010

Bidding Producer

An Australian based studio is currently looking for a Bidding Producer.

You will be responsible for preparing a bid document to win a large segment of work on this production. The bid document must be supported by essential and critical details including:
• development and production schedules
• crewing and equipment requirements
• full budget using the Screen Australia animation (line item) format
• cash flow requirements

You will achieve your objectives in conjunction with a Senior Animator, IT Manager, Research Assistant, and the Business & Finance Manager.
The series is a well established (52 half hour episodes already exist) international, multi-Emmy award winning series. Therefore significant reference material exists to assess workflow needs and provide a highly competitive quote.

You will be responsible for all researching, scoping, planning, pricing on order to define a deliverable projects reliant on your schedule and budget. You will need to communicate directly with clients.

http://www.smoothdevil.com/index.php?page=job&job_id=1422

closes: 18 Aug 2010

multiplane.!

hi
i’m trying to make a life panoramic back ground to be able to pan on it.!!
like the tutorial on foundry site.but:
1-i have footages instead of stills:rolleyes:
2-i took them unevenly but from on point(i mean they’re not horizontally or vertically sharply after each other):D
3- the film size and camera is si-2k highest (2048*1152):rip:
4-i tried the alignment with camera focal length on card systems like the multiplane tutorial but::happydevi
i have some problems on matching the footages correctly.. and they seem needy to be stretched..and distorted.:confused:

Motion Theory’s ‘World of Color’ spot

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BuzzComp1

For a spot promoting Disney’s ‘World of Color’ show, Motion Theory
orchestrated fountains of colored water and light and mixed them with
renditions of well-known Disney characters. fxguide talks to MT’s vfx supe
John Fragomeni and RealFlow lead Andy Cochrane about the techniques
used for the commercial.

World’s fastest 3D car film

Mercedes SLS AMG and Isle of Man take center stage in \’world\’s fastest 3D car film\’. This 4 min and 2 sec masterpiece will be l…div class=”feedflare”
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