How To Feed The World

How To Feed The World is a 9-minute film directed by Denis van Waerbeke for an exhibition called Bon Appetit at a science museum in Paris. It’s mainly aimed at kids aged 9 to 14, so the tone is slighty educational, but the inventive graphics and energetic animation keep the tone light and funny, while also illustrating a serious situation.

Much like Jonathan Jarvis’s excellent Crisis of Credit Visualized, it takes a complex problem and clearly explains the issues while also showing viewers a solution using easily digestible (if you’ll pardon the pun) graphic system. Take a look!


Credits:
Directed by Denis van Waerebeke
Co-written with Sabrina Massen

Design : Montag

Animation : Juliette Hamon-Damourette

Sound Design : Ruelgo

Voice :
Michel Elias (french)
Mark Jane (english)
Andrea de Luca (italian)

CSI team:
Dorothée Vatinel,
Maud Gouy,
Manon Courtay,
Alisson Boiffard

CSI Producer :
Sabrina Massen

Produced by Montag

Posted on Motionographer

pftrack question

so i have a exported solve and open it in 3ds max and the image plane doesn’t have the sequence, there is just a big red x. anyone know how to solve this?

Thanks

vfxtalk mistakes

my friend cant create an account in vfxtalk website , due to the no spam question which is always answered in a correct manner . This is not good 🙁

pfTrack: how do I export 2D position data for a test object

Hi all,
Had a hard 2D track that point (AFX) and planar (mocha) trackers couldn’t solve.
Brought the shot into pfTrack and got a great camera solve right off the bat.
There were no auto-features in the area I needed to track, for the same reason that afx and mocha failed–nothing good to track in the area I wanted.
So I put down a test object and it follows the area I want perfectly.
Now, how do I get the 2D position data for my test object back to AFX?
I have RTFM but it seems to only describe exporting data (2D or 3D) for auto- and user-features.
Help!
Thanks,
John

Scott Squires: Visual effects service – The Big Picture

Another response to the issues that the VFX Townhall have brought up, Scott Squires writes a long post on what he sees as the big picture of the visual effects industry. This is required reading, folks, there will be a test.

When I think of a service I think of a dentist, a car shop where they work on your car or a plumber that comes to your house. In these cases they do work but don’t tend to produce anything. The costs are based on time and materials.

Custom manufacturing?
Should vfx be considered as custom manufacturing? We actually create something when we finish our work, whether it’s from scratch or a montage of material provided. That’s what the studios want, not the actual service part.

Here is where things get crazier. Each shot is unique like a snowflake. It’s own little world of issues, handwork and tweaks. You try like anything to make shots as consistent as possible and to be able to run them through the exact same process but it’s never full automated. For all the talk about computers in our business it’s still a very labor-intensive process. The number of people and the time required to do a shot from start to finish would astound most outsiders.

If you go to most manufactures and request custom work you will be required to make specific requirements in writing. (I.e. you want cabinet style 32 but in this specific color of blue. You want a custom cake that says Happy Birthday. It will be yellow cake with vanilla ice cream and chocolate frosting.) And that is what you will get. They seldom show you the work in progress or have your input at every single stage. The other thing is a custom manufacture will tell you when it will be done. They dictate the schedule. In the film business it’s the opposite of all of this. The studio specifies when the delivery will be. It’s almost always less than the time that would have been arrived at by a normal scheduling process for the facility.

Scott wrote another article tonight which is equally worth your attention: Unions

I know some people are concerned a union will cause studios to leave the area and go elsewhere. Hey, it’s already happening without being a union and if you’re working under poor conditions or getting substandard pay it does it really matter if they leave?

Posted on Motionographer

Deflicker in Shake

Hey guys, I’m sorry if this has been covered, but a few searches yielded nothing…

I’m working on a drawn animation project, and am layering up/sorting the frames in shake.

The images where taken on a DSLR, with the images back projected on a lightbox.

The problem I’m having is with a little flicker in luminosity. Basically I’m looking for a deflicker function or method with which I can stabilise the brightness levels.

I know AE has a deflicker filter, but I would rather nip it in the bud with shake, so I can build the shots in single scripts.

Any advice would be GREATLY appreciated.

Exporting Point cloud to OBJ

Having a bit of trouble importing a point cloud OBJ in max from Nuke. In the user guild it says to add a write geo node to the point cloud to export an OBJ. but max is saying nothing is found to import. Am I miss a step somewhere?

Cheers

3ds Max and Boujou help needed!

Hey all,

I’m a novice in terms of match moving and just want to ask a couple of questions before I get my hands really dirty.
I want to implement a live scene with an actor into a fully cg scene.
At my disposal I have 3ds Max 9, AE CS4 and Boujou 4.
I am very familiar with Max and AE, but alas not in Boujou yet..

The scene has a guy starting off screen. He then runs across and the camera which follows him for about 100 frames. He then goes out of the screen.
I have run the footage through boujou, both after and before editing out the screen. After camera solving there were almost no trackers left. And not a single one that persisted through the scene.

1.First a real noobie question: Should I edit out the green screen first or after camera solving?

2.I have read something about hand tracking. Would this be a solution for me and how would one go about doing it??

3.In 3ds Max how should I best track the camera motion??

Appreciate all replies and help!
Will provide more info if needed..

Estimating a vfx job

Greetings.

First post here. I am a compositor in NYC. I will be getting some shots to work on in house (matte painting, green screen comping etc) on a medium budget feature (i’m guessing 10 million?). This work would otherwise go to a vfx house of the type that i sometimes freelance for but i know the producer and they are looking to save money. Long term i am looking to build my own small shop, so it works out great for me. Don’t have too many details about how much work is involved yet but I have no experience estimating. Can anyone give me a range per shot for this kind of work? (thinking moderately average degree of difficulty pulling keys etc. Until now i’ve only worked on a day rate for similar vfx houses, or in house on much lower budget (but equally challenging) stuff where i’m getting paid far less than it really costs. Any advice is welcome.

VFX402 WIP – Loud

Already have some ideas swirling for this one… here are a few rough (read: poorly drawn) sketches of a couple shots I’d like to put together. Fortunately, I got a compositing job starting on Monday, but that means I don’t know how much time it’s going to leave me to work on this. I want to finish this shot, though, even if I miss the deadline, since I like the idea.

We see the attic at first. We see the girl walking toward the mirror, and as we get closer, the reflection in the mirror changes to the inside of a hollow tree. We ultimately drop down the hole and come out at the bottom near a cobblestone clearing. Haven’t sketched the hole or the clearing yet.

(Note: I haven’t seen Tim Burton’s Alice in Wonderland yet, so any glaring similarities to the movie are entirely coincidental)

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