I have a shot with 300 frame range.its a zoom in shot and i already create camera for this but the problem is. My shot resulation is 1920*1080. Due to zoom in the plate is almost 3k. How can i match my reference frame?
thanks in Advance
Nuke and Boujou pipeline…
Posted in: NUKE from The FoundryJust wondering if someone can give me bit of idea how to set up a Nuke comp from a Boujou camera track?
Basically, for the first time I want to setup a comp in Nuke where I have already track the scene in Boujou now wanna do the comp in Nuke with the camera exported from Boujou Thanks in advance… A tutorial would be nice:D but not expected;) atleast a rough idea would be nice from the biggies here Thanks
My very first Rotoscoping reel
Posted in: Demo Reels!I have been visiting this forum since a few months now. I spent some time on this forum, collecting pieces of advices and tips on how to get a start in the visual effects industry. I’m nineteen, I’m a student in a film school in France, studying maily on-set techniques, optics and film theory. But I also try to work on my own, in addition to my formation, to learn as much as I can in the visual effects area. I figured out really quickly by reading all the beginners topics that, rotoscoping was the most common way to get a start. That’s why I decided to try to build my own reel, in order to have something to show when I’ll be looking for an internship next summer. I worked on it all this summer, selecting my best works and I ended with this one minute long reel, only filled with roto work. I didn’t want to put anything else in it but roto and, I decided that maybe I would make another reel later for my other kinds of works like 3D compositing and color grading. Don’t know if it’s a good idea, but otherwise it seemed a bit messy.
So I’d really like to have your opinion about my work.
This is a work in progress reel, so I’m open to all your critics and advices and I’ll keep improving it.
CG Portfolio: Andriy Rodych
Posted in: 13D Artist from Ukraine, which having more than 7 years of experience and specialization in visualization stuff. Available for freelance…div class=”feedflare”
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python panel UI
Posted in: NUKE from The Foundryso my question are :
1. is it possible to create nuke.Panel() in non modal?
2. how to remove tab and content menu icon on top of nukescripts.panels.PythonPanel() ? i tried to dig the module, it sub class of pyui.Dialog which is a builtin module, so hit the wall…i don’t know how to go deeper, like i want to know is there any option to turn off that ‘tab’ or ‘content menu’ ? The documentation itself doesn’t talk much about pyui.
any suggestion will be great .
Thanx.
if then else
Posted in: NUKE from The Foundrydef test ():
test = nuke.nodes.test ()
curNode = nuke.selectedNode ()
test.setInput(0,curNode)
(if i not selected any node its gave me a warning.. no node selected)
its work fine. But how can assign if then else statement for this. Im not a scripting guy. Help me please.
Hiring Animators- Burbank CA
Posted in: The Job LotVFX Studio in Burbank, CA is currently hiring Animators.
_ Minimum 1 year of professional experience
_ General understanding of Maya’s animation tools.
_ Must understand cameras, previz and cinemetography
_ Must be able to take story boards, do previs and final animation.
_Big plus if you know: Basic Modeling, Story boarding and lighting.
We are looking for self motivated people who take lead on shots and sequences, have the ability to troubleshoot and come up with solutions.
To apply, please submit a resume and a link to your online demo reel to vfxjobs@yahoo.com.
Please specify the position you are applying for in your e-mail subject and include your rate in the e-mail.
Thank you.
Animator
Posted in: The Job LotResponsibilities: • Animating and rigging computer graphics creatures and objects for feature film projects
• Meeting deadlines while maintaining a high level of productivity
• Participating in the success of the company on a daily basis Requirements: • 4 plus years of feature film animation experience
• Expert knowledge of animation tools in Softimage or Maya
• Bachelor’s degree in Animation, Fine Art, Computer Science or related field
• Strong grasp of traditional animation principles
• Knowledge of motion capture is a plus
• Ability to work in a self-directed manner and in a collaborative team environment
• Excellent written and verbal communication skills To Apply: Send email to ro@whiskytree.com that contains the following:
• Subject line “Animator submission – your name"
• A signed and scanned Whiskytree Inc Content Submission Agreement – www.whiskytree.com/static/files/WTCSA.pdf
• Your resume and cover letter
• A link to your website or portfolio Or Send postal mail that contains the following:
• A printed and signed Whiskytree Inc Content Submission Agreement – www.whiskytree.com/static/files/WTCSA.pdf
• A good old-fashioned paper resume with cover letter
• Demo reel Attention:
Recruitment Offices
Whiskytree Inc
914 Mission AVE, 2nd Floor
San Rafael, CA 94901
No phone calls please.
Thanks!
Den