3D-Coat AppLink for Nuke :: Nuke integration with 3D-Coat

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#
# Description: 3D-Coat AppLink for The Foundry Nuke
#
# Version: 0.96b
#
# Author: Ilia Zaslavsky <|> Email: vfxdomain@gmail.com <|> Web: http://flavors.me/vfxdomain
#
# Last Update: 18:00 14/03/11
#
# 3D-Coat Home Page: http://www.3d-coat.com
#
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Video Demo: http://vimeo.com/21023562

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Installation:

Put applink folder into your .nuke directory, which is usually
located in C:\Users\<USERNAME>\.nuke

Backup your existing menu.py and init.py if you have them
and then add this line to the init.py file:

nuke.pluginAddPath(‘./applink’)

If there is no init.py file in your .nuke directory, simply copy
and paste init.py from applink folder to the .nuke directory.

Once you restart Nuke you will now have the AppLink item
containing the tools ( "Send to 3D-Coat" and "Get from 3D-Coat")
in the Nuke’s nodes toolbar.

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Usage:

To edit Nuke’s geometry in 3D-Coat:
==================================================
In Nuke, select geometry node you want to edit in 3D-Coat,
then hit "Send to 3D-Coat" from Nuke’s nodes toolbar.
Choose "3D-Coat Identifier" (depending on what you’re
planning to do in 3D-Coat with your mesh), set needed
options and hit "Send to 3D-Coat".

"Delete ‘Output to 3D-Coat’ Node after exporting" will remove
AppLink’s WriteGeo node after exporting geometry to 3D-Coat.

"Run 3D-Coat" check boxes will start 3D-Coat
application for you, so you can start editing your
Nuke’s geometry in 3D-Coat straight away.

Switch to 3D-Coat, import dialog should pop automatically.
Set needed options and hit OK. Edit and paint your mesh to
your heart content, when done hit "Open in original app"
in 3D-Coat’s "File" menu.

!IMPORTANT!
Edit "3D-Coat Exchange Folder", "Geometry Output Path"
and "3D-Coat Application Custom Path" ONLY if you need
to change the default values, which should work OK.
Also you may need to edit this fields if you’re running Mac
or Linux, the defaults may not work for this OSes in the
current version (expect fix very soon).
P.S.>
AppLink V0.9b fixing (hopefuly) the issue with Mac OS X

To get edited geometry and textures from 3D-Coat back to Nuke:
==================================================
In Nuke, hit "Get from 3D-Coat" from Nuke’s nodes toolbar.
Set needed options and hit "Get from 3D-Coat". Again,
edit "3D-Coat Exchange Folder" field only if neccessarry.

"Update Selected" will only reload textures and geometries
in already existent (and pre-selected) group of nodes created
by AppLink earlier. Select existent group’s backdrop node
prior to running AppLink GUI if you want to use this option.
You don’t need to set other options in AppLink GUI if you’re
using "Update Selected" option, just select AppLink group’s
backdrop node, start AppLink GUI from toolbar button,
check "Update Selected" and hit "Get from 3D-Coat".

"Replace Selected" will remove selected group of nodes
created by AppLink earlier, befoure creating the new ones.
Select group’s backdrop node prior to running
AppLink GUI if you want to use this option.

"Get Normal Maps" option will bring normal maps from
3D-Coat if any, despite that there is no normal or bump
inputs in Nuke’s shaders currently, so only disconnected
read nodes will be created.

"Connect to Viewer" will connect newly imported
DisplaceGeo (or ReadGeo if there is no displacement
map being imported) to the first available viewer.

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Attached Files
File Type: zip Nuke_AppLink_V096b_Manual_Install.zip (37.4 KB)

init.py PC file path problem

Howdy,

At my work I have everyones init.py point to a folder on a shared drive and pull the meny.py and all gizmos from there. This works great on our Macs, looks like this:

Code:

nuke.pluginAddPath('/data/ice/2D/nuke');
nuke.pluginAddPath('/data/ice/2D/nuke/icons');


Problem is, now I am trying to get some PCs up and running, too and the same wont work:

Code:

nuke.pluginAddPath('z:\\data\ice\2D\nuke');


I know it is seeing the path, cause if I put something in the remote menu.py to mess it up, nuke crashes at start… however, none of the plugin’s in the menu.py load… so maybe it’s the way I am loading the files in the menu.py?

That looks like this:

Code:

m = toolbar.addMenu("SSF", icon = "ssf.png")
m.addCommand( "aePremult", "nuke.createNode('aePremult.gizmo')")
m.addCommand("AutoGrade","AutoGrade.AutoGrade()")


Fairly straightforward.

If I copy all the gizmos and menu.py locally to the PCs .nuke directory it works.

Any help much appreciated!

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GRETTINGS !

green screen car tips?

Hi all,
I have a project coming up in april which envolves a car ride (night & day)
we are still debating whether or not to go Permits, multiple cars, hwy, etc..
or green screen.

I’ve done a little research on the web and found that it could look real convincing or REAL CORNY.

Has anyone had a shoot with green screen cars?
Thanks,
lou

Accountant/Office Manager Wanted

@font-face { font-family: "Times New Roman"; }@font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Wingdings"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0in 0in 0.0001pt; font-size: 12pt; font-family: Arial; }table.MsoNormalTable { font-size: 10pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; }ol { margin-bottom: 0in; }ul { margin-bottom: 0in; } Award winning Visual Effects company in Venice, CA seeks a Bookkeeper/Office Manager with a positive attitude to work in many capacities including accounting, human resources and general office management.

Qualified candidates will be able to multi-task and work efficiently in support of the Principals of the company. Additionally, this person should have a firm understanding of Quickbooks with experience managing financial information and office communication.

General responsibilities include:

Bookkeeping:

  • Collections & Invoicing
  • Accounts Payable/Receivable
  • Year End Financial Organization
  • Maintaining and Upkeep of Credit Card accounts and Petty Cash
  • Reconciliations of Bank and Credit Card accounts
  • Monthly Financial Reporting: P&L, Balance Sheet, Cash Flow Projection
  • Bi-Weekly Payroll, all payroll reporting to Fed & State Governments
  • Job budgeting assistance and tracking
  • Labor tracking by employee and task
  • Database maintenance including rate updates, crewing changes, etc.
  • Job profit analysis

Human Resources:

  • Maintain personnel files
  • Benefit administration
  • New Employee set-up and orientation

Office Management:

  • Inventory Control (supplies)
  • Office maintenance

Requirements:

  • Excellent communication skills
  • Ability to work in a fast-paced environment and prioritize work and remain detail oriented
  • Computer savvy (MAC); Quickbooks, Excel
  • Ability to multi-task and prioritize
  • Discretion with confidential information
  • Minimum 2 years relevant experience (CG/VFX preferred)

Salary: DOE
Send Resumes to: position@crazyhorseeffects.com

Compositor (m/f) – Nuke

About us:With RTT only reaching its 12th birthday this year, we are still relatively young. However, we have grown quite a lot over the past 12 years. We now have over 440 staff enjoying the day-to-day challenge of developing powerful images for customers such as Adidas, Airbus and Lamborghini. In addition to our headquarters in Munich, we have offices in Stuttgart, Hamburg, Brussels, Paris, Milan, Los Angeles, Detroit, Seoul and Tokyo. But we’re not going to stop there. After all, we are in an innovative sector with a bright future. We support companies with their product development and marketing by means of technology and services centred around 3D high-end visualisation and virtual reality. In short, we make products shine brightly, be it for design or marketing purposes. Or both.

We have lots for you to do:
In your job as compositor, you will be part of our 2D Compositing Department, wich is responsible for the fine tuning of photo-realistic moving images. You work on the Image Retouching, Set-Extensions, CG-Integration and Color-Grading. We offer you an exciting environment and plenty of opportunities to grow and develop your talents.

About you:
You are professional in Compositing and Color-Grading and have a great attention to detail. In your previous work experience you managed to gain practical knowledge in some Node based Compositing Tool (preferably Nuke), which you can prove by your work examples. It would be a plus if you are also familiar with a 3D Software like Maya and Shell-Scripting like Python. Your English is very good and you feel comfortable in an international environment.

Interested in job, team and company? Then we’d love to meet you.
Please don’t hesitate to send us your letter of application together with your resume. We greatly look forward to getting to know you.

RTT AG | Claudia Krasper | Human Resources | Rosenheimer Straße 145 | 81671 Munich | Germany | Tel +49 89 200 275-283 | Mail jobs@rtt.ag | Web www.rtt.ag

Layer Compositor (m/f) – Photoshop

About us:
With RTT only reaching its 12th birthday this year, we are still relatively young. However, we have grown quite a lot over the past 12 years. We now have over 440 staff enjoying the day-to-day challenge of developing powerful images for customers such as Adidas, Airbus and Lamborghini. In addition to our headquarters in Munich, we have offices in Stuttgart, Hamburg, Brussels, Paris, Milan, Los Angeles, Detroit, Seoul and Tokyo. But we’re not going to stop there. After all, we are in an innovative sector with a bright future. We support companies with their product development and marketing by means of technology and services centred around 3D high-end visualisation and virtual reality. In short, we make products shine brightly, be it for design or marketing purposes. Or both.

We have lots for you to do:
In your job as a 2D Artist, you will be part of our Production Department, which is responsible for the Layer Compositing of still images, as well as for the developing of creative concepts for our customers in the automobile industry. With the help of 3D render layers you design images for flyers and prints and retouch backgrounds in photographs. Based on CG-Renderings (Matte Paintings) you create further brand new images for the production.

About you:
You are creative, experienced in 2D Retouch and Layer Compositing and have great attention to detail. You provide very good practical knowledge in an image editing software (preferably Photoshop) and your skills in some visualization software like Maya are good. Basic knowledge of CG and 3D is an advantage. Your English is very good and you feel comfortable in an international environment.

Interested in job, team and company? Then we’d love to meet you.
Please don’t hesitate to send us your letter of application together with your resume. We greatly look forward to getting to know you.

RTT AG | Claudia Krasper | Human Resources | Rosenheimer Straße 145 | 81671 Munich | Germany | Tel +49 89 200 275-283 | Mailjobs@rtt.ag | Webwww.rtt.ag

Stuttering 3d material

Hello!

I have some problem with a multipass sequence created in Cinema 4D. It’s very "laggy" or stuttering in Nuke. But the funny thing is that when I import it in After Effects its smooth as babyskin… 🙂

It’s a 16-bit .png sequence in 25 fps. The project settings in Nuke are set to 25 fps and everything seems to be fine settings-wise.

Doesn’t Nuke and .png play nice together or is something else wrong? Due copyright reasons I can’t upload the sequence.

Cheers!

Rise FX Berlin – Nuke Compositor

Rise FX is an up and coming Berlin based VFX facility firmly established in the German Film and TV industry with more and more involvement in Hollywood productions. Nuke has been used here since the beginnings of the company (almost 4 years ago) and is well utilized across all our projects.

We are currently looking for mid-level Compositors with at least 3 years work experience in film compositing and the following skills:

perfect eye for detail and realism
strong problem solving ability
advanced knowledge of 3D space compositing and multi channel exr workflow
comfortable in working with deadlines
very good demo reel

If you are available please send us your reel to recruiting@risefx.com

All applicants require a valid EU work permit.

Paul Nicholls: Royal Re-Formation

Some chaotic/surreal/beautiful work from U.K based, Master of Architecture student Paul Nicholls which was exhibited at Apha Ville Festival 2010, Onedotzero 2010, and part of the Autodesk Showreel 2011 :: In an age of progressively automated manufacturing and fabrication processes, the Royal Cabinets are an aggressive expression of labour. Assembled from a contractor led design […]