World\’s first 3D porn film

Movie-goers flocked to see what is billed as the world\’s first 3D porn film as it opened to packed cinemas across Hong Kong

HUSH: Conference ~ Crossing platforms in the digital world

Laura Alejo, Art Director at HUSH studio in New York, was in Barcelona on April 12th for Crossing platforms in the digital world, an event organized in collaboration with Broad.cat. Laura discussed the immense speed at which audiovisual fields have changed, often determined by new technological paradigms, sharing how HUSH has adapted to each […]

VITAMIN: Nike Hyperfuse

VITAMIN is a Chicago based hybrid creative studio specializing in design-driven production. VITMAIN’s most recent project introduce Nike Hyperfuse – shoes so seamless that they don’t need stitching.

Thom Yorke: Live DJ Set @ Low End Theory LA

Last March 9th, Theo Jemison, Grace Oh, Arthur S. Mor and Alter filmed Thom Yorke’s live DJ Set at Low End Theory in L.A … mixing Burial and Madvillain.

what is the right way to compose 3d ‘glass’ obj.

Hi, does anyone know any tutorial about composing ‘glass’ obj ? i need to know the right way to do that, it involves transparent/reflection/refraction pass. Is it better to render out from 3d in the beauty pass as premultiplied or not (render background through the tranparent) ? or any other method ? anyone has any experience in this matter ? or can anyone point me to any good tutorial on the web.

Thanx.

Junior Compositor/Generalist reel.

This is what i have been working on during the last year or so..

let me know what u think…

Environment render question

Hello all
i have a question to anyone who might have some insight…

i’ve got a scene with an Environment map rendering as my Background…is there a way to turn it off and still have it reflecting into my scene.

i just don’t want to spend the extra render time rendering it….

thanks

MPC Vancouver: Senior Modelling TD

Position Summary:

Candidates should be willing to consider their task part of the creative process, not only a matter of duplicating scans or drawings. Often designs must change in the modelling/rigging phase. So a design and/or sculpting background would be ideal but not essential. Some technical proficiency with building models for deformations (like blendshapes, deformers and muscle/skin simulators) is a must. Solid production experience required.

Duties and Responsibilities:

  • To bring a creative spirit to the task
  • To build 3D models which artistically represent the designs while technically meeting the needs of other processes
  • To be flexible and team oriented
  • To communicate about their progress and ideas with their supervisor and producer daily

Requirements:

  • Ability to interpret models from both 3D scans or 2D artwork
  • Advanced UV skills a must
  • Experience building models for facial and body deformations
  • Thorough working knowledge of Maya’s modelling tools, and Zbrush/Mudbox
  • Knowledge of any supplemental modelling tools or additional packages a plus eg: Cyslice
  • Experience working in a Linux environment
  • Fine art skills and design background a plus (sculpture, drawing, Industrial Design)
  • Completion of University (or equivalent) and/or at least 5 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate
  • Duration: Project based

If this position sounds of interest then please visit our website.

We look forward to hearing from you!

MPC Vancouver: Senior Texturing TD

Position Summary:

With an emphasis on the aesthetics and techniques of photo-realistic effects, the Texturing TD will be responsible for painting photo-real textures and relevant maps for other surface effects to be mapped to 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers. Textures can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials is essential and must be demonstrated in the work on your reel. Texturing TDs work closely with the Modelling and Shading artists and therefore must have a thorough knowledge of the practices of each discipline.

Duties and Responsibilities:

  • Ability to demonstrate proficiency in creating photo-realistic textures
  • Develop the look of the sequences with the supervision team
  • Work in partnership with Lighters and Compositors to ensure shots are delivered to the very highest standard

Requirements:

  • Strong artistic skills
  • Thorough working knowledge of Body Paint, Maya, Renderman, Zbrush or Mudbox and Photoshop
  • Experience working in a Linux environment
  • At least 3 years of proven experience in feature film/broadcast visual effects production
  • Good understanding of the entire visual effects process, from shooting to modelling to animation and rendering
  • A traditional arts background with emphasis on photo-realistic character work and environments would be an advantage
  • Completion of University (or equivalent) and/or at least 5 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Senior Rigging TD

Position Summary:

MPC Vancouver is looking for experienced Rigging TDs to join our team in 2011.

Duties and Responsibilities:

  • Uses an array of commercial and proprietary tools to create character rigs
  • Design control mechanism’s that are simple and intuitive
  • Work in conjunction with the modelling department and animation department to create photorealistic characters
  • Integration of characters and rigs into the production pipeline
  • Create User Interfaces and tools that assist animators
  • Works in partnership with R&D programmers, Animators, Lighting TD’s to ensure shots are delivered to the very highest standard
  • Provide support to character rigs throughout production
  • Write scripts that automate character production

Requirements:

  • Thorough understanding of techniques and technologies relating to character rigging and animation, with a show reel to back this up
  • Understanding of puppet and control philosophy
  • Excellent understanding of anatomy, volumes and masses, dynamics and character motion
  • Completion of University (or equivalent) and/or 5+ years proven experience in feature film/broadcast visual effects production
  • Good understanding of the entire visual effects process, from shooting to modelling to texturing, animation and rendering
  • Good computer skills, particularly with UNIX/Linux command line interface
  • MEL programming essential
  • Maya API C++ programming also a plus

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate and through 2011
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!