Real-time 3D photorealistic Reality

NeuroSystems released a video showing realtime 3D photorealistic Augmented Reality and Computer Vision achieved with its technolog…

Digital Matte Artist.

A Toronto based vfx studio is currently looking for a Digital Matte Artist.

Requirements:

Experience designing and creating 2D paintings, including 2.5-D matte paintings and 3D camera-mapping shots.

Experience in designing and executing 3D environments, as well as 3D matte paintings featuring camera projection setups.

Strong understanding of color, perspective and mood.

http://www.smoothdevil.com/index.php?page=job&job_id=1558

closes: 31 Mar 2011

Nuke and AE viewing LUTs – comparasion

I’m trying to set up a Nuke and AE workflow where I can use the same LUTs in the two programs and have them look the same. But I have ran into some problems. I have loaded a linear EXR sequence in Nuke and AE and it doesn’t look the same.

Settings Nuke: Read Linear, ViewerLUT sRGB.
Settings AE: Workingspace sRGB, Linear Blending, 32bpc.

I though these two settings would match. But if you look at the attached screenshot, they differ quite a bit. I have a Colorspace node in the Nuke script btw, but it doesn’t do anything, I just added it for you to see if I should have some other "D65" settings, but none of them seem to match.

If I render out a EXR from Nuke and import it into AE they look identical, so it’s just a viewing thing.

Anyone know anything about this?

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Snowy Mountains Maya Camera Projection

Hi

I recently finished a matte painting. I won’t have time to work on it again for a while, but I’m planning to collate all my works into a showreel over the summer, so any and all advice is welcomed.

Considerations:
> I’ve been told to work on the image metrics. Scale of the chorten (building) to make it a building humans could interact with.
> I probably need to add more trees and variations on them. Any kind of procedural randomized colour adjustment in maya materials would be great here.
> I’m probably going to lose the maya material display, concept image, nuke nodetree, and reverse the playback when I integrate it into a reel.

again apple prores gamma issue using 6.2 vs 6.1

Hi, I think this issue has been fixed in 6.1v2 but now 6.2v1 gave me back the problem. The prores has wrong gamma interpreted. Someone said that the prores use gamma 2.2 but in fact i found and use gamma 1.8 correctly in nuke 6.1v2.

Here the test, i use ‘read’ node then render it out directly using ‘write’ node. I’m reading a prores format, then render out as prores too.

case #1 : Perfect result using 6.1v2
read prores using default (gamma 1.8) then write using default (gamma 1.8)
input and output are perfectly match, no gamma shift. nothing to worry about.
using this version , i can work smoothly read dand write without any problem

case #2 : using 6.1v3
the workflow above is not working anymore, gamma is wrong. I got different gamma.

case #3 : using 6.2v1
same problem like case #2
to work this out, i ussually do a little trick. Read using 2.2 and write out using 1.8, this way i can get the output the closest possible to the original, but still there’s a bit gamma shift. But that’s all i can get.

The problem got complicated when i want to pipe out/branch in the middle of the workflow. Let say i want to pipe/write out a dpx file. The trick in case #3 will give me dpx with wrong gamma, it gets darker. To fix, i have to insert additional node (colorspace node) and do conversion in:1.8 out:2.2. This i can get the correct gamma back.

Again, using 6.1v2 , i can write it out dpx without to worry about gamma. All the output and original will keep the same gamma. Just Read it and then Write it. no headache. Well, 6.2 …. i love the dopesheet , but hate this gamma thing.

Anyone want to share better workflow ?

thanx

write node behaviour – turn on read file parameter

hi i’m confused with the write node.. while i turn on the ‘read file’ , it will load the images from disk instead of its input, but then why can’t i disconnect the input since it doesn’t need its input anymore ? coz in this stage it will load from disk, why i got error (blank) when trying to disconnect it? is there any good reason? can anyone explain it?
Also why that ‘read file’ only works for reading image sequences, what about .mov ?

thanx

Digital Domain Seeks Qualified Candidates for Multiple Positions

DIGITAL DOMAIN VENICE BEACH STUDIO IS SEEKING QUALIFIED CANDIDATES FOR MULTIPLE POSITIONS

Digital Domain is an Academy Award©-winning digital production studio focused on visual effects for feature film and advertising. Founded in 1993, the company has built a legacy of achievement, listing Titanic, The Curious Case of Benjamin Button and Tron Legacy among its 80+ film credits. A creative giant in advertising, Digital Domain has created some of the world’s most memorable spots. The studio works with top directors and is continually pushing into new territory. Digital Domain is recognized for pioneering work in photo-real digital humans, and productions that bring the worlds of movies, games, advertising and the web closer together. www.digitaldomain.com

We are seeking: Animators, Cloth Technical Directors, Compositors, FX Technical Directors, Integration Artists, Lighting Artists, Matte Painters and Pipeline Technical Directors

To see a listing of job requirements and duties, and to apply for specific positions, please visit www.digitaldomain.com/careers

Rampant Releases 3K Composite Elements

For anyone interested in VFX, Motion Graphics and Composite Elements – Rampant Design has released two new sets of 3K Fire and Cloud Chamber elements. Check it out and let us know what you think!

http://www.youtube.com/watch?v=FWt2WNkKjdE

Prime Focus to open state-of-the-art New York facility

Prime Focus to open state-of-the-art New York facility
New facility marks major expansion and renewed focus on New York advertising and broadcast markets

New York, NY, January 31, 2011 – Prime Focus, the global visual entertainment services company, has announced plans to create a cutting edge new visual effects and post production facility in the West Village, New York City. The opening of the 13,300 sq ft studio at 345 Hudson Street, slated for early summer 2011, marks a major expansion of Prime Focus’ presence on the East Coast, and signals a renewed focus on the New York advertising, broadcast, content services and feature film markets.

The Hudson Street facility is being designed as an integrated solution for New York’s production community. In addition to the centerpiece of the new facility – a stereo 3D enabled digital intermediate (DI) theater – the new studio will offer a 5.1 mixing theater, a full complement of offline and online editing suites, 2D vfx suites and 3D vfx seats. The Hudson Street facility will also give clients access to View-D™, Prime Focus’ market-leading proprietary 3D conversion process which has been used on a number of major Hollywood titles, including The Chronicles of Narnia: Voyage of the Dawn Treader, as well as the stereo conversion of advertising and broadcast projects. The increased capacity will also allow Prime Focus to double its workforce in New York.

Connected by Prime Focus’ Global Digital Pipeline™, the New York office will work closely with its sister offices in London on advertising and broadcast projects, capitalizing on the opportunity to offer clients on both sides of the Atlantic extended reach and services, and with the Prime Focus Los Angeles and Vancouver offices on VFX and View-D™ projects.

“This expansion of our services, infrastructure and capacity is a natural step for Prime Focus in New York,” said joint managing director Mary Martin. “We pride ourselves on the personal service, comfort and convenience we offer our clients here in New York, and this new facility will allow us to continue to offer this with the addition of a brand new infrastructure and an expanded range of services.”

Martin and joint managing director Anthony Matt will be overseeing the move from Prime Focus’ current offices at 435 Hudson Street, and the recruitment of new talent to support the renewed emphasis on services to the advertising community.

“We have already signed renowned colorist Eric Alvarado, who recently graded Spike Lee’s If God Is Willing Da Creek Don’t Rise for us,” said Matt. “Mary and I are in the process of recruiting other top-level talent to join our existing team, which includes colorist Alex Berman, audio mixer Kevin Wilson and editor Eugene Lenhert.”

Projects recently completed by Prime Focus in New York include Beyoncé’s I Am… Sasha Fierce for Sony Music Entertainment/ABC, Kinyarwanda for Visigoth Pictures, Vidal Sassoon – The Movie directed by Craig Tepper and Cannonball Run HBO remastering for Blu-Ray release.

“We’ve been planning an expansion of our services in New York for a while, and the timing is now right,” said Simon Briggs, managing director UK, who will have ultimate responsibility for the new NY office. “We have the right building, a fantastic team, and the drive and ambition to make this office a very significant part of our global network.”

About Prime Focus
Prime Focus is a global Visual Entertainment Services group that provides creative and technical services to the film, broadcast, commercials, internet and media industries.

The group offers a genuine end-to-end solution from pre-production to final delivery – including stereo 3D visual effects, stereo 3D conversion, video and audio post-production, digital intermediate, equipment hire, digital asset management and distribution.

Prime Focus employs more than 3,000 people with state-of-the-art facilities throughout the key markets of North America, the UK and India. Using its ‘Worldsourcing’ business model, Prime Focus provides a network that combines global cost advantages, resources and talent pool with strong relationships and a deep understanding of the local markets.

Prime Focus is a public stock company with shares traded on the Mumbai and National Stock exchanges in India (Symbol – PFOCUS). Prime Focus also owns and operates Prime Focus London plc (Symbol – PFO), which is publicly traded in the LSE’s AIM market. For more information, please visit www.primefocusworld.com.

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Senior 3DS Max/V-Ray Artists Needed – ASAP!!

Mind Over Eye, a full service digital studio located in Santa Monica, is looking for several senior level (5 years+ experience) 3D Studio Max with VRay (Mental Ray at minimum) and Maya/V-Ray 3d Generalists.

The primary focus of the Sr. 3D Generalist is the creation of original content for inclusion in Mind Over Eye contracted projects. The following is a list of the primary roles and responsibilities of this position:

PRIMARY – A thorough knowledge of all of these skills are required at a minimum

3d Generalist: 3D Studio Max 2009+ (preferred), Maya 2009+ (minimum)
o 2d Design
o 3d Design
o Modeling
o Fluid/Soft/Rigid Body Simulation
o Texturing/Shading
o Lighting
o Camera/Element Animation

Rendering: Must be able to render final image elements for final compositing, including multi-pass rendering of frame buffers and the re-assembly of those elements into whole compositions.
o Mental Ray (minimum)
o V-Ray (ideal)

Compositing Etc.:
o Image/Element Prep
o 2d/3d Tracking (Boujou 5, PFTrack)
o Rotoscope (Monet 3+, After Effects CS4+, Nuke6+)
o Keying
o Final Compositing (After Effects CS4+, Nuke6+)

If you are qualified, please send an email to resume@mindovereye.com with a link to your most recent reel and resume. We will review all submissions and contact those artists who we think fit. Please do not contact the principals at Mind Over Eye directly.