Raytracing / Ray Depth

I noticed while rendering there are hard shadow artifacts on the wings. At first I thought it was a uv/ seam issue but it’s not.

In the Raytrace Shadow Attributes for my key light if I turn off Ray Depth Limit it will go away though I lose my cast shadow information overall.

So, I have attached an ipr screenshot showing the artifacts to the left, Ray Depth Limit = 1. To the right is with RDL set to 0. I want to keep my shadows but get rid of these strange dark bits on the ends of each wing.

Does anyone have any idea of what’s up?

Light Radius = 4
Shadow Rays = 15
Ray Depth Limit = 1

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