rendered vectors to help furnace nodes

Hi!

This is my first post here on the forums, and I don’t want to sound like a noob who can’t read before asking, but I would like to ask your help, since after a few hours browsing trough the topics I couldn’t find anything related.

So, is there a way to use rendered motion vectors to speed up furcane nodes like f_motion blur or f_kronos? I need to retime a rendered clip really bad, and kronos gives great results, however the generated vectorspace is not very accurate, and I have a motion channel saved, so thought I give it a shot.

The motion channel is in camera/screen space, float, unclamped, and gives accurate results when used with the vector blur node, however, when I plug it into the furnace nodes as foreground/background vectors, the furnace nodes can’t use it.

Any suggestions? Is this possible at all, or the motion vectors generated by the furnace vector generator are totally different from vectors rendered by my rendering engine (VRay) ?

Thank you for your help in advance!

Best regards,
A.

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