Two time Academy Award winner for Achievement in Visual Effects and three time recipient of the Scientific and Technical Achievement award, Rhythm & Hues is uniquely poised for the demands of the highly competitive visual effects and character animation industry.
At the heart of Rhythm & Hues’ success is its more than 20 year commitment to creating quality entertainment in a quality work environment.
A few current and upcoming feature projects include amongst others, "Hop", "X-Men: First Class" and "Life of Pi".
Position: Texture Painter
Department: Lighting
Position Summary:
Must be capable of a variety of texture styles from photo realistic to painterly for a wide range of commercial, feature and episodic television projects. The ideal candidate will be critical with his or her own work, must follow reference material exactly, must be organized and have the ability to problem solve and be creative.
Responsibilities:
- Deliver digital files with high quality texture finishing to lighters and collaborate in testing and verification as necessary.
- Collaborate and bring creativity to a team with artists, lighters and modelers
- Meet schedules and artistic guidelines under deadline
- The ability to duplicate the reference material onto your model (maps)
- Adhere to any specifics a job defines, i.e. call times etc.
- Innovative problem solver and workflow designer
- Full understanding of map properties in relation to their surface
Required Skills:
- 2 years of prior visual effects experience required
- Excellent work ethic
- Experience with BodyPaint and Photoshop
- Ability to create high quality texture maps, including Bump, and Specular Maps.
- Knowledge of 3D design parameters with an understanding of lighting and modeling
- Excellent artistic and painting skills, and in-depth understanding of color theory and application
- Strong knowledge of 3D animation and interactive entertainment forms
- Excellent communication, interpersonal, and organizational skills
- Ability to rapidly learn and assimilate new technologies
- Demonstrated ability to work with a high degree of self-direction
- Self-managed and self-motivated.
- A history of consistent high-end aesthetic and technical execution
Desired Skills:
- Interest and ability to mentor artists
- Promotes interdepartmental collaboration
- Perspective and design skills
Submission Requirements:
Please attach a copy of your resume, cover letter, and a weblink to your online reel to:
recruitment@rhythm.com
With "re: Texture Painter position" as the subject line
VFX404 TEAM BRAINS
Posted in: VFXChallenge WIP ForumDonald Strubler
Gauta Murcho
Juan Colon
Paige Young
We Make “Build” Film Good.
Posted in: 16mm, Action, Build Film, creativity, Gallery, Ideas, Millerton, new york, WMIGClick here to view the embedded video.
At WMIG, when struck with the opportunity to create something new and original, we take that moment and we run into the hills of Millerton, New York and we film it! Give or take a few steps in between, that moment is just a glimpse into our new film piece called “Build.” In this short, we explore the synergy between the creative thought process and the action of bringing those ideas to life. Sounds good right? Check the film here or go to our new shiny portfolio site at www.wmig.com.
onedotzero_adventures in motion 2010
Posted in: General, IndustryStill one of the only festivals of its kind, onedotzero_adventures in motion returns this year to Londonʼs BFI Southbank from 10 – 14 November 2010 to present a global selection of the most innovative moving image work, installations, live AV, talks and workshops.
Also check out their latest in consistently stunning openers, brought to us this year by Logan, following their theme of ‘utopian visions’.
Dope sheet
Posted in: NUKE from The FoundryCant See type in jobs section ??
Posted in: Site FeedbackBlk Type over a dark grey background makes wotz101’s eyes go funny
not sure how to say this ..but I have to highlite everything to read it
..bit daft eh:rolleyes:
C4FX intermediate compositors needed
Posted in: The Job LotMust be proficient in After Effects CS3 3D workspace, 3D experience in Max or Maya a plus. Ontario residents only. Please e-mail c4hiring@gmail.com quoting SC-AFX.
Please include a link to an on-line portfolio or include up to 5 jpgs in your email.
I’m a junior 3D artist and starting out with matchmoving for the first time.
I am trying to track a test shot from hollywood camera with a green set with markers. I am hacing difficulty with what should be a simple shot.
I have been auto tracking, which looks to be succesfull, but the solve is bad. Tracks which looked good became solve points that are in the wrong space in 3D (ie ones that should be planar are not).
I’ve tried using planar constraints on both the tracks, and after tracking on the solve points – is either any more correct? I though doing this would force certain points to be planar but this doesn’t seem to be the case – after improving the solve, the points still do not appear planar.
I have watched some tutorials of good quality but seem to be missing something.
I guess I am asking for some beginners pointers and if I am going wrong somewhere.
thanks,
gubar
Sixmorevodka 2010 Fall Portfolio
Posted in: UncategorizedConcept art studio Sixmorevodka (the brainchild of Marko and Jelena Djurdjevic) have released their fall portfolio as a downloadable PDF showcasing their work for the likes of Marvel, Massive Black, Capcom, Legendary Pictures and more. Simply amazing stuff. View/Download the PDF. (15MB)