Which 3d software to choose ?

Hi, I’m a beginner in 3d animation. And I dunno which software to choose… 🙁 And I need a program that is obviously good and has a lot of tutorials on the internet ??? So, which program will be best for meh.. ??

Day to night…

Hey guys so here’s a jpg from footage i wanted to convert from day to night…

I followed a thread which lead me to this..

Now i would like to know if I could make this look better or if i m lacking somewhere…

Thanks 🙂

Linear light -> “Video” -> Quicktime – washed out image

I’m trying to learn about linear light compositing in After Effects and think I have pretty much understood it, but one thing I still can’t figure out.

I work in a 32bpc Linear sRGB comp with linear Open EXRs. Everything works wonderful. When compositing is done, I want to do color correction. I’ve read that color correction is “best” in video space (gamma corrected) so therefore I make a new comp with my master comp and apply a Color Profile converter to my comp. It becomes very bright and washed out (double gamma I guess), so I turn off the “Display compensation” and I’m back to normal. I do color correction and everything seems to be working – until I export the quicktime master. It is bright and washed out. I have a double gamma somewhere. In the export setting I set sRGB.

Any ideas to this would be very appriciated!

How does the PointsTo3D node work?

I’m so impressed by this node and how easily it can find Z-position for objects when you don’t have a point cloup. I’m using After Effects for compositing as well, and from what I know, you can’t do this – at least not that easy. So does anyone know how the node works – maybe it would be possible to reproduce through scripting/expressions in other applications. How did you guys find Z-positions before that node existed, or in other applications?

After Effects blend modes in NUKE?

Hi guys,

I’m struggling to learn Nuke coming from years of After Effects background. I’m often compositing multipass 3D-renders, so I finally decided to give Nuke a try and maximize the quality of my composites.

Right now it’s really hard for me to work with the blend modes of the merge-node. They are all called different than the blend modes in AE or Photoshop.

Did anyone ever see some kind of list with the blend modes in AE and the adequate blend mode in Nuke? I know that they will not be 100% the same, cause the AE blend modes doesn’t work mathematically correct, but maybe someone can point me in a direction here?

Thanks everyone!

camera correction in Maya

Hello everyone.

can anybody tell me how to do camera correction in maya. i use max and in max a camera perspectivity (distortion) can be corrected. is it possible to do the same in maya? when the camera is looking upwards, the vertical edges of objects tend to meet at the third vanishing point upwards. can we make the edges straight by camera correction in maya? please advise. regards..Nikhil Shahapurkar.

Internship in London…

Hi,

I’m about to finish my study within a few months. I’m thinking about doing an extra internship in London. I really have no idea how this all goes in London. What the possibility’s are. Are here some people who did internships in london vfx houses and can tell me something about it?

Thanks,
Maarten

CG Portfolio: Anton Cermak

Concept Artist and Industrial Designer with 5 years of experience from Canada is selected for this week highlighted portfoliodiv class=”feedflare”
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/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/nq9J4kNyq74″ height=”1″ width=”1″/

Animation: Killing Myself

Hello

This is my short, independent animated movie, which was inspired by song of MistChill group.

www.killingmyselfmovie.com

or

853×480 – http://www.killingmyselfmovie.com/ki…yself_480p.zip
1280×720 – http://www.killingmyselfmovie.com/ki…yself_720p.zip

and

Youtube: http://www.youtube.com/watch?v=tFjkIKQa3ow

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Particle and Fluid Simulations for 3D (stereoscopic) Commercial

We need several particle and fluid simulations created for a high end stereoscopic 3D commercial shot on the Red. We are on a tight deadline and need work completed from August 15 – August 27. All shots have already been set up in Maya with stereoscopic cameras. All elements must be photo real. Stereoscopic experience is a plus.

If you are interested in the completing one or more of the following simulations, please send an email including your reel and rate to contact@emberlab.com.

•Create floating dust and pollen for several macro shots featuring insects and grass.
•Create a bubble popping and filling a container with liquid.
•Fill a container with a carbonated liquid with bubbles generating from the surface.