VFX, Beauty, Nuke Reel

Heeeeello !

Just uploaded a first version of my new reel, I have a few things that I need to change and also a bunch of stuff to add in the next week / month. Anyways, thought I’d upload it now for some feedback while I have the time to change stuff 🙂

Please leave a comment if you watch it !

Cheers

http://vimeo.com/16774416

//Oskar

Red Mysterium x Color Workflow Nuke

Hello I have R3D footage shot on the RedOne Mysterium X camera.
Read in to Nuke using the default settings based on the R3D meta data.

This image appears very flat and dark?

The same R3D footage read into redcine or aftereffects looks correct (as displayed on the RedOne monitor).

These color shifts obviously make it very difficult to work in both compositing packages.
Any Ideas?

thanks warn 😮

How to: Breaking & Entering the VFX Industry

Typical entry into the visual effects field often goes something like this:

1) Go to film school.
2) Build a demo reel.
3) Shop it around.
4) Wait.

But, there are many other ways in as well – non-traditional educations, a happenstance meeting in an elevator, lying/cheating/stealing your way into that job. Some of these stories can be inspirational, hilarious and morally questionable 😉

The point is: There are many ways into this business. As a result, it’s hard to give definitive advice on what a newcomer should do to get noticed, or land a job. No two stories are quite alike, and based on the personal emails I got (on a previous story I posted), I think that hopeful applicants would benefit from some war stories of getting into the biz, and the weird twists and turns that got us through our careers.

I posted this story on a different thread, and it resulted in emails asking for more. If this thread gets some traction I’ll embarrass myself with other anecdotes.

****************************
‘The Software Simulator’
****************************
When I first started out there was much less competition, but also less opportunity. Access to the professional machines and production software (stuff we now take for granted) was virtually impossible. I got my first job working as a junior, junior, junior ‘nobody’ in a post house. The people who had access to the "3D machines" were very protective of their territory. I felt completely shut out from the world I wanted to be part of. It was like an exclusive club for which you needed to know a secret password, and I didn’t. I was so very close to it, yet stuck behind the velvet rope.

Information was hard to come by in those days, but I got an Accountant to give me the name for the local hardware/software distributer. I called him and offered to work there for a week for free, in exchange, I got one night to learn on their demo computer. One night … what was I thinking?

So, I put in my week of cleaning the warehouse and filing papers, and then came my career-changing night. How did I spend these precious hours? – Not sitting at the machine. I stayed up all night, and photocopied all of the manuals (there must have been 10-12 big books). Then, I went home and cut out all the menus, taped them up and pretended like I was actually using the software, manually. Yes, I learned how to use it without ever having used such a machine, or software.

I practiced (at home, secretly) until the day we had a imminent deadline, and the 3D guy was not able to come in. I got my break, and somehow muddled my way through.

I’d like to say that the rest is history, but it was only the first chapter of many. In fact, I’m trying something new right now, and have no idea where it will take me.

Sometimes you get noticed, and sometimes cut your own trail.

doubt reg tracked data

Hi i have just seen the digital tutors maya and nuke integration

i came across a doubt

the point clouds and the camera in my scene is very close to each other
and can we move the point clouds? can we scale it?
could any one set me up and send me the maya file.
I would really appreciate that

http://rapidshare.com/files/430449824/shot6_track.fbx

Resin: MAC ‘Body Paint’

Resin is an Australian based boutique visual effects, animation & live action studio. Their most recent project for the Motor Accident Commission: MAC ‘Body Paint’, looks at educating motorcycle riders on the importance of wearing the right safety gear. There is a perception out there that if you have you’re helmet on you’ll be […]

Maxim Zhestkov: MTV Austraila

Visual artist Maxim Zhestkov’s latest project, colourful (thats the Canadian way to spell it ; ), organic, visual goodness for MTV Australia / Top 50 .

The Vacuum: New Reel

Also from Vancouver, The Vacuum launched a new reel showing some great motion graphics, cinematography and directorial works.

Multiple openings in 3D

Rodeo FX is looking for 3D animators, riggers and texture artists and a VFX producer to join our team for feature film projects. Please see details on our website at http://www.rodeofx.com/#/recruting/ or send demo reel at jobs@rodeofx.com .

Senior Matte painter

Rodeo FX is looking for a talented senior Matte Painter/Environment Artist with 5 Years of experience in the film industry. The matte painter will be responsible for creating photo realistic and very stylized backgrounds in 2D or 3D space. A portfolio showcasing strong 2D and 3D skills in achieving photorealistic images is a must. Send demo reel at jobs@rodeofx.com .

Responsibilities and requirements:
· Use animation software (XSI preferred) and painting skills to create hyper-realistic and stylized backgrounds and environments.
· Combine skills in Photoshop and XSI, particularly in modeling, texturing, lighting camera projection techniques to generate 2D or 3D digital environments.
· Organize and manage his work to be able to function in a vfx production pipeline.
· To be able to receive comments and criticisms and communicate well with members of his team.
· Previous experience as a matte painter in a VFX house and/or CG animation house in films.
· Skills in design & photography.
· Extensive knowledge of matte painting techniques; knowledges of 2D and 3D modeling, rendering in 3D software, lighting, motion, etc.
· Advanced knowledge of XSI and Photoshop. Experience with compositing principles is a big plus.

Start date: Immediate.
Type of contract: Full time.
Location: Montreal, Canada.
Salary: Competitive remuneration package depending on experience.

Looking for senior Nuke compositors

Rodeo FX is looking for a senior Nuke compositor to join our team for feature film projects. Send demo reel to jobs@rodeofx.com .

Responsibilities and requirements:
· Achieve simple to complex compositing tasks at all stages of the production process including pre-comps, temp composites, 2D tracking, 2D effects, extractions, selection and integration of elements, and color grading.
· Work with the visual effects supervisors to determine creative and technical approaches.
· Deliver work within established project targets and the high quality standards of the company.
· Minimum 3-5 years of feature film compositing experience using Nuke and other related softwares (Digital Fusion and/or Shake).
· Ideal candidate has a strong sense of composition, color and design, as well as a thorough understanding of the film and color pipeline.
· Experience working on high level photorealistic films and the ability to create seamless transitions between filmed footage and composited 2D and 3D elements.
· Very strong experience with bluescreen and greenscreen extractions, and mastery at working with 2D as well as 3D elements.
· Self-starter with strong technical experience, strong problem solving skills, a creative flair, and an ability to work independently.

Start date: Immediate.
Type of contract: Full time.
Location: Montreal, Canada.
Salary: Competitive remuneration package depending on experience.