VFX Compositor – Real world tasks.

Hello,

Sorry, some tedious questions coming up, so please indulge me. I’ve looked at show reels and researched definitions but I’m none the wiser.

I keep saying I want to be an VFX Compositor but if I really think about it, I’m unsure where a Compositor job starts and ends.

If for example you have a close-up shot of a foot stepping off a kerb, and you want to make that foot look like it’s stepping in a puddle, and you want the puddle splash to be in slow motion. Who would create the slow motion water?

What about someone walking through glass with no glass there previously? Who creates the window and the subsequent broken glass?

What about a bullet hole needed in a wall or body?

And finally. What about adding a lamp post or a park bench?

Is the Compositors role just to combine all the elements and they’re given everything by an VFX Artist or is there some CGI creation involved for the Compositor?

I’m talking about on a high end commercial or film work where there are lots of bodies and departments working on a project.

Thank you.

hiding onscreen control per Node base

Hi , i’m creating a simple gizmo with these nodes :

input —>crop —>transform—>output

I want to see both onscreen control of transform and crop. So i expose their parameter on my gizmo. The problem is when i modify the transform node, i got multiple control of the Crop Node. the original bbox control (before the transformation) of the crop node is still shown up. How can i kill it? i want to see only Crop handle after the transform. is it possible?

Confused career changer needs advice – please

I already had a thread going with the same title http://www.vfxtalk.com/forum/confuse…se-t27707.html, but for some reason I am unable to post a reply. I’ve been trying for the last 24 hours. I was getting concerned that people thought I was grabbing advice and running without saying thank you or not reflecting upon their advice.

So I’ll try and start a new one from where I left off and hopefully get some more advice from the original repliers or from some new people.

Quote:

Originally Posted by Void
(Post 136662)
Stay away from that TAFE course. It will get you no where and is a total waste of money.

So, no Sydney TAFE course, too much animation and apparently a waste of time.

Quote:

Originally Posted by Gravy
(Post 136664)
As for a Mac if you have one you could pick up shake which is the only other node based compositor worth learning. Even though it’s becoming obsolete it would be a cheap way to learn. There is plenty of training out there for it. Though if you join fxphd as Tommy suggested you would have free access to Nuke.

I could learn Shake but as Gravy suggested it’s becoming obsolete, I think I’ll get straight into Nuke and not dilly dally.

Quote:

Originally Posted by tommy138
(Post 136665)
But if you want to work on high(er) end commercials or feature film (i’m assuming you want to do this) then it would be pretty hard to get a compositing job right away.
What might also be of interest, is to look at the online courses at Escape studios (http://www.escapestudios.co.uk/online-vfx-courses/).
I can’t vouch for the online courses, but their classroom courses are pretty good. Don’t think I would be working at the level that I am now without them (and FXPhD).

You’re right Tommy138, I envisaged myself doing high end commercials and films. I want to be part of something big. The escape studios online
course looks good. I’ll do some more research.

Quote:

Originally Posted by yakuzowner
(Post 136698)
also I would take a look into the videocopilot courses any now and then … I would focus on learning nuke as your main comp tool but watching the free tutorials from videocopilot as well … they are especially good to learn vfx basics by using after effects …

I pretty much started like that … because they are free of course. But after a while I recognized that the world is much bigger and there where programs such as shake fusion and nuke … but when I lunched nuke the first time it was a bit of an overkill ^^ … but however – after a while I really went trough the pain and learned it .. and now I could never live without it … but still, after effects is a nice tool for quick work … but I need that bit of more control thats hidden in AE, as already said.

And for the 3D side … I totally agree that animation courses are waste of time/money… but I recommend taking a look on Lighting/rendering courses to understand what kind of stuff you get from the 3d guys and whats hard to render and why you get ID passes and so on… but your main focus should really be on compositing – train your eye for detail such as color tones and object edges.

Nuke and Maya are a good choice … but try to get aftereffects and photoshop (as a must) as your backbone 🙂

good luck mate!


I’ll add the video copilot tutorials to my list of resources. I see your point yakuzowner, Nuke will probably be quite daunting at first and a steep learning curve but worth it in the end. I’ll also look into Light and Rendering courses. I’d always planned on increasing my Photoshop knowledge. I agree, along with AE these will be good backbone skills.

Before I go, looking at the escape online course http://www.escapestudios.co.uk/online-vfx-courses/ , it appears very Maya based and to be honest I’m a bit hazy on Maya’s usefulness as a compositors tool. I know it’s an end to end workflow but how much does it feature in a compositors working day? At £6500 do I need to learn Maya 3D? And what is an VFX Artist, the same as a compositor?

Thanks everyone, with your help I’m now starting to get a better understanding of what I need to do in order to reach the foot hills of this mountain I’m about to climb.

Short Film Collaboration

My name is Saber jlassi and am the Co-Founder of Smallpixel® Studio .

We are planning to create a 3d animation short film.
At first we are after completing 2minutes to get the sponsor and funds needed for the short.
The short film duration is about 30 minutes, but that’s going to be the next plan after we finish the first phase.
A team of 3d artist is in place to handle all aspect of the production except animation.
At this stage we are looking free collaboration with animators to help us,and be granted that once we got the full budget they will be called for a full time position with a negotiable and attractive salary.
We have approximately 100 second of cartoony character animation to produce.
More details will be unveiled once we got in touch with peoples interested to collaborate

contact: contact@smallpixel.net

feel free to ask if you have any question.

Will this do for VFX?

Hey guys, i just got started a wihle ago in VFX and have gotten pretty good, but my computer hasnt… its horrible. It cant run after effects as i need it too, and in a word BLOWS.

Wondering if one of these 2 (looking mainly at CPU, video cards, and RAM) would be a decent starting comp for VFX:

http://www.staples.ca/ENG/Catalog/ca…affixedcode=WW

http://www.staples.ca/ENG/Catalog/ca…affixedcode=WW

If ur wondering why staples? they lease. My computer basically cant do **** so let me know if these could at least do WELL with how they come, and if upgrading the Video card down the road would help etc.

Cheers

creating random values over time

I’m looking for an expression similar to AE’s ‘wiggle’.

Using the functions in the manual produce suitably random numbers but they do not change over time.
And when I add a modifyer like "*frame" the numbers are still random but they grow with the current frame number, instead of just being driven by it.

Project3D and UVProject and DepthMap

I may be overlooking something obvious but running into a few issues.
I can use Project3D and Apply Materials to a card and it displays correctly no matter what angle or distance. (Stays the same size)

If I use a DisplaceGeo using a depthmap then I run into issues of the depthmap not lining up. I’m assuming this is because the differences of simply projecting versus UV.

So I switch the UVProject which lines up better but now the image seems to be changing size in the areas that are shifted from the displace.

Is there a way I can use a 3D generated depthmap to do a real 3D displace (displaceGeo) and have the image be the same size throughout but simply offset in Z so a camera slightly off axis will see that z difference?

I know I can fudge by using iDistort but I’d like to get an accurate representation with the correct image at the correct plane.

Thanks.

Making of Stewie

Artist is glad and happy to share with you the experience of making a 3D model of a cartoon character in Maya and 3ds Max

Substance 3D – Classic Edition is out

SUBSTANCE allows you to create and animate organic forms and structures that would be almost impossible to get with other tools

Ant Traffic Simulator Script

This script allows you to rig and animate vehicles to your scene with just a few mouse clicks. This is not a free script.div class=”feedflare”
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