compensating tracking on nuke

I 2d tracked a simple shot to add a new moon on it, thing is i didn’t have anything that was far enough to track so when i link the tracking data to my moon it moves like it was 20 feet away from the camera.

Is there a way/expression/node to compensate for that? i tought about using 3d cards but i don’t know if that will work with a 3d track, any ideias?

3D max Product Render Video Tutorial

Attachment 11674

This tutorial teach you how to setup the Product presentation Renders.
Download the Project file from Download Project file


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Why would you wanna make a little movie??

This is a blog from my movie production company Dendelion Blu where I try to explain why I believe making a little movie is great, enjoyable, and can be as profitable as a big movie

Why Would You Wanna Make a Little Movie?

Comments? Like it??

Edoardo L’Astorina
Movie Producer
Dendelion Blu
www.dendelionblu.me

Creature FX @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

Job Title: Creature FX
Department: 3D
Location: London
Reports To: Head of 3D

Key Purpose of the Job:

We are looking for Creature TDs for some prestigious upcoming projects. This is a diverse field and we are interested in speaking to all experienced Creature TDs, with an emphasis on the following areas of specialisation:
Creature Finishing – ie muscles and skin
Creature Lighting
Cloth and Fur

Needs to Do

Creature FX, Creature Lighting, or Cloth / Costume FX.


Needs to Know

Needs to have several years of experience with major creature/character projects
Thorough knowledge of their area of creature specialisation
Full working knowledge of Maya
Need to be comfortable with the more technical aspects of creature work where appropriate, and have a strong visual and artistic skills as well. Programming or scripting skills (e.g. mel, python) would be beneficial, but not essential, depending on the area of specialisation
Familiarity with pipeline issues and a typical creature heavy post production environment
Minimum of 3 years experience on feature films with extensive creature work

Needs to be

Pro-active
Team oriented
Adaptable

Measures of Performance

On time delivery
Continuous improvement

If you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!

Edge problems when keying – need help

I’m working with some green screen footage at the moment and I’ve managed to get what looks like a decent key when working with the still image, but evidently is not when I play the sequence. The problem is that every keying technique I try, produces a slightly jagged, pixelated edge (mainly around the guys head – see pic) which can be fixed with an edge blur and erode. This looks fine in the still image but when played as a sequence the edges kinda ‘crawl’ as the pixels move… can anyone help with this??

Claudio Salas

Claudio Salas flexes his animation muscle with his new reel.

Question about the workflow of a Roto/Cleanup artist

I’m a student working my way to becoming a Compositor. And as such, I’m building my showreel aimed at big companies such as MPC or Framestore etc, aiming to start in Roto/Cleanup.

My question was in regards to what a Roto artist is allowed to do in order to pull a matte. For example, if there is a section of the footage that can easily be luma keyed, is he allowed to do so? It’s just that I’ve seen a few compositors getting snotty about roto artists cutting corners like that, and wondered if a roto artist really is just living and dying by the bezier, when some more creative ways of pulling a matte may well work.

Just wanted to know so that I don’t do roto shots on my showreel using ‘shortcuts’, if they’re not encouraged.

Cam for Nuke comp

Hi All
so here goes my first post !

im after a camcorder to use for recording my own footage for practicing my nuke ( greenscreen, tracking, roto etc) at home as i am currently being taught it at a London studio.
im not looking for anything like a HVX200 ( having used them for years at uni i know there great but well out my use need and price range)
the most i will ever use the footage is practicing, if push comes to shove then maybe a bit in my reel.

i’ve got a budget of £600-£700 at the most.

using the search on the forum, i’ve found alot of talk about the canon’s HF s10 and the HF S100

why do they keep coming up and what others should i be looking at.

Thanks all for the help
Theo

MPC @ FMX

MPC @ FMX 2011 – May 3-6

FMX 2011 is just around the corner and MPCs Recruitment Team will be in Stuttgart on the lookout for the best in VFX talent from around the world.
2011 is set to be another exciting year, and with shows in the pipeline including HARRY POTTER AND THE DEATHLY HALLOWS: PART 2, XMEN: FIRST CLASS, PIRATES OF THE CARIBBEAN: ON STRANGER TIDES, SHERLOCK HOLMES 2, JOHN CARTER OF MARS, WRATH OF THE TITANS, 47 RONIN AND PROMETHEUS – there really is no better time to join MPC!

So if you are at FMX this year and are interested in working at a world leading visual effects and post production company, come and visit our Recruitment Team at booth 3, from 3 – 6 May.

You can also email your CV and showreel to recruitment-roadshow@moving-picture.com and we’ll reply with an invitation to meet our recruiters at the event.

For More information about out Recruitment Events sign up to the mailing list at www.moving-picture.com

Good Luck and we’ll see you soon!

MPC Talent Team!

The Roof

Hey guys,

this was actually the first project we did on our Canon 5D mark II. The evening the camera arrived we just had to film something, so we met the next day and shot this short. We are currently working on some tutorials which will give you a little breakdown of some effects we used in this short.

This short is telling a moral story. It shows a act of killing in an almost harmless way on a sunny day, smoking a cigarette. Just a regular job for the shooter.

It is more of a reflection of a real situation from the villains perspective.

Enjoy!

http://www.youtube.com/watch?v=AW9r-X5MoPk