CG integrated in real (with reflection/refraction)

Hi.

http://www.youtube.com/watch?v=YyKF2w5uExU

I used about 80 pics and turned them into one 360° pic of the environment. I used mental rays production shaders.

Tell me, what you think about this

Matchmove/Projection Map

Technically solid, visually boring. I was thinking about changing the background to something more exotic like one of these pics, but I’m not sure.
http://oniontears.files.wordpress.com/2008/10/dscn0124.jpg
http://www.danny-newport.com/Pics/OldMansCave_06_26_242.jpg
http://image34.webshots.com/34/0/55/23/295805523OgeXYC_fs.jpg

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Massive Grain

Hey. I am a student at SVA in NYC working on my senior thesis and I am not sure what to do about one of my shots.

It has composited footage as the foreground and midground, but the background is a matte painting. The foreground/midground come from the same source so there is no issue with matching grain. However, they are relativly grainy (especially in the figure’s face) and I am having trouble matching the grain on the matte painting. If I fully match it the grain is huge and looks just awful. I have tried adding SOME grain, but it just looks akward and as though I do not know what I am doing. At the moment we have no grain on it at all but we think it looks too clean. I have included a video (uploaded to vimeo… the grain really isnt that visable.. But I thought I would include it anyway…) as well as a still. If anyone has any suggestions or solutions I would appreciate it very much 🙂

Also, any critiques on the shot/piece as a whole would be appreciated as well!
If anyone is interested my Thesis Partner and I have a blog where we post updated WIP etc. the URL is gentlekillereyes.blogspot.com

thank you in advance for any help!!

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Digital Compositing

Reference
IRON MAN (movie)

Avi will be uploaded soon…due to Compositing in progress

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Semidentified flying object..

I did a ww2 animation a few years ago and was quite happy with the outcome. I was thinking i might come back to these techniques and see where i’ve gotten better and where the technique can be developed further.

I don’t have a strict plan yet, i know what direction I’m going in, but I’m going to take them 1 step at a time.

Starting with a jet fighter. On loan from a very generous Mike James , i have a F22 Raptor. My first stop has been to do some textures..

I’ve started with low res t maps as i don’t want to make detail that wont be seen later. I think these bad boys will be flying pretty fast.

Now I’m gonna rig everything that will be used in my animation, from the control surfaces to the thrust vectoring afterburner and weapons bays.

Then i might take her flying, to put it through it’s paces..

P.s. One question, the cannon that’s in the mid stbd fuse, where do the rounds come out?!

color matching..

Hey guys,

This is a shot I am working on right now. It would be great help if you could just comment on the perspective and color matching because I feel there is something wrong with this shot.

Thanks,
Rahul

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Stormtroopers underwear..

I did quite a bit of StarWars stuff ages ago and have recently come back to it.

I thought I’d remake my clones/stormtrooper model i did years ago. This time making him a properly rigged character, to work better with animation.

So i have started with just the basics, skinning a tight body suit onto a full but basic skeleton of bones. Here’s what i have so far (you can even see me working on the texture as it rendered!)..

http://www.episode2ish.net/2008/outfitting.wmv

More to come very soon..

Castle seige

I am working on a shot for my demo reel. I would like some general constructive criticism on anything that comes to mind. At the beginning of the shot there will be enemy soldiers covering the ground raising ladders and shooting arrows up at the ramparts. in the middle of the shot we will see the defenders shooting arrows and using swords etc to try and push back the ladders as the come to rest on the wall. as the shot continues to pan upwards we will see flames and a glow from the burning city and a flaming ball from a seige engine hitting the tower and breaking of bits of stone from the crenellations. another ball will pass over the wall.

Right now I have the first of the archers placed in, but until I can shoot more footage with helmets I won’t have that finished. obviously there will be around twenty to thirty visible defenders and a similar number of attackers in the final shot. I have done some preliminary colour grading on all to convert a daytime photo into the background plate and to integrate the archers that I have placed in there.

Anyhow, to cut a long post short you can view the clip below.

http://www.vimeo.com/3033041

I have attached the source photo.

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Out of this world..

In the past i have spend hours and hours trying to get planets to look right. In the end i did come up with a great planet that you can zoom into a reasonable amount. That file was nearly 1GB and took a 4GB machine to render it out..

So the other day i thought I’d come back to the whole planet thing with a different approach. Thinking how I’d do it if a client asked me to do it, time being money etc.

What i came up with was a 2.5D approach, mapping a NASA photo onto part of a sphere and only working with that past of the planet. I removed the specularity from the NASA image and any camera reflexes. Then made a new specular map, mainly just where the oceans were..

This is what i had when rendered..

http://www.doghouseanimations.com/planet.wmv

3D head tracking

Hi.
This is my second try on the Terminator Eye Effect.
I tracked my head in SynthEyes and composite in After Effects.
Please tell me what you think about it.

http://www.youtube.com/watch?v=mblOdiY6UtI

btw: A tutorial will follow for everyone who is ineterested…