what is the right way to compose 3d ‘glass’ obj.

Hi, does anyone know any tutorial about composing ‘glass’ obj ? i need to know the right way to do that, it involves transparent/reflection/refraction pass. Is it better to render out from 3d in the beauty pass as premultiplied or not (render background through the tranparent) ? or any other method ? anyone has any experience in this matter ? or can anyone point me to any good tutorial on the web.

Thanx.

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