Climax Studios, UK seek an IGC Manager

Climax is one of the leading creative lights of independent games development with a great history. It truly is an exciting and fun place to work and we are currently looking for an IGC Manager. Based in Gunwharf Quays, Portsmouth Harbour, this is an excellent opportunity to join an award winning team.

Our ideal candidate will be:

• An exceptionally good character animator.
• A motivated individual with attention to details and respects deadlines & budgets.
· Able to work closely with Project Leads.
· Able to manage and support a team
• Able to supply well-presented examples or a pertinent show reel that demonstrate your knowledge and execution of timing, weight, expression, posing, etc.
• Able to showcase a wealth of different animation skills from realistic through to monster and quadrupeds.
• Experienced enough to have worked on one or more published titles.
• Professionally conversant in Maya.
• Rigging skills.
• Professional and effective at communicating directives,
• Experienced at troubleshooting technical problems and creating solutions with regards to 3D animation in a game engine, from constraints to exporting, whatever the problem may be.

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

I look forward to hearing from you.

Climax Studios, UK seek VFX Artist

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.

We are currently looking for an experienced VFX Artist to join our award winning team.

Our ideal candidate will:

  • Join an exciting dedicated SFX team to design, conceptualize and animate real time effects for characters and environments on current and next generation platforms.
  • Have 1/ 2 years experience in the games industry and have the ability to demonstrate outstanding visual effects.
  • Be able to accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles
  • Be responsible for all aspects of 3D and 2D effects work including, designing and conceptualising the effects, animating geometry and camera work
  • Accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles.
  • Be able to demonstrate a high level of creativity and understanding of modelling, texturing, lighting and particles.
  • Have extensive Maya and Photoshop skills.
  • Real time FX experience is essential.
  • Experience in After Effects beneficial

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

I look forward to hearing from you.

CafeFX Closes

We received an email today from Jeff Barnes and David Ebner, announcing that CafeFX/ComputerCafe have decided to shut down. This comes after a downsizing earlier this year. It saddens us here at fxguide to hear the news of their closing and wish everyone the best.

The outstanding company has worked on a number of visual effects films over the years and has a great resume. Articles here at fxguide covering their work include ones on Shutter Island, GI Joe: The Rise of Cobra and a podcast covering the series John Adams.

The actual announcement from Jeff Barnes and David Ebner follows

Quote:

Announcement from Jeff Barnes and David Ebner

After 17 years in business, CafeFX/ComputerCafe has decided to officially close its doors. The current economic climate and global marketplace have made it unrealistic for us to continue to deliver the highest quality visual effects work, which has been our hallmark, at a competitive price and a sustaining profit.

With a resume of over eighty award-winning feature films and hundreds of commercials, music videos, game trailers, ride projects and broadcast opens, we are very proud of what

we have achieved over the years. We end our company’s relationship with the industry we love with pride in our contributions and our heads held high.

We want to thank our many clients for their friendship, confidence, and support in the multitude of groundbreaking projects awarded us over the years. We would also like to thank our competitors, who always kept us on our toes by pushing the envelope. We have watched your work on the latest films with a mixture of awe and envy, as you continue to exceed industry expectations and thrill audiences around the world. You have our utmost respect.

We want to thank our families and advisors who have stood by us and have given their patience and understanding on how to stay sane and viable through these turbulent times in our industry, our state and our country.

But most importantly, we would like to thank our staff and all the incredibly talented people that have come through our doors. You are CafeFX. Your hard work, dedication and passion are what made us such a great studio. Because of you we were able to accomplish the impossible over and over again. Words cannot truly express how much we appreciate all

that you have done to keep us successful for so many years. We will especially never forget our core staff, who helped to make CafeFX a unique and magical place, and who have

now become life long friends and colleagues. Thank you all from the bottom of our hearts,

you are an exceptional group of people.

We will see you soon.

Jeff Barnes and David Ebner


http://www.fxguide.com/qt/3358

Making of Nasir al Molk Mosque

Artist explained how he made the interior shot of this beautiful Iranian mosque using 3ds Max, hope you will enjoy reading this.

Finecut: CG Artpack

We live in a shape-driven world. Nevertheless, no shape is obvious, everything is abstract until you start building it into someth…

Prman Nuke6.2 Mac

Hi

Im a total noob when it comes to this geeky stuff. I cant for the life of me figure out what to do to set up the environment variables.

I did locate the enviroment.plist file but have no idea what to write in there so that Nuke activates the Prman node.

Please any help would be great.

need .r3d to dpx settings?

which settings r best to export .r3d in ae cs5 to dpx in log format for CGI work.

Raytracing / Ray Depth

I noticed while rendering there are hard shadow artifacts on the wings. At first I thought it was a uv/ seam issue but it’s not.

In the Raytrace Shadow Attributes for my key light if I turn off Ray Depth Limit it will go away though I lose my cast shadow information overall.

So, I have attached an ipr screenshot showing the artifacts to the left, Ray Depth Limit = 1. To the right is with RDL set to 0. I want to keep my shadows but get rid of these strange dark bits on the ends of each wing.

Does anyone have any idea of what’s up?

Light Radius = 4
Shadow Rays = 15
Ray Depth Limit = 1

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MPC Vancouver: CG Supervisor

Position Summary:

Works closely with the VFX Supervisor to identify potential strategies, assess technical options and evaluate production schedules. Participates as a leader and hands-on contributor through all stages of Pre and Post Production.

Duties and Responsibilities:

  • Working with the VFX Supervisor, Leads and Heads of Departments, define the creative and technical approach for the show
  • Identify areas of R&D required for the show
  • Work with Production to manage the day to day running of the team
  • Work with Production to evaluate artist schedules ensuring they are realistic and achievable
  • Attend desk rounds with all members of the team on a regular basis
  • Attend dailies sessions with the team to give feedback / approvals
  • Meet with the Leads on the show on a regular basis to identify inefficiencies or technical problems with the tool set and pipeline, and put in place a plan of action to resolve such issues
  • Ensure that all work carried out on the show fits within MPC’s pipeline where possible.

Requirements:

  • A minimum of 4 years of CG leadership experience using Maya and Renderman on live-action commercial or feature film productions
  • Strong working knowledge of 3D software packages and pipelines
  • Excellent problem solving skills
  • An experienced and honed creative eye
  • Knowledge of the entire production process, including stage shooting is preferred
  • Ability to successfully delegate, mentor and manage people and projects
  • Ability to understand client approval process
  • Must have a sense of strong team dynamics and a positive morale generating style

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate

If this position sounds of interest then please get in touch: amy-s@moving-picture.com

We look forward to hearing from you!

MPC Vancouver: VFX Editorial Assistant

Position Summary:

The VFX Editorial Assistant’s primarily role is to manage all Data I/O for the film Editorial Department. They are responsible for the movement, management and logging of all data to and from the Editorial Department. Within this, support for the VFX Editors in reviews (FCP and 2k), client sessions and reel making are just as important.

Duties and Responsibilities:

  • Transferring, either manually or automatically, all scans that arrive via FTP or drive on to the system.
  • Ensure quality control of all scans that are uploaded to the system by referencing against turnover sheets to see any duplicates, extras or missing incorrect scans and then be able to flag this with the Head of Editorial/Production
  • Generate dailies from the scans, and of any reference QuickTime generated internally or delivered from the clients and measure quality control
  • Set frames and rename for DI purposes to the convention defined by the client and upload to the FTP checking whether the frames are graded/ungraded dependant upon what is required
  • Responsible for uploading all reference material in a suitable format to the system, manually or via the Hub
  • Manage all Film data, including setting naming conventions when loading scans, referencing all new shots and scenes
  • Archive, delete, copy, move requests will be placed by I/O into the Wrangler queues and managed
  • Reel requirements vary but include Monthlies and cutting film department showreels
  • Cut final and technical breakdown reels for each show upon completion and see through to the final 2k conform
  • Aid or lead in the creation of all other PR materials, podcasts and job specific/bespoke reels
  • Creation and management of stockpile of disks on standby for output to CD/DVD’s and assist with client deliveries via disk and tape

Requirements:

  • Ability to use and manage Linux, PC Windows and Mac
  • Proficiency in Final Cut Pro
  • Carry out tasks unsupervised
  • Team player, good communication skills, attention to detail, flexible

Details:

  • Location: Vancouver, Canada
  • Start Date: February 2011
  • Duration: 6 months

If this position sounds of interest then please get in touch, sending your resume to: vancouver-jobs@moving-picture.com

We look forward to hearing from you!