How to tell if all 16 bits have data in them

Hi there,
We have some 16-bit files (TIFFs) and suspect that there is only 10 bits of data in them (ie. from a 10 bit source). Is there any way to find out if all 16 bits have data or if they’re rounded at 10 bits?

Cheers!

Shilo’s Andre Stringer: Under Armour Women

Andre Stringer of Shilo recently directed a series of new films highlighting the unique stories of three of Under Armour’s top athletes: Lindsey Vonn (Olympic gold medalist alpine ski racer), Monica Hargrove (elite track and field athlete) and Lauren Cheney (professional soccer player). Directing both a :30 and :60 broadcast spot as well as […]

Genki Ito: Reel 2010

Great new reel for 2010 from Japanese director/animator GENKI ITO who has worked for W+K Tokyo Lab where he created Jemapur – Clarte as well working at Drawing and Manual.

rendered vectors to help furnace nodes

Hi!

This is my first post here on the forums, and I don’t want to sound like a noob who can’t read before asking, but I would like to ask your help, since after a few hours browsing trough the topics I couldn’t find anything related.

So, is there a way to use rendered motion vectors to speed up furcane nodes like f_motion blur or f_kronos? I need to retime a rendered clip really bad, and kronos gives great results, however the generated vectorspace is not very accurate, and I have a motion channel saved, so thought I give it a shot.

The motion channel is in camera/screen space, float, unclamped, and gives accurate results when used with the vector blur node, however, when I plug it into the furnace nodes as foreground/background vectors, the furnace nodes can’t use it.

Any suggestions? Is this possible at all, or the motion vectors generated by the furnace vector generator are totally different from vectors rendered by my rendering engine (VRay) ?

Thank you for your help in advance!

Best regards,
A.

See No Evil: London ~ Tonight!

Originally hailing from Italy but now residing in London, See No Evil is proud to present an evening with Quayola (Nexus Productions). Exploring the space between video, audio, photography, installation, live performance and print. Quayola creates hybrid works blurring the boundaries between art, design and filmmaking.
As usual the shows are free entry and we have […]

MWM Graphics: Fall/Winter 2010 GLYPH CUE

Matt W. Moore is the founder of MWM Graphics, a Design and Illustration studio based in Portland, Maine. Matt works across disciplines, from colorful digital illustrations in his signature “Vectorfunk” style, to freeform watercolor paintings, and massive aerosol murals. MWM just launched their Fall/Winter 2010 GLYPH CUE Line and also re-launched the dedicated site: http://glyphcue.com

Chico Jofilsan: My Little Angel music video

Chico Jofilsan is a Brazilian artist, art director and animation director focused on illustration, experimental design and moving images. Check out his latest project he directed and produced, being featured at the upcoming one dot zero festival 2010 … a music video for a lullaby song by Taciana Barros called “Meu Anjinho” (My Little Angel). […]

Ok here we go …

sorry for the lack of updates on my part recently …

See render time?

Hi.

I have just a little question, is there any way to see how much time it took to render out a sequence via a write node? You can see how long it + – will take when you hit render, but I hope there is somewhere an info box that says how much time it really took, maybe even better by a frame by frame basis.

Thx!

Mid-level & Senior Compositors (USA)

A Hollywood-based leader in premium 3D and stereoscopic VFX for feature films is looking for experienced compositors and TDs for several high profile projects. We’re looking for artists who are not only great at their craft, but are also capable of training, critiquing and mentoring other artists.

Nuke competency is a strong plus in our desired skillset, though individuals highly skilled in other compositing systems will be considered. Candidates skilled in 3D matchmoving, 3D modeling or character animation are also of interest.

Specialized training will commence in October (with the possibility of after hours training for those still working existing contracts). Short and long-term contracts available based on skill and experience.

http://www.smoothdevil.com/index.php?page=job&job_id=1451

closes: 28 Nov 2010