I.E. Effects: Motion Tracker

Job Duties: Tracking
Genre(s): Visual Effects
Location: Culver City
Start Date: Late January 2011
Emmy Award nominated visual effects company in Culver City, CA has immediate availability for a 3D Motion Tracker. This individual must be available to work on-site or potentially relocate to our offices in Michigan. The candidate must have a keen eye for design, product modeling and brand experience for broadcast, industrial and film work.

The Tracking Artist is responsible for extracting the camera and / or the object’s motion from a live action plate to be used in a 3d or 2d environment.

Experience/Skills:

  • It is essential that you have an understanding of camera and rigid-body tracking and the use of survey data when generating camera or objects tracks
  • It is essential that you have experience using 3de and Maya (other manual use within tracking packages will be taken into consideration – Boujou, Matchmover, Syntheyes and Pftrack)
  • It would be advantageous to have experience of 3d rotoAnimation matching a digital model to a live action plate
  • It would be advantageous to have an understanding of 2d tracking using shake or nuke and have the general ability to produce low level comps to QC matchmoves, low res geometry, for line-up, shadow maps, etc for generating survey data from Image Modeller and real world camera attributes e.g. apertures, lenses and distortion
  • You must be able to work well within a team environment and take direction from Cinesite’s Producers and Supervisors as appropriate
  • Previous film industry experience is preferred

Along with your CV please submit a showreel demonstrating previous tracking experience. Please include a shot breakdown.

Please visit our website for more information:

www.ieeffects.com

or

Please submit your CV and showreel to: jobs@ieeffects.com

Scoundrel – Nuke Compositors

Scoundrel, a visual effects facility based in Santa Monica, CA, currently has immediate open positions for junior and mid-level Nuke compositors for a short term, high profile project. We are looking for people with a sharp eye, a good attitude, and the ability to problem-solve and multitask. Proficiency in Silhouette and Syntheyes is a plus.

Please send reels/resume to:

tom@scoundrelvfx.com

using z depth to color adjustment in Nuke?

Here is my question:
I rendered every element with z depth in maya and I want to adjust the colors by z depth in Nuke.
How can I extract z depth and apply it to the color adjusting node?

PS: Nuke 6.2 seems supports Maya Iff file format and can read the Z depth from it.

Office Manager/CEO Assistant

9K9 is seeking a full time staff position for an office manager/CEO assistant.

Candidate will be responsible for the day to day running of the office.
Must have 2 years experience and worked in a production environment.

Duties include general office management, coordinating with other departments, light phones and scheduling events for CEO.

Applicants also have experience with bookkeeping, accounts payable, and employee management.

Studio is located in West Los Angeles.

Please send resumes to: jobs@9k9.com

Nuke 6.2v2 Released (and 6.1v4)

This is a maintenance release of Nuke with feature enhancements and bug fixes.

Version
Nuke 6.2v2

Release Date
21 January 2011

Supported Operating Systems
• Mac OS X 10.5 “Leopard” and 10.6 “Snow Leopard” (32- and 64-bit)
• Windows XP SP2, XP64, Windows 7 64-bit
• Linux RHEL 5.4 64-bi

New Features
There are no new features in this release.

Feature Enhancements
• BUG ID 15699 – QuickTime: Mac OS X and Windows now read encoding and decoding configuration options from the GlobalSettings.csv file that is also editable. This makes it easier to cope with differences between different QuickTime enabled applications. On Mac OS X, the GlobalSettings.csv file is located in the Resources directory of the application bundle. On Windows, the file is located in the same directory as the Nuke executable.
• BUG ID 15951 – An option was added on the Appearance tab in the Preferences to set whether frame numbers should be marked with hashes (#) or printf notation (%0d). Note that if you retrieve a file control’s value in Python it will always be returned in the printf notation. If you want the literal hash version, use knob.fromScript().
• BUG ID 15954 – FrameCycler now has more lookup tables included by default (Lin and Log > sRGB).
• BUG ID 15976 – Time code data is now appended to QuickTime metadata, and Write nodes use this metadata when Write Time Code is turned on.
• BUG ID 16024 – Added SGI files to the list of file types passed directly to FrameCycler for flipbooking.

Bug Fixes
etc….

Release Notes

Product Website

Nuke/AE Artist (Encore Hollywood)

Nuke/AE Artist (Encore)

This is an IN-HOUSE GIG. Absolutely NO REMOTE or out of Los Angeles people will be considered. Also, this is NOT a 3D gig. So if you’re a 3D wiz that also composites, this is probably not for you.

We are seeking a Nuke AND After Effects compositing artist for our Hollywood, CA facility.

Job Summary:
Ues Nuke and/or After Effects (Depending on projects) to accomplish advance keying, compositing, 3D compositing and matte designs (photoshop) on a television schedule. Problem solving, shot conceptualization and pre-visualization, and fast-paced teamwork skills are a must.

Job Duties:
• Be able to help a great team of Nuke/AE artists deliver quality composites on a TV schedule.
• Problem solve complex compositing issues in 2D and 3D
• Work with clients to help visualize and create their shots.
• Roto, Keying, photo-real compositing, beauty work, 3D compositing, basic motion graphic design.

Job Requirements:
• Minimum 3 years experience using Nuke as a compositing tool.
• Advanced level of knowledge of green screen and 3D compositing.
• Experience in Television Visual Effects.
• Knowledge of After Effects, Motion Graphics, Matte Painting, Python and Gizmo creation, 3D tracking in Boujou, and Mocha are all a plus.
• Ability to draw, storyboard, and/or create pre-viz art a plus, but not required.

Please contact Stephan Fleet – sfleet@encorehollywood.com

Please attach links to your reel and resume in the email. And please make sure your reels work and are decent quality before sending them.

Still frame with paint node

Loaded a still frame and set project to 90 frames. Essentially animating the still frame. Added a paint node and using multistroke / clone proceeded to paint out a building in the still frame shot. When I play the animation only the first frame is painted. Since this is a still frame how is one to ensure the painted out building is seen through the still frame animation playback? Using Fusion 64-bit 6.14.760.

Thanks in advance.
Rob:rolleyes:

At Gastown Park, Demo Reel 2011


www.ricardovfx.com
All visual elements by Ricardo Gomez
Spider model and Rig provided by VFS
REEL, SPIDER AND CAMERA PROJECTION
Vancouver Film School, 2011
3d Animation & VFX
CLASS 3D84

VFX Sup : Brent Greening.
Actor : Andrea Matamoros
Music by Moby “Porcelain”
Music by Telepopmusic. “Breathe”

Techniques shown:
3D Modeling
Texturing
Lighting
Camera Projection
Keying
Matte Painting / Plate Cleanup
Rotoscoping
CG Integration
3D-2D Tracking
Color Correction

Feedback is more than welcome!

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Showreel Specifications

Hi could anybody tell is there any specifications for showreel

Currently im making it as 1080p and as avi

but the video playback seems to be terrible.i don really get to see continous playback in vlc or in quick time.

Please tell me is there any specs
im editing in after effects

VFX Production Coordinator

A boutique VFX shop in Santa Monica, CA is looking for a freelance vfx coordinator – someone highly organized and detail-oriented; a team player with a positive attitude, who also knows how to use power tools… ; )

You will be responsible for tracking shots, monitoring artists’ progress, and communicating with clients. Data-entry is a significant part of the job so familiarity with asset managers is important. Assisting the vfx producer in all management and coordinating activities is your ultimate responsibility. Being personable is important as you will be interacting with our clients and our team. You will also be in charge of many office duties such as these: coordinate and track all shipping deliveries ; answer and direct phone calls; create and update project charts and calendars; upload videos to our social media sites, online marketing ; gather and organize contact information for our client database; research- lots of it!; create time sheets and keep track of artist hours; order/ pick up office and studio supplies; run necessary errands; filing.

Important skills:
note-taking and communication skills
ability to work under tight deadlines and under pressure
Knowledge of production or the VFX industry a plus

Programs:
Microsoft Suite (Word, Excel, Outlook)
ftp
Filemaker Pro
Photoshop a plus

Please send your resume, references and salary expectations to: info@fusioncis.com