SimLab Composer 2.3 Released

SimLab composer is a 3D scene building and sharing program. It allows the creator of 3D models to share them with technical & none…

Short Film: Ode to a Post-it-Note

This is an animated short film created by Vancouver boutique animation studio Meditating Bunny Studio Inc.

Showreel 2010 Modeller

Hi everyone ,
i am a french CG artist/Modeller based in London
here my showreel

http://vimeo.com/14692008

And my website for more details and a gallery
http://nico.guiraud.free.fr

Feel free ton contact me.

Thanks for watching !

Why is Steven Spielberg fixated with aliens??

This is a blog entry where I try to answer a question that’s been ringing in my mind for a long time:

Why is Steven Spielberg fixated with aliens??

I actually came up with an answer even I wasn’t expecting!

What do you think?

Edoardo
Movie Producer
Dendelion Blu

Render issues (AE and Photoshop)

Hi everyone. Hoping someone can help me out with getting a project to render fast/at all.

Here’s the basic setup:

Project centres around a 6000×6000 photoshop file containing 50-60 layers.

Imported into a composition in AE, then nested into a final HDTV 1080 25 FPS 60s composition along with some other minor bits and pieces.

Only a few animated elements in the project (majority of PS layers are imported as static elements). Have pre-rendered as much as I can. However when I go to render the final comp it basically won’t start rendering at all, and I can’t work out for the life of me what’s in the comp that is killing it. I can only assume its the size of all these layers. I tried pre-comping some groups of layers and pre-rendering but because of the size restrictions I could only precomp using QT Animation (which results in a extra large file size) and it’s simply taking up too much space and time for what the final deliverable is.

I’m guessing there’s probably some stuff I could have done with the original setup in PS to have saved me the frustration now, but the horse has bolted so to speak. Just wondering if anyone has any suggestions that might help get this thing to render eg. reimporting PS layers in another form or whatever (already doing all the standard Adobe performance maximisation things so no need to suggest them). Hopefully I’ve provided enough info here.

Thanks

Laser Handgun

http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=PJPWzkOrtg8&feature=channel_video_title

I went about creating the effect the same way you’d do a lightsaber on After Effects. It was my first attempt, so be nice 😡

David Prosser: Matter Fisher


David Prosser‘s short film, Matter Fisher, makes it’s online debut this week as the winner of Short of the Week‘s Great Film Competition. It’s a lovely mix of high-contrast frame animation and cg, in which a lone fisherman encounters an initially unassuming, hungry ball of matter.

Matter Fisher is the second film we’ve featured of the three Royal College of Art grad films that were honored with a 2011 BAFTA nomination in the Short Animation category (the other two being Matthias Hoegg‘s Thursday and Mikey Please‘s The Eagleman Stag). For more on these three talented dudes, check out the interviews at The Dope Sheet.

David was kind enough to share production images and answer some questions about the film. Check them out here.

Posted on Motionographer

3D Programmer – MFX Malaysia

3D Programmer –
MFX, Malaysia (www.mfx.st)

MFX is an internationally acclaimed and innovative design studio that specialises in digital media. We are constantly seeking for new talents to join our organisation. Currently, we are looking for someone who has passion in 3D to join our team!

Requirements :

  • An excellent understanding of programming language/techniques
  • A pragmatic approach to solving complex programming/production issues.
  • Able to design, implement, document, and support new applications with minimal supervision
  • Driven & adaptable
  • Team oriented
  • always take initiative to help in software & pipeline issue.
  • Ability to learn quickly and assimilate new information.
  • Fluent in Python, familiar with Maya & MEL.

Responsibilities :

  • Develope in-house software/tool for easing production pipeline
  • Interact with project leader and 3D artist to solve technical problems.
  • Document technical specifications for studio tools and processes.
  • Assist supervisor with Software testing and document the results/findings
  • Debugging simple scripts/tools
  • Technical research
  • Convert MEL to Python script
  • Follow-up with software issues

HOW TO APPLY : For those who are interested, kindly address your resume and reel to : jobs@mfx.st

Jon Likens: New work

NY based motion designer John Likens updated with some great new work for Bloomberg via Tronic and for Red Bull.

After Effects – Motion Tracking

I received a few email, from people asking me to put up a tutorial, which goes a little into depth with the Device, which we use in the Protocol shorts. Well as you can see I pulled myself together and made my first tutorial :). I hope you like it and f you do, subscribe and hit me up with your suggestions on a new tutorial.

http://www.youtube.com/watch?v=04XvY…&feature=feedu