Difference between Luma And Luminance

what is the difference between Luma And Luminance ?

How can i match my reference frame?

HI

I have a shot with 300 frame range.its a zoom in shot and i already create camera for this but the problem is. My shot resulation is 1920*1080. Due to zoom in the plate is almost 3k. How can i match my reference frame?

thanks in Advance

Nuke and Boujou pipeline…

Hi Everyone,
Just wondering if someone can give me bit of idea how to set up a Nuke comp from a Boujou camera track?
Basically, for the first time I want to setup a comp in Nuke where I have already track the scene in Boujou…now wanna do the comp in Nuke with the camera exported from Boujou…Thanks in advance… A tutorial would be nice:D but not expected;) atleast a rough idea would be nice from the biggies here…Thanks

My very first Rotoscoping reel

Hello everyone!
I have been visiting this forum since a few months now. I spent some time on this forum, collecting pieces of advices and tips on how to get a start in the visual effects industry. I’m nineteen, I’m a student in a film school in France, studying maily on-set techniques, optics and film theory. But I also try to work on my own, in addition to my formation, to learn as much as I can in the visual effects area. I figured out really quickly by reading all the beginners topics that, rotoscoping was the most common way to get a start. That’s why I decided to try to build my own reel, in order to have something to show when I’ll be looking for an internship next summer. I worked on it all this summer, selecting my best works and I ended with this one minute long reel, only filled with roto work. I didn’t want to put anything else in it but roto and, I decided that maybe I would make another reel later for my other kinds of works like 3D compositing and color grading. Don’t know if it’s a good idea, but otherwise it seemed a bit messy.
So I’d really like to have your opinion about my work.
This is a work in progress reel, so I’m open to all your critics and advices and I’ll keep improving it.

CG Portfolio: Andriy Rodych

3D Artist from Ukraine, which having more than 7 years of experience and specialization in visualization stuff. Available for freelance…div class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=8VW_AAVip2I:dFEfp2B1l1I:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=8VW_AAVip2I:dFEfp2B1l1I:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=8VW_AAVip2I:dFEfp2B1l1I:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=8VW_AAVip2I:dFEfp2B1l1I:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=8VW_AAVip2I:dFEfp2B1l1I:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=8VW_AAVip2I:dFEfp2B1l1I:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=8VW_AAVip2I:dFEfp2B1l1I:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/8VW_AAVip2I” height=”1″ width=”1″/

python panel UI

Hi, i’m learning how to create custom panel using python. At my first simple trial, i just used an empty group node, then assign couple of user knob there and attach some script to do some task. The goal is to replace the nuke menu : ‘render/render selected’ command which only have one simple text input. The look of this node is in my attachment (pls have a look). All function is working good. The problem is when floating , i got 2 set of button, the upper set (render, flipbook, cancel) is my custom and the bottom set is default buttons (revert, cancel, close) created by shake. I want to get rid of these default buttons (bottom set). So later on my learning curve , i found the module : nukescripts.panels.PythonPanel() and nuke.Panel(). I don’t want to use nuke.Panel() coz it will be always in modal mode, thus i can’t select anything behind the popup window. So my choice is using nukescripts.panels.PythonPanel(). using show() i can use non modal mode.The problem is this panel always has a tab and a ‘content menu’ icon on top.

so my question are :
1. is it possible to create nuke.Panel() in non modal?
2. how to remove tab and content menu icon on top of nukescripts.panels.PythonPanel() ? i tried to dig the module, it sub class of pyui.Dialog which is a builtin module, so hit the wall…i don’t know how to go deeper, like i want to know is there any option to turn off that ‘tab’ or ‘content menu’ ? The documentation itself doesn’t talk much about pyui.

any suggestion will be great .
Thanx.

Attached Thumbnails

Click image for larger version

Name:	render.jpg
Views:	N/A
Size:	48.1 KB
ID:	10386
 

if then else

I created a new gizmo and its work fine. I want my gizmo piped to selected node whenever i call my gizmo for that i given the following statement on my menu.py

def test ():
test = nuke.nodes.test ()
curNode = nuke.selectedNode ()
test.setInput(0,curNode)
(if i not selected any node its gave me a warning.. no node selected)

its work fine. But how can assign if then else statement for this. Im not a scripting guy. Help me please.

Hiring Animators- Burbank CA

Hiring Animators- Burbank CA

VFX Studio in Burbank, CA is currently hiring Animators.
_ Minimum 1 year of professional experience
_ General understanding of Maya’s animation tools.
_ Must understand cameras, previz and cinemetography
_ Must be able to take story boards, do previs and final animation.
_Big plus if you know: Basic Modeling, Story boarding and lighting.
We are looking for self motivated people who take lead on shots and sequences, have the ability to troubleshoot and come up with solutions.

To apply, please submit a resume and a link to your online demo reel to vfxjobs@yahoo.com.

Please specify the position you are applying for in your e-mail subject and include your rate in the e-mail.
Thank you.

Animator

Whiskytree, located in the Bay Area of northern California, offers visual effects, art department, retouching, and location capture services for film, games, and advertising.

We are currently looking for an Animator for a long-term project position.

Responsibilities:

• Animating and rigging computer graphics creatures and objects for feature film projects
• Meeting deadlines while maintaining a high level of productivity
• Participating in the success of the company on a daily basis

Requirements:

• 4 plus years of feature film animation experience
• Expert knowledge of animation tools in Softimage or Maya
• Bachelor’s degree in Animation, Fine Art, Computer Science or related field
• Strong grasp of traditional animation principles
• Knowledge of motion capture is a plus
• Ability to work in a self-directed manner and in a collaborative team environment
• Excellent written and verbal communication skills

To Apply:

Send email to ro@whiskytree.com that contains the following:
• Subject line “Animator submission – your name"
• A signed and scanned Whiskytree Inc Content Submission Agreement – www.whiskytree.com/static/files/WTCSA.pdf
• Your resume and cover letter
• A link to your website or portfolio

Or

Send postal mail that contains the following:
• A printed and signed Whiskytree Inc Content Submission Agreement – www.whiskytree.com/static/files/WTCSA.pdf
• A good old-fashioned paper resume with cover letter
• Demo reel

Attention:
Recruitment Offices
Whiskytree Inc
914 Mission AVE, 2nd Floor
San Rafael, CA 94901

No phone calls please.

Equivalent to AE layer in and out points?

I’m working on a very complex script on a very long shot, and despite nodes being totally transparent or hidden behind masks that are out of the timeline, I’m seeing the node tree light up almost everywhere almost all the time. The only exception is when I’ve used a merge node and mixed a layer to zero. Generally I don’t want to sully my merge nodes with time-specific elements – I’d rather keep time separate – or I am using non-merge nodes to combine layers and still need to turn them off at some point. In AE, I’d simply set the layer in and out points and that’d be the end of it. Since Nuke doesn’t show time, I want to use separate time nodes also so I can label them with the frame ranges. Is there any other way to do this? Anyone have preferred methods that can be placed on a single connector?

Thanks!
Den