How do we rebuild the knowledge base?

One of the main points that have been raised over the current debate we are having with the old members of the site who dont support our solidarity with whats happening in India and who are threatening to leave is that their knowledge is irreplaceable, and as such we should put up with their actions.

We at VFXtalk beleive that there is no price that can be put on oppression, but do realize that knowledge is hard to come by and a lot of new comers to the industry come here looking for help.

In order to help re-build the community over the next few months we will be paying out $1 for every question that a new user asks that is successfully answered (within reason please).

While a dollar may not seem like much, it has to come out of our pocket at the moment until we can get sponsors to help cover the costs, and 50 answers a day can be 1500 a month so we would like to see where this goes before upping the ante! It would be great to raise this to $5 over time.

Please this is not a contest, its just our way of helping to give back and rewarding you for helping to rebuild our community here. We will pay out at the end of the month and will start a leaderboard tallying up the people who have helped.

The goal is to start adding more prizes and incentives if this program is successful over time. We will be adding some plugins to the site to help keep track of this process and how its working by giving awards etc to the most active users.

We will also activate the Karma system so that you can see a users Karma before engaging with them.

We understand that a answer may come from one or more people in which case we will award both parties, but in any case the user has to accept the answer. Over the coming weeks we will try to better define the rules around how this works.

This means that if you are a ‘lurker’ its time to sign up and share your knowledge and help users who can benefit from your expertise.

Please give us your feedback on how we can make this work.

So I got an Email From Jah today…

tl;dr:
http://vfxsoldier.wordpress.com/2010…cg-censorship/
http://search.twitter.com/search?q=vfxtalk
http://conradolson.com/why-i-removed…nk-to-vfx-talk

==============================================

Its one thing to blow your temper, to offend MANY users, rant and spew racist viewpoints, and effectively rip out the foundation to your own forum, all the while keeping it contained withIN the forum, but when you get an email from the moderator, using (read: abusing) their ability to send a news letter to all members of the forum and then to fill it with their justifications for their racist and hot tempered views, that is where I draw the line.

If you keep bringing up or reminding everyone of all the topics that were hotly debated by many of the prominent users of this forum, you’re going to keep opening up wounds for those who want to make amends and keep this site going.

I can not be a part of this forum any longer. You have crossed the line sending your bullshit lies and "justifications" for your "actions" to my email. I want so badly to keep supporting this site, passing on my knowledge that I have both learned from my own experiences as well as learned from being passed down to me through this very forum, but I can’t any more as the moral integrity of this site is crumbling and being left for crows to peck at.

Jah, your actions will cost you and everyone a part of this forum a heavy toll in knowledge and resources and this site will once again fall into a depression, with nothing but amateurs and "hobbyists" crawling around blindly spamming for help. India and China may be developing countries, but there is NO excuse for dragging them in to support your views and to use them as propaganda and justification for your beliefs. You’ve essentially turned the people you want to help the most, into the most hated because you have brought them into this, constantly referring to them, constantly blaming others for them and their problems, always speaking on their behalf as though you were their ambassador, not once considering that it isn’t "The Americas vs. the developing world", but rather, we’re all in this together and to share our knowledge with everyone pushes the cutting edge of our industry GLOBALLY. Did you ever stop to consider that those countries might use this site to access knowledge they’d never be able to either A) afford, or B) learn due to their geographical location? And where do you think most of the top-end talent is located? So how does alienating one and offending another help to bridge this world and help share knowledge? What happens now? You’re the apple of your developing country’s eye. They all love you, because you’ve opened up the VIP forums, and offered VIP Status to those in specific parts of the world who you have PITTY over because you feel they are being witheld benefits because of their nationality or financial status. So now you have a bunch of fresh people, who are still trying to get into the industry, still trying to learn, altogether just starting out, and now there’s no one here to give guidance. Just juniors and hobbyists leading each other, or metaphorically, the blind leading the blind. And whats going to happen? Someone is going to say "well shit, I’m not finding my answer here, i’ll try searching elsewhere". And where do they end up? At a tutorial site! On other forums, and bloggers offering their advice! And guess what. The majority of those sites they’ll end up running into? On the other side of their world. And THOSE people could of been here, helping, offering advice, guiding beginners, but no, we’ve gone right back to being fragmented again as this was one of the largest VFX knowledge-base hubs on the net.

To think, this site crumbled like the berlin wall in HOURS just because you decided to "crowd-source" for a project, and then when people called YOU out on the moral implications of that, your own pride and fear of being labeled as an abuser of labor, you decided to create a storm around you defending your views, justifying them by using other’s work conditions and nationalities as well as playing the race card foolishly, as fodder to feed the flame war, which soon spread like a wild fire, ruining everything this site once was, all because of your pride and temper. You’re an absolute perfect definition of a hypocrite. You’re doing all of this asinine "liberating" on the forums to help support the abused artists of developing countries, ONLY TO PROVE that you would NEVER abuse vfx artists, and this all originally stemmed from you trying to abuse your power and get a project done for cheap, with cheap labor (crowd-sourcing).

With all of this said, I regret none of it. And you would be wise to leave this here, untouched, and unmodified, as a testament against your ridiculous management and personality for others to read and voice their own opinions about your actions, in hopes that one of us will eventually break through your wall of ignorance and you’ll come to your senses. IF you delete this, or modify this in anyway, I WILL scatter this post as a screenshot into the net for the entire world to see and judge. Your views have already been logged in their entirety UNEDITED here: http://vfxsoldier.wordpress.com/2010…cg-censorship/ and you’ll never be able to remove that. Same can happen to this post. Thousands already know whats happened here, people are tweeting http://search.twitter.com/search?q=vfxtalk, blogging (http://conradolson.com/why-i-removed…nk-to-vfx-talk), and linking back to this, and the vfxsoldier post, and I guarantee you, there is no recovering from this. I hope you’ve learned something from this experience.

Lighting N Compositing Showreel Oct ’10 – by Vimal Hemani

This is my Lighting N Compositing Showreel.
Lighting, texturing, rendering is done in Maya and comping in Nuke.
I really like to thank my friend NIRAV SHETH 4rm the core of my heart for criticizing n helping me 2 pull dis thing off…thanks a ton dude…i owe u 4 dis…n also like 2 thank all the people who make tutorials…thanks a ton…keep up the good work.

Here’s the link
http://www.youtube.com/watch?v=c3Txhij0irw

HONEST CRITICS R WELCOMED 😉

Getting luma weighted average of a frame

Hi guys, just wanted to know if it was possible to get a per frame weighted average of the luma value of a frame sequence. I’m not looking for an image…I just want a single float value representing the average of the whole frame.

Are there any nodes or combination of nodes from which I could derive this or is this something that I would have to do with NDK?

nuke 6.2 python issue

hi there
we are looking at updating from 5.2v3 to 6.2v1.
to test if it will work it would work we installed it on on one of our machines to see how it would work.

when we launched it we gave us an issue with python25.dll

would I be correct in assuming that all our scripts need to be recompiled in a higher version of python?

Digital Fusion 5 and mp4

Hi all, we recently got an ex3 which works well with adobe premiere pro however the format is ex mp4 which I can’t open these in Fusion 5… is there anyway to open mp4 files in fusion? Currently my workflow is to edit the HD clips in adobe premiere pro then output the clips to avi and open them in fusion…

Nuke is color grading empty space.

So I got this 3d render I’m trying to composite and I rendered it out of maya as an RGBa Exr. The alpha channel looks good, just the right stuff that should be opaque is opaque. The merge works fine but when I’m trying when I put a grade node on just the render and lift the white point it starts lightening the whole image.

What am I doing wrong here?

Cinesite opens 2011 Inspire Program to help grow the next generation of VFX talent

Cinesite opens 2011 Inspire Program to help grow the next generation of VFX talentSuccessful visual effects internship program returns for a second year
London, UK, January 17, 2011Cinesite, one of the world’s leading film visual effects houses, is now receiving applications for its 2011 internship program, Inspire, which helps develop young visual effects talent. Following the success of the 2010 program which has seen both of last year’s winners, Chris Mulcaster and Alex Betancourt, go on to work on the upcoming blockbusters Pirates of the Caribbean: On Stranger Tides and John Carter of Mars at the company, Cinesite has brought the internship program back for another year.

“Inspire has proved to be a great platform for us to find and nurture young talent and to give something back to the visual effects industry,” commented Antony Hunt, managing director of Cinesite. “We’re expecting the standard of applications this year to be even higher and the volume of interest throughout the pre-registration period has already overwhelmed us. Helping to develop the visual effects sector by giving new talent a chance to shine is something that is vital to our industry. I wish everyone who applies the best of luck.”

For the 2011 program Cinesite is broadening access to Inspire by accepting applications from students who are due to graduate in 2012, as well as 2011 graduates. Students who have already graduated may also apply. The company is looking to receive applications from people with interests in the following areas: shader writing, pipeline programming, digital matte painting, animation, lighting, texturing, modeling, FX and compositing.

The closing date for applications is April 1, 2011. For full terms and conditions, please visit: http://www.cinesite.com/internships

About Cinesite

With one of the largest and most comprehensive facilities in Europe, Cinesite’s visual effects team has the capacity and creativity to produce all manner of effects, both digital and physical, for feature films and broadcast projects of all scales. Their award-winning team of highly talented visual effects artists take filmmakers’ ideas and turn them into spectacular cinematic reality.

Cinesite is currently working on Harry Potter & The Deathly Hallows: Part 2 (Warner Bros.), John Carter of Mars (Disney/Pixar), Battle: Los Angeles (Sony/Columbia), Pirates of the Caribbean: On Stranger Tides (Disney/Bruckheimer) and X-Men: First Class (Twentieth Century Fox).

For more information please visit www.cinesite.com.

Maya particles multi caching

Hey there,

I was wondering if there is anybody out there who are familiar with creating multiple particles caches (same particleshape with different emission seeds)?

-Is there a way to merge all .pdc files into 1 big cache?

Thank you so much.

Cheers,

3D Lighter/shader///London/Shanghai

UtopiaPeople is a freelance agency for postproduction and production specialists, we represent 8500 freelancers around the world. For more information about us please visit www.utopiapeople.com

AGENCY OFFER REFERENCE CODE: 3D Lighting/shader London/Shanghai

Jobtitle: 3D Lighting/shader
No of positions: 1
Location: London (trial period approx 3-4 weeks), Shanghai at least 6 mon contract.
Dates: Starting ASAP (please write when you are available)
Software/Requirements: Maya, Mental ray
Genre: High end TVC
Salary: Depending on level (client will provide with flights, hotel and relocation)
Deadline for applications: 110121 – 09:00 CET (the faster we can have your application the better!)
Workpermit: All nationalities welcome to apply,

Information about the client:
One of the greatest facilities in the world. Postproduction company with offices in New York, London and Shanghai. Extreme high-end work,

Information about the project:

Our client is looking for a skilled young and social (teamplayer) lighter/shader experienced working with Mentalray. They need you ASAP and the contract will be in Shanghai, however they want to test you out for a couple of weeks in their head office in London before commiting to a long term contract overseas. Client will help you out with relocation and of course pay for transport. Salary is up to discussion directly with our client if you make it to the shortlist. Please write in your email when you are free to do a trial (of course paid) in London.

To apply for this gig:
The sooner we can get your application the better, so please send in your application as soon as possible.Email job@utopiapeople.com write the reference code for this joboffer as a subject. You must be registered as a freelancer in our books to apply (http://www.utopiapeople.se/register/) You will get notified if presented to our client. Update your CV at:http://account.utopiapeople.com/account before applying.