3D-Coat AppLink for Nuke :: Nuke integration with 3D-Coat

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# Description: 3D-Coat AppLink for The Foundry Nuke
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# Version: 0.96b
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# Author: Ilia Zaslavsky <|> Email: vfxdomain@gmail.com <|> Web: http://flavors.me/vfxdomain
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# Last Update: 18:00 14/03/11
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# 3D-Coat Home Page: http://www.3d-coat.com
#
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Video Demo: http://vimeo.com/21023562

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Installation:

Put applink folder into your .nuke directory, which is usually
located in C:\Users\<USERNAME>\.nuke

Backup your existing menu.py and init.py if you have them
and then add this line to the init.py file:

nuke.pluginAddPath(‘./applink’)

If there is no init.py file in your .nuke directory, simply copy
and paste init.py from applink folder to the .nuke directory.

Once you restart Nuke you will now have the AppLink item
containing the tools ( "Send to 3D-Coat" and "Get from 3D-Coat")
in the Nuke’s nodes toolbar.

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Usage:

To edit Nuke’s geometry in 3D-Coat:
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In Nuke, select geometry node you want to edit in 3D-Coat,
then hit "Send to 3D-Coat" from Nuke’s nodes toolbar.
Choose "3D-Coat Identifier" (depending on what you’re
planning to do in 3D-Coat with your mesh), set needed
options and hit "Send to 3D-Coat".

"Delete ‘Output to 3D-Coat’ Node after exporting" will remove
AppLink’s WriteGeo node after exporting geometry to 3D-Coat.

"Run 3D-Coat" check boxes will start 3D-Coat
application for you, so you can start editing your
Nuke’s geometry in 3D-Coat straight away.

Switch to 3D-Coat, import dialog should pop automatically.
Set needed options and hit OK. Edit and paint your mesh to
your heart content, when done hit "Open in original app"
in 3D-Coat’s "File" menu.

!IMPORTANT!
Edit "3D-Coat Exchange Folder", "Geometry Output Path"
and "3D-Coat Application Custom Path" ONLY if you need
to change the default values, which should work OK.
Also you may need to edit this fields if you’re running Mac
or Linux, the defaults may not work for this OSes in the
current version (expect fix very soon).
P.S.>
AppLink V0.9b fixing (hopefuly) the issue with Mac OS X

To get edited geometry and textures from 3D-Coat back to Nuke:
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In Nuke, hit "Get from 3D-Coat" from Nuke’s nodes toolbar.
Set needed options and hit "Get from 3D-Coat". Again,
edit "3D-Coat Exchange Folder" field only if neccessarry.

"Update Selected" will only reload textures and geometries
in already existent (and pre-selected) group of nodes created
by AppLink earlier. Select existent group’s backdrop node
prior to running AppLink GUI if you want to use this option.
You don’t need to set other options in AppLink GUI if you’re
using "Update Selected" option, just select AppLink group’s
backdrop node, start AppLink GUI from toolbar button,
check "Update Selected" and hit "Get from 3D-Coat".

"Replace Selected" will remove selected group of nodes
created by AppLink earlier, befoure creating the new ones.
Select group’s backdrop node prior to running
AppLink GUI if you want to use this option.

"Get Normal Maps" option will bring normal maps from
3D-Coat if any, despite that there is no normal or bump
inputs in Nuke’s shaders currently, so only disconnected
read nodes will be created.

"Connect to Viewer" will connect newly imported
DisplaceGeo (or ReadGeo if there is no displacement
map being imported) to the first available viewer.

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Attached Files
File Type: zip Nuke_AppLink_V096b_Manual_Install.zip (37.4 KB)
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