same area triangulated mesh
Posted in: 3DS MaxCould anyone help on this: I want to retriangulate a mesh in a moreless same area faces.
Is it possible in max? How could I doit easily?
thanks
thanks
I have a Text node that goes into a Transform and then into a SplineWarp. I have motion blur set to 1 on the Transform and before it gets to the SplineWarp it looks awesome. But, once it gets to the SplineWarp, the motion blur is gone. The only way that I have found to bring the motion blur back is to render out my text and read it back in as a still. That way the motion blur sticks, but I have a ton of text I have to work with, so this method sucks. Do you guys know how I can fix this?
Thanks ahead of time,
Andrew
Needs to look rendered/somewhat photo real.. not painted.
Pays $400.
Thanks for looking!
jameswearing [at] hotmail dot -com-
skype "jameswearing"
LAIKA/house animation director, Mark Gustafson (fresh off his work as animation director for Fantastic Mr. Fox), teams up with Ringan Ledwidge to create a great stop motion spot for Planters. A nice departure from the old look for Planters, this spot evolves the brand into a more quaint and charming style. There is also a making-of video which includes both a real making of and an additional mock making of brought to you by Mr. Peanut, whose voice was brought to life for the very first time in the brands history by Mr Robert Downey Jr.
1989 was a big year. It marked the fall of the Berlin wall, the year of the first ever liver transplant, and the release of “Like a Prayer” by Madonna. It was also the year that Brian Yuzna’s revealed his twisted fantasy horror “Society” to the world.
Once seen, never forgotten, it’s certainly stuck in the mind of London-based music video director Saam Farahmand (Simian Mobile Disco – Cruel Intentions, The XX – Islands, Soulwax – Part of the Weekend Never Dies) with his most recent video for long-time collaborators The Klaxons.
Interestingly, considering Society was so highly acclaimed for its make-up and physical effects, Farahmand has chosen to execute his video with clever use of motion control rigs and computer blending. Using techniques of the modern combined with inspiration from the old, Saam creates a wonderful homage to “Society” in this no-holds-barred NSFW video for the band.
This piece also highlights the current trend in directors and commissioners being able to push the censorship boundaries. Although there have always been controversial promos, it begs the question as to whether the MTV censors are factoring as highly in creative decisions now that we have the level playing field of the online community, or, dare I say it, are more controversial videos being commissioned in order to stand out from the online crowd and rack up the hits?
Containing nudity and graphic scenes, this wonderfully executed piece transports you into a world where flesh is as versatile as rubber. Hold onto your hats! It’s a twisted triumph.
Klaxons – Twin Flames (Polydor)
Director: Saam Farahmand / Partizan
Producer: Ella Sanderson
Production Manager: Julie Crosbie
1st AD: Rob Thorpe
DP: Dan Bronks
Art Director: David Lee
Asst Art Director: Laura Marsh
Dir. Assistant: Shiny
Hair & Makeup: Lisa Mustafa, Pamela Cochrane
Stylist: Heather Noir
Editor: Gus Herdman @ Trim
Lead Visual Effects Artists: Ric Comline & Jasper Kidd @ Blind Pig
2D VFX: Tim Andrews, Michael Brown, Mark Pinheiro @ Blind Pig
Flame Artists: Phil Oldham, Michael Smith, Ben Robards, Richard Bainbridge, Simon Holden, Anthony Walsham @ Blind Pig
Combustion Artists: Owen Saward, David de Min, Krissy Nordella, Betty Cameron, Rob Drury @ Blind Pig
3D VFX Artists: Christopher Holmes, Guillaume Julien @ Blind Pig
Post Producers: Dan Bennett, Aimee Safko @ Blind Pig
Commissioner: Ross Anderson & Emily Tedrake
Reporter, William Adkins has a lead in several cold cases from a hit man hired by the mafia. The cops and his fellow journalists thinks he’s crazy. He gets a mysterious call….Will William gather the information he needs to close the cases, or will it be another dead end?
Want to submit your film to Tampa Film Awards? Great we’re taking submissions!
Duties (list is not exhaustive here):
To apply, please submit a cover letter, resume and salary requirements with a link to your online website/portfolio to:
Due to the number of anticipated responses, only qualified applicants will be contacted.
NO PHONE CALLS OR DROP-INS PLEASE.
Position: Coordinator, Digital Production
Department: Production
Position Summary:
The Digital Production Coordinator reports to the Director, Digital Production and supports three Department Managers. The Coordinator will assist management with their daily needs. This position also acts as a liaison between the Departments to ensure a clear line of communication. Addition duties require heavy scheduling and administrative task as required.
Responsibilities:
Required Skills:
Submission Requirements:
Qualified applicant please submit a copy of your resume and cover letter to recruitment@rhythm.com with the subject line "re: Coordinator, Digital Production"
Duties:
To apply, please submit a cover letter/resume and weekly salary requirements with a link to your online website/portfolio to:
Due to the number of anticipated responses, only qualified applicants will be contacted.
NO PHONE CALLS OR DROP-INS PLEASE.
i finally released my first nuke python script at nukepedia:
Flame Connect lets you connect Nodes on the DAG like in Batch or action within flame.
add those lines into your menu.py in your nuke folder:
import flameConnect
nodeMenu = nuke.menu(‘Nuke’)
nodeMenu.addCommand (‘flameConnect’, ‘flameConnect.testen()’, ‘ +y’)
A demo of the script can be seen here:
How to use:
Press the y key and hover the node you want to connect over the node you want to connect it with. First input is always used first which would be the "b" pipe with a merge node.
Please note that this is my first nuke python script and there might be some bugs which I am not aware of. I only tested it under mac osx with both 32 and 64 bit nuke 6.+ , so you may test it, adjust it, give it to others and use it at your ow risk. Its still BETA
The largest scene I tested the script in had 800 nodes on DAG and it ran smooth….
There are some limitations:
mask inputs cannot be connected with the flame connect.
no hidden pipes will get activated. (like a1,a2, and so on)
scene nodes can only get 4 inputs with flame connect
nodes with more than 2 inputs like the phong node only connect the first and second input.
I hope I can fix those issues in a future release
Thats it for now. I hope you like the script and give some feedback how it worked and if you liked it.
jaden 🙂
ps:
the download link will also be posted here, since they didnt get it online till now.
a special thanks is to alkali for his hep in thenuke scripting section!!! thank you man