compensating tracking on nuke

I 2d tracked a simple shot to add a new moon on it, thing is i didn’t have anything that was far enough to track so when i link the tracking data to my moon it moves like it was 20 feet away from the camera.

Is there a way/expression/node to compensate for that? i tought about using 3d cards but i don’t know if that will work with a 3d track, any ideias?

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