Glass Shader in Nuke


is it possible to create a glass Shader within Nuke? I want to create scene where a lot of glasses are visible and I don’t want to put them in at the set, because that would a bit complicated. It would be helpful to render the glasses out of Nuke because I don’t want go back to Maya and do a rerender all the time if something doesn’t look right. I’d bring the glass geometry I created in Maya through a Read Geo Node and apply the Shader and do everything out of Nuke.


Best, Michael

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