complete rendering in maya?

i have completed my animation and i want to get the video of my animation.can any 1 plz give the process of rendering ?

Vectorfield and colorspace

Hi,

Is it possible to create new LUT in the project settings based on a 3d LUT. The 3d LUT is in .3dl or .cube format.

If it is possible to do that – then you can have that colorspace selected in the write nodes. This will avoid adding vectorfield as a node in the nuke script.

any pointers will be very helpful.

Thanks.

The Foundry Masterclasses LA, NYC, London

In case you have missed it, The Foundry is having their annual Masterclasses in LA, NYC, London this year.

http://www.thefoundry.co.uk/articles…-register-now/

These events are FREE.
REGISTER NOW!

Los Angeles – 3rd February
New York – 7th February
London – 10th February

Places are limited, so REGISTER NOW to ensure you don’t miss out.

NB: Due to limited space, Students will have to be placed on a waiting list for registration. If you are a student and want to attend one of these events, please email marketing@thefoundry.co.uk and we’ll keep you posted.

3D Matte Painting Tutorial

Hi, I made this tutorial recently, it covers concept painting, matte painting and 3D camera projection.

Please enjoy: http://conceptartandmattepainting.blogspot.com/

Roto/Allocator Artist – Burbank, California

Job Title: Roto/Allocator Artist
Location: Burbank, California
Department: 3D Conversion
Reports To: Roto Supervisor

Overall Purpose and Objective

The Roto/Allocation Artist will be integral to LA based roto team for stereoscopic conversion projects, as well as be responsible for creating roto instructions for off-site roto team. Individuals must also be skilled at picking up where others left off, and improving the roto of others.

Essential Duties & Responsibilities

  • Sophisticated shape creation and editing
  • Shape animation (by hand and with trackers)
  • Shape compositing, fill modes, opacity settings
  • Compositing roto, plate and color correction nodes to create, render and review color-overlay roto check
  • Plate restoration
  • Creating jpg instructions needed for off-site roto team under direction of Supervisors

Requirements

  • 2+ years industry roto and paint experience
  • Experience with hand paint and “procedural” or “comp” paint a plus
  • Knowledge of Nuke, Shake, Mocha Pro, Silhouette and Photoshop is a plus
  • Strong interpersonal and communication skills
  • Positive attitude and ability to work well within a team under tight deadlines
  • Dependable and flexible
  • Takes direction well
  • Exercises close attention to detail
  • Knowledge of Stereoscopic 3D Conversion a plus
Local candidates only. Relocation assistance is not available for this opening.

The above are minimum requirements. Resumes from more experienced candidates are welcome. Compensation and responsibilities will depend on experience/qualifications.

EOE M/F/D/V

If you are interested and meet the above qualifications, please send resumes to: TDP.Recruitment@technicolor.com

Production Coordinator – Burbank, California

Company: Technicolor
Job Title: Production Coordinator (TDP111010)
Location: Burbank, California
Department: VFX
Reports To: Project Producer

Overall Purpose and Objective

The Production Coordinator provides support to the production team for Stereoscopic (3D) Conversion projects. Integral in assigning and tracking shot progression, setting up daily review sessions, maintaining shot note history, managing data flow, providing status updates and communicating between facilities and departments.

Essential Duties & Responsibilities

  • Work closely with the Producers, Stereographers and Supervisors, Artist crew and other necessary departments in tasks needed to deliver the project.
  • Setup daily review sessions and responsible for clear and accurate note taking with timely distribution for all shot reviews and related meetings.
  • Responsible for maintaining production database
  • Communicates production updates to assigned artist teams
  • Coordinates transfer of data between facilities
  • Preps and organizes client deliveries and required logs and protocols.
  • Generates and maintains production reports
  • Works with production team to ensure shots are scheduled and delivered on time.

Requirements

  • 3+ years proven production experience at a visual effects facility and/or animation facility.
  • You must be highly organized with the ability to multi-task in a dynamic environment
  • Customer service oriented with the ability to motivate within a team environment
  • Must have excellent written and oral communication skills
  • Proficient computer skills are required using MS Office, Production Management and Asset Tracking systems
  • Strong understanding of VFX Production pipelines is a must.
  • Understanding stereoscopic filmmaking principles a plus.

The above are minimum requirements. Resumes from more experienced candidates are welcome. Compensation and responsibilities will depend on experience/qualifications.

EOE M/F/D/V

Local candidates only. Relocation assistance is not available for this opening.

If you are interested in this opening please send your resume to TDP.Recruitment@technicolor.com

reff for modeling cartoons

hi all!
i need some help in getting some reff for modeling cartoon characters
it can be anime or semi realistic (u know..humm.megamind,monster vs aliens,cloudy with a chance of meat balls,bolt..those kind of characters.).

i have looked at animemodel sheets.com and various other sites,but i am unable to find these model sheets.
if anyone knows some good sites for these kind of model sheets plz can u share them here??

ps: i prefer t pose sheets…
also plz have a look at my youtube channel
http://www.youtube.com/user/animelordvijay

Fluid Simulation Solvers

Hello everyone,
I’ve decided to develop some research that I could’t completely realize during my Master Thesis, really hope you guy’s can help me here a bit. Softwares and their solvers was one the steps I could’t completely fulfill because of some doubts from my behalf and also because my research could only take half the way.
So,

Maya Fluids – Grid based + Height Field + Semi – Lagrangian;

Maya nParticles – Particle based + SPH;

Realflow – Particle based + SPH + Hybrid Fluid (grid & particle based);

Houdini – Particle & grid based + SPH + Semi-Lagrangian for Pyro right? + FLIP fluid is a hybrid between volumetric fluid and SPH fluid;

Blender – Particle based + Lattice Boltzmann method;

Softimage – Particle based + SPH ICE + Lagoa Multiphysics uses an unified solver to simulate different materials but what kind? Eulerian, Lagrangian, Hybrid?

Fume Fx (3ds Max) – Grid based + Semi-Lagrangian;

Naiad – I think it uses an hybrid solver right? Some doubts here. I know it has a dynamic solver and a simulation framework able to create liquid and gases effects.

Glud3D (3ds Max, Maya & Softimage) – Particle based + SPH or Lattice Boltzmann method?

Phoenix FD (3ds Max) – Grid based + Semi-Lagrangian right? Similar to Fume Fx?

Effex (C4D) – Grid and Particle based right?

Turbulence 4D (C4D) – Grid based + Semi-Lagrangian?

Dynamite Voxel Engine (Lightwave 3D) – Grid and Particle based?

PhyFluid3D – none information available.

Hope I can get some help here.
I’ll continue with my research.
I think all of us that love fluid simulations would love it.
Thanks in advance.
Cheers

Hide Gizmo on screen controls.

I’ve made a gizmo with 2 transform nodes in it and a noise node, they all have on screen controls. Does anyone know how to disable them in the gizmo?
I only need one of the transform controls.

VFX 2010 DEMO REEL DreamScheme

http://vimeo.com/18951153 Still putting a final edit on…suggestions?