Here is a preview of the final result
And here a “behind the scenes” clip
Many more After Effects tutorials can be found on mamoworld.com.
Here is a preview of the final result
And here a “behind the scenes” clip
Many more After Effects tutorials can be found on mamoworld.com.
How will they do in movies especially Transformers.
Are there any tutorials for these kind of things?
Please help with suitable explanation.
Thanks in Advance
Nuke is crashing super fequently it started when I installed 6.2v2 and since deleted old nukes and re-installed. I then tried on older nukes and they had similar crashing issues with same exception codes from error log. Any recommends or insight would be hugely appreciated!
Process: Nuke6.2v2 [26834]
Path: /Applications/Nuke6.2v2-32/NukeX6.2v2.app/NukeX6.2v2
Identifier: uk.co.thefoundry.NukeX
Version: 6.2.2.32 (6.2.2.32)
Code Type: X86 (Native)
Parent Process: launchd [260]
Date/Time: 2011-04-26 01:43:49.294 -0700
OS Version: Mac OS X 10.6.7 (10J869)
Report Version: 6
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
Crashed Thread: 8
Thread 0: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x96b9009a mach_msg_trap + 10
1 libSystem.B.dylib 0x96b90807 mach_msg + 68
2 com.apple.CoreFoundation 0x9349737f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x93496464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x93496291 CFRunLoopRunInMode + 97
5 uk.co.thefoundry.NukeX 0x00906263 operator delete(void*, void*) + 2255007
6 uk.co.thefoundry.NukeX 0x00daa819 operator delete(void*, void*) + 7122517
7 uk.co.thefoundry.NukeX 0x0024b807 0x1000 + 2402311
8 uk.co.thefoundry.NukeX 0x001206e2 0x1000 + 1177314
9 ??? 0xbfffccf8 0 + 3221212408
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x96bb6922 kevent + 10
1 libSystem.B.dylib 0x96bb703c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x96bb64f9 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x96bb629e _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x96bb5d21 _pthread_wqthread + 390
5 libSystem.B.dylib 0x96bb5b66 start_wqthread + 30
Thread 2:
0 libstdc++.6.dylib 0x97eb45f3 operator new(unsigned long) + 0
1 libstdc++.6.dylib 0x97e99e68 std::string::_Rep::_S_create(unsigned long, unsigned long, std::allocator<char> const&) + 132
2 libstdc++.6.dylib 0x97e9bd09 char* std::string::_S_construct<char const*>(char const*, char const*, std::allocator<char> const&, std::forward_iterator_tag) + 85
3 libstdc++.6.dylib 0x97e9c1fb std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(char const*, std::allocator<char> const&) + 53
4 uk.co.thefoundry.NukeX 0x00257284 0x1000 + 2450052
5 libDDImage.dylib 0x01bd45b0 Thread::spawn(void (*)(unsigned int, unsigned int, void*), unsigned int, void*) + 1144
6 libSystem.B.dylib 0x96bbd7fd _pthread_start + 345
7 libSystem.B.dylib 0x96bbd682 thread_start + 34
Thread 3:
0 libSystem.B.dylib 0x96b900fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x96bbdc85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x96c0666c pthread_cond_timedwait + 47
3 uk.co.thefoundry.NukeX 0x016cde35 0x1000 + 23907893
4 libSystem.B.dylib 0x96bbd7fd _pthread_start + 345
5 libSystem.B.dylib 0x96bbd682 thread_start + 34
Thread 4:
0 libSystem.B.dylib 0x96b900fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x96bbdc85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x96c0666c pthread_cond_timedwait + 47
3 uk.co.thefoundry.NukeX 0x016cde35 0x1000 + 23907893
4 libSystem.B.dylib 0x96bbd7fd _pthread_start + 345
5 libSystem.B.dylib 0x96bbd682 thread_start + 34
Thread 5:
0 libSystem.B.dylib 0x96bbe046 __semwait_signal + 10
1 libSystem.B.dylib 0x96bbdd02 _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x96bbf998 pthread_cond_wait$UNIX2003 + 73
3 uk.co.thefoundry.NukeX 0x004eea7e 0x1000 + 5167742
4 ??? 0x18e19730 0 + 417437488
5 uk.co.thefoundry.NukeX 0x004efbe8 0x1000 + 5172200
Thread 6:
0 libSystem.B.dylib 0x96b9009a mach_msg_trap + 10
1 libSystem.B.dylib 0x96b90807 mach_msg + 68
2 com.apple.CoreFoundation 0x9349737f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x93496464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x9349c3a4 CFRunLoopRun + 84
5 com.apple.DVCPROHDMuxer 0x1aebf98f AVS::DestroyAVCDeviceController(AVS::AVCDeviceCont roller*) + 317
6 libSystem.B.dylib 0x96bbd7fd _pthread_start + 345
7 libSystem.B.dylib 0x96bbd682 thread_start + 34
Thread 7:
0 libSystem.B.dylib 0x96b900e2 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x96b95be6 pthread_mutex_lock + 490
2 uk.co.thefoundry.NukeX 0x004c7a64 0x1000 + 5007972
3 ??? 0x26141710 0 + 638850832
4 libDDImage.dylib 0x01b1bb62 DD::Image::Iop::_invalidate() + 0
5 ??? 0x0424548b 0 + 69489803
Thread 8 Crashed:
0 F_Furnace.ofx 0x1e65d7f8 OfxGetPlugin + 1312372
1 F_Furnace.ofx 0x1e65cedd OfxGetPlugin + 1310041
2 F_Furnace.ofx 0x1e65a08c OfxGetPlugin + 1298184
3 F_Furnace.ofx 0x1ea21a52 0x1e470000 + 5970514
4 F_Furnace.ofx 0x1ea1fb07 0x1e470000 + 5962503
Thread 9:
0 libSystem.B.dylib 0x96b900e2 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x96b95be6 pthread_mutex_lock + 490
2 uk.co.thefoundry.NukeX 0x004c7a64 0x1000 + 5007972
3 ??? 0x26141710 0 + 638850832
4 libDDImage.dylib 0x01b1bb62 DD::Image::Iop::_invalidate() + 0
5 ??? 0x0424548b 0 + 69489803
Thread 10:
0 libSystem.B.dylib 0x96b900e2 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x96b95be6 pthread_mutex_lock + 490
2 uk.co.thefoundry.NukeX 0x004c7a64 0x1000 + 5007972
3 ??? 0x26141710 0 + 638850832
4 libDDImage.dylib 0x01b1bb62 DD::Image::Iop::_invalidate() + 0
5 ??? 0x0424548b 0 + 69489803
Thread 11:
0 libSystem.B.dylib 0x96b900fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x96bbdc85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x96c0666c pthread_cond_timedwait + 47
3 F_Furnace.ofx 0x1f40f31d 0x1e470000 + 16380701
4 libSystem.B.dylib 0x96bbd7fd _pthread_start + 345
5 libSystem.B.dylib 0x96bbd682 thread_start + 34
Thread 12:
0 libSystem.B.dylib 0x96bbe046 __semwait_signal + 10
1 libSystem.B.dylib 0x96bbdd02 _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x96bbf998 pthread_cond_wait$UNIX2003 + 73
3 libDDImage.dylib 0x01bd45e3 Thread::spawn(void (*)(unsigned int, unsigned int, void*), unsigned int, void*) + 1195
4 ??? 0x022e4cf0 0 + 36588784
Thread 13:
0 libSystem.B.dylib 0x96bbe046 __semwait_signal + 10
1 libSystem.B.dylib 0x96bbdd02 _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x96bbf998 pthread_cond_wait$UNIX2003 + 73
3 libDDImage.dylib 0x01bd45e3 Thread::spawn(void (*)(unsigned int, unsigned int, void*), unsigned int, void*) + 1195
4 ??? 0x022e4cf0 0 + 36588784
Thread 14:
0 libSystem.B.dylib 0x96bbe046 __semwait_signal + 10
1 libSystem.B.dylib 0x96bbdd02 _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x96bbf998 pthread_cond_wait$UNIX2003 + 73
3 libDDImage.dylib 0x01bd45e3 Thread::spawn(void (*)(unsigned int, unsigned int, void*), unsigned int, void*) + 1195
4 ??? 0x022e4cf0 0 + 36588784
Thread 15:
0 libSystem.B.dylib 0x96bbe046 __semwait_signal + 10
1 libSystem.B.dylib 0x96bbdd02 _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x96bbf998 pthread_cond_wait$UNIX2003 + 73
3 libDDImage.dylib 0x01bd45e3 Thread::spawn(void (*)(unsigned int, unsigned int, void*), unsigned int, void*) + 1195
4 ??? 0x022e4cf0 0 + 36588784
Thread 16:
0 libSystem.B.dylib 0x96bbe046 __semwait_signal + 10
1 libSystem.B.dylib 0x96bbdd02 _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x96bbf998 pthread_cond_wait$UNIX2003 + 73
3 libDDImage.dylib 0x01bd45e3 Thread::spawn(void (*)(unsigned int, unsigned int, void*), unsigned int, void*) + 1195
4 ??? 0x022e4cf0 0 + 36588784
Thread 17:
0 libSystem.B.dylib 0x96bbe046 __semwait_signal + 10
1 libSystem.B.dylib 0x96bbdd02 _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x96bbf998 pthread_cond_wait$UNIX2003 + 73
3 libDDImage.dylib 0x01bd45e3 Thread::spawn(void (*)(unsigned int, unsigned int, void*), unsigned int, void*) + 1195
4 ??? 0x022e4cf0 0 + 36588784
Thread 18:
0 libSystem.B.dylib 0x96bb59b2 __workq_kernreturn + 10
1 libSystem.B.dylib 0x96bb5f48 _pthread_wqthread + 941
2 libSystem.B.dylib 0x96bb5b66 start_wqthread + 30
Thread 19:
0 libSystem.B.dylib 0x96b900fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x96bbdc85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x96c0666c pthread_cond_timedwait + 47
3 F_Furnace.ofx 0x1f40f31d 0x1e470000 + 16380701
4 libSystem.B.dylib 0x96bbd7fd _pthread_start + 345
5 libSystem.B.dylib 0x96bbd682 thread_start + 34
Thread 8 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0xb6d96e54 ecx: 0x00000001 edx: 0x00000000
edi: 0x00217dfc esi: 0x00000079 ebp: 0x00000079 esp: 0xb6d96b70
ss: 0x0000001f efl: 0x00010282 eip: 0x1e65d7f8 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0x00000000
Binary Images:
0x1000 – 0x174dfe5 +uk.co.thefoundry.NukeX 6.2.2.32 (6.2.2.32) <52625AA0-5296-F2F6-5E26-D8EA18F15EF5> /Applications/Nuke6.2v2-32/NukeX6.2v2.app/NukeX6.2v2
0x1afc000 – 0x1b01ffd +libMonitorOut.dylib ??? (???) <872A0221-5596-92BD-0427-30C505DCFA38> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/libMonitorOut.dylib
0x1b06000 – 0x1cb4fef +libDDImage.dylib ??? (???) <E9926C97-07D7-A541-54E9-DEE1F23512EF> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/libDDImage.dylib
0x1d75000 – 0x1d91fff +libGLEW.1.5.0.dylib ??? (???) /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/libGLEW.1.5.0.dylib
0x1da9000 – 0x1e306b8 +libtcl8.4.dylib 8.4.16 (compatibility 8.4.0) /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/libtcl8.4.dylib
0x1e6d000 – 0x1eaffff +libHalf.6.dylib 7.0.0 (compatibility 7.0.0) /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/libHalf.6.dylib
0x1eb3000 – 0x1ebbfff +libIex.6.dylib 7.0.0 (compatibility 7.0.0) /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/libIex.6.dylib
0x1eca000 – 0x1f8afff +libIlmImf.6.dylib 7.0.0 (compatibility 7.0.0) /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/libIlmImf.6.dylib
0x1fe1000 – 0x1fe4fff +libIlmThread.6.dylib 7.0.0 (compatibility 7.0.0) /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/libIlmThread.6.dylib
0x1feb000 – 0x1feeff3 +libImath.6.dylib 7.0.0 (compatibility 7.0.0) /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/libImath.6.dylib
0x1ff4000 – 0x211dfeb +org.python.python 2.6.5, (c) 2004-2008 Python Software Foundation. (2.6.5) <D244455B-E093-6C89-BA2D-33791E395A76> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/Frameworks/Python.framework/Versions/2.6/Python
0x21c8000 – 0x21c8ff7 libmx.A.dylib 315.0.0 (compatibility 1.0.0) <01401BF8-3FC7-19CF-ACCE-0F292BFD2F25> /usr/lib/libmx.A.dylib
0x237d000 – 0x238affb +exrReader.dylib ??? (???) <762008DB-6D59-54B5-4295-1CF78BDC7165> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/exrReader.dylib
0x2390000 – 0x2394fff +CornerPin2D.dylib ??? (???) <78704F51-432F-5E15-6D21-FCA2208E5CCE> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/CornerPin2D.dylib
0x23dc000 – 0x23dcffc +_functools.so ??? (???) <8866806F-732D-C42E-B208-35E392AA571E> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-dynload/_functools.so
0x23ef000 – 0x23f0fff +time.so ??? (???) <F3B4C1E8-B931-D6BC-8A9C-86EAE79EB81B> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-dynload/time.so
0x14ed7000 – 0x14ed7ff5 +_bisect.so ??? (???) <ACD1C904-F598-61C4-0724-8CF033DCD66E> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-dynload/_bisect.so
0x14ee4000 – 0x14ef6ff7 libTraditionalChineseConverter.dylib 49.0.0 (compatibility 1.0.0) <8D606435-1A3C-FE0B-824A-1386809FFFF5> /System/Library/CoreServices/Encodings/libTraditionalChineseConverter.dylib
0x14efa000 – 0x14efbfff +_random.so ??? (???) <027C8D2E-F1E1-3FE4-388F-4C11D63F7D68> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-dynload/_random.so
0x1780f000 – 0x1781dfe7 libSimplifiedChineseConverter.dylib 49.0.0 (compatibility 1.0.0) <07211458-FD06-9FEF-3DF4-2E5F0304D4BC> /System/Library/CoreServices/Encodings/libSimplifiedChineseConverter.dylib
0x1788c000 – 0x1788dff0 +fcntl.so ??? (???) <E640F4E8-5819-B7E7-ADEB-AE50FB5790CB> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-dynload/fcntl.so
0x17978000 – 0x1797bff3 +_collections.so ??? (???) <611BFF75-AE99-3E79-E1B7-D254E4471F88> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-dynload/_collections.so
0x17981000 – 0x17983ffa +binascii.so ??? (???) <05AEDF72-9872-6F75-ACA1-0C03566BFD88> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-dynload/binascii.so
0x17cfa000 – 0x17cfbff9 +cStringIO.so ??? (???) <DB9C2F06-3B8D-91C3-15FF-45E99161B9A2> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-dynload/cStringIO.so
0x17e00000 – 0x17e01ffb +ColorBars.dylib ??? (???) <9DF139E8-5437-78B9-CDDF-AE785DB89D62> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/ColorBars.dylib
0x17e06000 – 0x17e08fff +targaWriter.dylib ??? (???) <8DC9EDF3-9643-74F4-186D-395E5677F173> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/targaWriter.dylib
0x17e0c000 – 0x17e0ffe3 +dpxWriter.dylib ??? (???) <C30A62E3-1E34-1E31-B9FC-60B97D9770D5> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/dpxWriter.dylib
0x17e13000 – 0x17e14fff +Transform.dylib ??? (???) <60CC0BE3-869D-2F4F-29FC-C4B1E1F96321> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/Transform.dylib
0x17e19000 – 0x17e22fe7 +dpxReader.dylib ??? (???) <FBF35B27-F72D-BA31-7109-10A6894A2E82> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/dpxReader.dylib
0x17e26000 – 0x17e2cfe7 +ColorCorrect.dylib ??? (???) <CDFF1F11-39CB-8E71-D520-7F5F248B709E> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/ColorCorrect.dylib
0x17e33000 – 0x17e38ffb +Grade.dylib ??? (???) <08991BFA-DC86-52DC-35AE-D0B3D3E0897D> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/Grade.dylib
0x17e3f000 – 0x17e40fff +Mirror.dylib ??? (???) <DE0E35BC-0904-632C-CA2F-E09E39501F13> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/Mirror.dylib
0x17e45000 – 0x17e47fe3 +EdgeBlur.dylib ??? (???) <9CBCB8EB-5328-1240-6852-859151168181> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/EdgeBlur.dylib
0x17e4c000 – 0x17e4ffff +Noise.dylib ??? (???) <EEA8E2E8-C9D3-5DCE-0C57-91BFD28B0AAF> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/Noise.dylib
0x17e54000 – 0x17e57feb +Copy.dylib ??? (???) <6B3803BE-7AD9-58FE-9342-3D4CE29798C3> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/Copy.dylib
0x17e5c000 – 0x17e5efeb +Premult.dylib ??? (???) <E405D74A-E5D7-1C07-9732-F7AD4D1C8EBD> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/Premult.dylib
0x17ebb000 – 0x17ebeff7 +Reformat.dylib ??? (???) <1EC8157B-1C04-D223-BF5C-F5CE8125B8FC> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/Reformat.dylib
0x17ec3000 – 0x17ec6ff7 +Sharpen.dylib ??? (???) <F2AC8E89-972E-3352-6A43-5BF693C621C5> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/Sharpen.dylib
0x17ecb000 – 0x17ed3fff +Merge2.dylib ??? (???) <470EF24C-0C7A-FE61-ACF3-0BE6DF7FEC0C> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/Merge2.dylib
0x17f9a000 – 0x17f9dfff +operator.so ??? (???) <6929E682-3FB5-5F42-7BA0-1178CB7D402B> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-dynload/operator.so
0x17fe4000 – 0x17fe7ff9 +strop.so ??? (???) <091CEB6C-5AA6-B374-415A-A4ADBC83F09F> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-dynload/strop.so
0x18047000 – 0x18048ff9 +_heapq.so ??? (???) <404A59FE-E359-E334-1A82-9FCEF0CC5FA5> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-dynload/_heapq.so
0x1814e000 – 0x18188ff7 +QuickTimeDevice.dylib ??? (???) <7C314BE7-49BA-3D56-654F-B68629360A23> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/plugins/MonitorOut/QuickTimeDevice.dylib
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0x181df000 – 0x181e1fff +select.so ??? (???) <71D233FD-C8C2-7ACA-9AA9-6F0334EC90F7> /Applications/Nuke6.2v2-32/Nuke6.2v2.app/Contents/MacOS/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-dynload/select.so
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0xffff0000 – 0xffff1fff libSystem.B.dylib ??? (???) <ADF8138B-2384-2FC0-CCBF-C4721B53568A> /usr/lib/libSystem.B.dylib
Oggi presentiamo un nuovissimo spot di 60″ realizzato da Shilo da un’idea di WMIG per Under Armour. Lo spot racconta l’evoluzione di un nuovo prodotto tecnologico, UA E39, legato all’abbigliamento tecnico-sportivo. Questo tipo di tecnologia è in grado di registrare e monitorare i paramentri e le prestazioni degli sportivi. […]
Our exciting business allows partners to tap on our sizable network of incredible chinese talent for outsourced work, managed with international standards of time, cost, and delivery, at a fraction of the cost in Europe of USA. Our team is managed by Mark Kolars, a seasoned professional in VFX with more than 20 years of experience, and previously led the Technicolor team in China, amongst other accolades.
Our services include: Maya 3D (modeling, texturing, lighting, rendering), Compositing (Nuke, Digital Fusion), Matchmoving (PFTrack, SynthEyes, Boujou), Rotoscoping (Mocha Pro, Silhouette), FX Animation (3DSMax, Maya, Realflow), Character Animation (Maya), all compositing suites including Genarts Sapphire and Foundry plug-ins packages.
RedEvo offers cost effective solutions to cope with the current competitive market, to possibly extend their service profile or simply to maximise their profits or increase competitiveness in bids.
We welcome all enquiries, and technical tests are best for us to demonstrate our abilities. Our team’s experience comprises of feature film such as 2012, Harry Potter and the Sorcerer’s Stone, Night at the Museum, Elektra, and many more.
For more information, please visit our webpage at www.redevovfx.com, or contact me at stanwong@redevovfx.com.
Warm Regards,
Stanley WONG (MR)
CEO, RedEvo VFX Productions
Allright i can move my custom autosave file into the same folder as current script/project, but again coz i’m using additional incremental number inside the autosave filename, so Nuke won’t recognize this as the same file. So again it fails to ask me for the ‘restore autosave file’.
My question: is there any mechanism to deal with this problem? Maybe like triggering some other scripts when autosave is in action…. so this script, let say.. can duplicate the last autosave , modify the name (remove the incremental number) then put it in the same folder ? maybe … ??
Possible ???
thanx
I am in a bit of pickle and really need the help of an CGI/Animation Artist.
I have a feature film titled PIZZA MAN starring Frankie Muniz that I am just about done with post on, but we have 5 CGI shots that we still need to complete.
We have a CGI/Animated Monster that we need to create and animate.
We have the Monster already rigged in Cinema4D that you can start work off of. The monster does need revising though.
Unfortunately, all i can offer anyone that is interested in credit on the film for the work you’ll be doing. I am having issues with the current CGI Artist that is locking up my funding for this work, but i still need to figure out a way to get this done somehow.
If you are interested in learning more about this, please email me at joe@rockonfilms.com and maybe we can work something out!
I am open any suggestions. Let’s negotiate something that works for us both.
Thank you Everyone!!
Joe Eckardt
Engine Room makes a splash with Soul Surfer
In 2003, Hawaiian teen surfing star Bethany Hamilton lost her left arm to a shark attack. The story of her return to professional competition is now the subject of Soul Surfer, with actress AnnaSophia Robb playing Hamilton. To create scenes of Robb’s missing arm – around 500 shots – and other effects in the film, director Sean McNamara turned to LA-based visual effects house Engine Room. fxguide talks to the studio’s founder and the film’s vfx supe Dan Schmit.
please email 1. resume. 2. Reel. 3. references to hlin@zoicstudios.com
with subject title "Flame Artist".
no phone calls please.