Nuke is color grading empty space.

So I got this 3d render I’m trying to composite and I rendered it out of maya as an RGBa Exr. The alpha channel looks good, just the right stuff that should be opaque is opaque. The merge works fine but when I’m trying when I put a grade node on just the render and lift the white point it starts lightening the whole image.

What am I doing wrong here?

No Responses to “Nuke is color grading empty space.”

Post a Comment