Pulldownit updates for Max & Maya 2012

Pulldownit 1.5 updates for Max and Maya 2012, PDI 1.5 Up2 includes several UI improvements, a more acurrate fracture solver and o…

Matt Painter

Based in Los Angeles, with locations in London and New York, this VFX studio is currently looking for a Matt Painter.

Required Skills & Experience:

• Expert working knowledge of photoshop
• A minimum of 3 years VFX industry experience as a digital matte painter in a feature film, tv or commercials environment
• Experience creating digital paintings of photo realistic environments based on concept art and/or photo reference
• Demonstrable experience integrating matte painting’s into 3D environments using Maya and/or Nuke is beneficial
• Possess a strong understanding of light, colour and perspective
• Possess excellent artistic communication skills as well as an excellent eye for detail
• Sound knowledge and understanding of visual effects pipelines, production and implementation, as well as the ability to work well in a team
• A good understanding of 2D and 3D workflows within a feature film environment
• Knowledge of Vue software a plus
• Maya and Nuke software a plus

http://www.smoothdevil.com/index.php?page=job&job_id=1636

closes: 11 Jul 2011

Junior Modeller

Junior Modeller

A London based studio is currently looking for Modellers to join their team.

Duties, Responsibilities and Requirements:

• Modellers will work on a variety of assets from environments to characters in s photo-realistic style.
• A traditional arts background with emphasis on photo-realistic character work and environments would be an advantage
• A strong understanding and sympathy for real world materials is essential and must be demonstrated in your previous work
• You will attend daily progress reviews to obtain feedback from supervisors
• Previous experience with Maya is required
• Technical proficiency with building models for deformations (like blendshapes, deformers and muscle/skin simulators) is a must
• You must have the ability to interpret models from both 3D scans or 2D artwork
• Good understanding of the entire visual effects process, from shooting to modelling to animation and rendering
• Proven technical and creative ability in a broadcast or feature-film production environment
• Good problem-solving skills
• Ability to take direction and structure working practices so that design changes can be efficiently made
• Desire to learn from others and to take on increasingly challenging shots
• Capable of using initiative to effectively communicate and problem solve
• An ability to create effective UV maps for both organic and prop models.

http://www.smoothdevil.com/index.php?page=job&job_id=1635

closes: 11 Jul 2011

Sapphire for Nuke

Hi Guys

Can anybody tell me what is this Genarts RLM Server and how can i get to Install it on my system for Nuke as I already have Saaphire for Nuke but it is always asking for this RLM Server.

Thanks

Combining animation at 24fps and footage at 30fps

Ok.

I have a basic question that I really couldn’t figure out, I have a sim. going in maya, which I know that animation is shot at 24fps, then I have a GS plate which is shot @ 30fps. So the question will the output be at 30fps or 24fps. And will offset each other.

Thanks.

VFX power from cebas in China

The Flying Swords of Dragon Gate (Long Men Fei Jia) is a major new Chinese motion picture starring Jet Li and directed by Hark Tsui, scheduled for release at the end of 2011.

Jet Li is a famous Wu-shu actor who has starred in many action adventures including Hero, Kiss of the Dragon, Unleashed and The Expendables. He started as an action hero when he was 16 and has won a number of Chinese acting awards and international nominations.

Early movie poster for the latest Jet Lee Kung-fu picture, scheduled for release in winter 2011, or:
cebas particle effects in heroic action

Sam Wang is President at Eclipse Studio in Beijing. He has eight years experience in the film post-production industry. He started his career as a sound designer and has received four Best Sound nominations in Asia. Wang built a Digital Intermediate company in Beijing in 2008 and started Eclipse Visual Effects Studio in 2010.

Why is “Flying Swords” a particularly important project for you and Eclipse FX Studio, Beijing?

First of all, it is the biggest and most expensive Kung-fu movie currently in production in Asia. Secondly, it will be the first such movie released in 3D, and last but not least, it uses the latest in Hollywood-style special effects, such as have never been incorporated at this high level in an Asian movie before. So we are of course especially happy to be part of it.

What is special about Eclipse Studio?

We consider ourselves unique in that we have created a Hollywood style production pipeline, not normally found in Asia, and try to only promise what we know we can deliver. Also, combining an effects-heavy movie with 3D Stereo is very rare in Asia, especially in this quality, so we are pioneering this market.

How did you get involved in the project?

I have known Hark for a number of years. We did the digital intermediate for Detective D and recently made a short together. We tested out some of the special effects we want to use, and it came out very well. So when this thing started, we got involved very early on.

Which sequences in particular are you involved in?

We are doing a climactic sequence that involves a huge amount of destruction, debris, dust, smoke and other special effects. We decided to concentrate on this sequence alone, which is very challenging and involves about 100 shots.

What cebas software did you use and why?

We are using thinkingParticles, finalRender and FumeFX. They are the most ideal package for such sequences and have been proven in other productions, such as 2012, Alice in Wonderland, and Sucker Punch.

How did you use our software to achieve the effects?

We are using Maya for modeling and animation and the cebas software on 3ds Max for lighting and effects rendering. We are also using Nuke, Houdini, and Opula. Our US VFX partner for this project, Sam Korshid, has taught some of our staff how to set up the pipeline and use the cebas software.

What features in particular helped you achieve your goal and how?

One of the advantages for this 3D production is the finalRender Stereo Camera. We are using tracking software, which our highly experienced specialist, Chu Ge, is handling for us.

How did the cebas tools perform for you and how is it to work with them?

The quality of this software is great, and it’s fast!

How did cebas software integrate into your production pipeline? How straightforward was it?

This was pretty straight forward, we had no issues.

What do you wish cebas software did that it’s not currently doing for you?

We want it to render even faster, time is money (laughs)!

Thank you, Sam, for sharing your experience with us and the community.

Gener8 is looking for a Matchmove Artist!

Mathmove Artist

Location: Vancouver

Open Positions: 1

About G83D

G83D is an industry leading developer of stereoscopic 3D solutions and technologies. We have developed advanced proprietary software and patented technologies, resulting in a highly economical and superior quality stereoscopic 3D solution. With endorsements from James Cameron and Lightstorm Entertainment, we believe that converting existing 2D films into 3D versions will give movie lovers an enhanced experience viewing their favourite films.

Summary of the Role

The Matchmove Artist is responsible for reproducing the geometry, camera movement and object movement of a live action shot in a 3D environment.

General Duties & Responsibilities:

  • Tracking both camera and objects to match live-action footage in a 3D environment.
  • Maintaining consistent shot quality.
  • Working with the Art Lead to define any specific matchmove tools required and identify any additions or modifications to our existing toolset.

Qualifications:

  • Proven Matchmove experience (2-5 years) in a large feature-film VFX production environment.
  • Must be proficient in Boujou. Experience with Maya and Silhouette is an asset.
  • Knowlege of Nuke and tracking in Nuke is an advantage.
  • Must be able to model and manipulate geometry for scene reconstruction and to aid tracking.
  • Candidates should demonstrate a good eye for detail and precision with strong problem-solving skill.
  • Must have a solid understanding of camera moves and filming techniques.
  • General understanding of Linux/Unix-based operating systems.

Submission Process:

If you are interested in this position, please submit your resume , a link to your demo reel to recruiting@gener8.com. Demo reels attached directly to e-mails will not be accepted. Please use a website like Dropbox.

Stefan Sagmiester, Milton Glaser: The Fear of Failure

An interesting article up at Creative Review, The Fear of Failure; To promote their graduation exhibition in May, students from Berghs School of Communication invited leading figures in the creative world to discuss their ‘fear of failure’. There is not enough space here to post all the vids, make sure to watch commentary by […]

This is Pacific: Le~Joy

Portugal based This is Pacifica, an independent graphic design studio, launched Le~Joy; the showcase of Photographer and Art Director João Sousa.

Making of Sentinel

Painted the bald eagle portrait, using a digital tablet, the method used comes directly from many years as a traditional watercol…