Motiva Colimo 1.1 is out with Demo

New version of this revolutionary product is out and now you can try out the full working demo of the software before buying

Archmodels Vol. 95 Released

Archmodels vol. 95 includes 94 highly detailed models of home and security gadgets with all textures, shaders and materials.

HDRI/Environment lighting?

Hi,
I’ve never attempted any kind of HDR or environment lighting before and am really interested in getting stuck in now as I’m starting do work more and more with 3D objects in Nuke.

To clarify, I have absolutely no idea how to successfully build an environment lit scene as of yet.
I recently spotted an application called http://www.hdrlightstudio.com/, which looks incredible!
Perhaps I’m barking up the wrong tree here, but it looks to offer a great way to build your lighting system externally with or without HDRIs, and then export an EXR or HDRI to bring into (in my case) Nuke to use as an environment light map perhaps?

However, even if this package does exactly that and is perfect for my needs, unfortunately it’s Windows only. and I’m a Mac guy

If anyone has any advice as to what work flow I could adopt to start learning about environment lighting, I would be eternally grateful.

Many many many thanks in advance!
Chaz

Gizmo to deactivate multisampling

hey,

for any of you python/tcl guys out there 🙂

i´d like to create a node/gizmo for setting the Multisampling-value temporarily to 0 in all of the ScanlineRender-Nodes in my script.
It should be possible to have several ScanlineRenderers with varying values for multisampling. while working in FullRes it would be nice to have one node with that I could set all of them to "Multisample>samples" zero, and for rendering I wanna switch them back to their original (different) values.

any ideas?

thanks in advance!!!!

silhouette, motion blur

hey, i’ve extracted a character from a shot(done all the roto work). I have also applied motion blur to it, and it looks fine. btw i’m using silhouette v3. Now how do i render the output with motion blur inside silhouette. :confused:

Parenting Question

Hi

I would like to parent a parameter to an other.

It’s easy for example to take the multiply from a grade and with ctrl drag and drop into an other grade;

My questions is, how can I parent a panel like channel or depth. I would like to change the channel only one time and it will change it for several nodes.

I’m not looking for a python command in a script editor but I would like something similar than parenting, changing on a gizmo control once and it will change every node inside the gizmo.

Thanks for your help 🙂

nfb_this tcl in Nuke

Hi,

I was checking some of the internal scripts found in Nuke.. I came across nfb_this.tcl in the plugins folder. Not sure what is this for ?? looks like nfb (network flipbook)

Can someone throw some light on this??

Cheers,

Lightwave Artist for REMOTE collaboration

We are searching for a well seasoned Lightwave artist to work with us in mid March. You must have photo real experience and a deep understanding of visual effects production. We need someone who is setup on their own system capable of handling production paced work. as this project will be a remote collaboration managed by The Brigade.

You should have an excellent eye for lighting & texturing

Tracking experience is a plus.

Please send us your reel along with a CV to : daved@brigade.tv

Thank you

Cloth simulation problem …

Hi there.
I have a problem with a cloth simulation, maybe someone will be able to tip me so I can reach to a solution.
The problem is – the scale. I want to simulate a huge tablecloth, well, sitting on a huge table. Its real dimensions are somewhere around 30m (long) x 1m (width) x 1m (height).

So what I did:
– created a ground plane (1×1 segments)
– created a box (30m x 1m x 1m) – (1x1x1 segments)
– created a plane for the cloth (30m x 1m) and a lot of segments (300×50)

Local simulation – allow it to fall. Pulled some faces with live drag to so it shouldn’t be that uniform. Already the cloth is not standing 100% on the box, it has some weird intersections that shouldn’t have happened.

Next, I want to add a wind, so I keyframe it, add the force and let it simulate again, but the results aren’t the expected ones. Weird intersections and, on the other hand, the wind not really taking action on the whole cloth.

So, the question is: are there any parameters to tweak in order to get a better sim? Is there another way to simulate cloth except the in-house Cloth modifier? Reactor? Or some good plugin I might’ve missed?

Thanks.

Framestore goes under seige

Framestore goes under seige

Coke_featured

A stand-out commercial airing during this year’s Super Bowl was Coca-Cola’s ‘Seige’, featuring a group of evil fire-warriors invading the village of a band of furry, friendly creatures. The Wieden + Kennedy spot was directed by Nexus’ Fx&Mat, with CGI and animation work by Framestore. Here’s my interview at fxguide with Framestore’s visual effects supervisor Diarmid Harrison-Murray.