Spot: Endless Summer Garden

CRASH+SUES brought fully animated spot for Bailey Nurseries that transports viewers through a beautiful garden

3d Artists

An international Branding & Design consultancy based near Amsterdam is currently looking for talented 3d Artists to join its graphics/visualization team.

These positions require talented and motivated persons who are capable of producing high quality renderings for a given deadline.

http://www.smoothdevil.com/index.php?page=job&job_id=771

closes: 25 May 2009

Simple? Zoom in Framecycler 2007, on a Macbook Pro

Hi – I have used Framecycler before but not on a laptop (Intel Macbook Pro).

All I want to do is simply zoom "in" and "out" as if I was zooming in Nuke. (eg: combo of a wacom button and a key)

The manual says:
<Numpad Plus> Zoom in
<Numpad Minus> Zoom Out
….obviously the laptop does not have a numpad as such, like on an extended desktops keyboard.

I swear I have tried all combinations of "+", "-"(shift, ctrl alt, cmd, fn etc etc) with and without numlock… and also altering the configuration of wacom with the buttons == click, double click, middle click etc.

Is anyone able to throw me a bone?

While on zoom I know I can push ‘Z’ and get a zoom box, which is at the moment set to 500%, is there any way I can change this?

What does the future hold for VFX?

Hello,

I’m a 3rd year Animation student at the University of Dundee in Scotland. I am currently writing my dissertation on animated visual effects in film and I have a question I think you guys can help me with.

What does the future hold for VFX? With recent films like The Curious Case of Benjamin Button in mind, it seems like it is possible to create even the most outrageous or far-fetched ideas and make them seem real on the big screen.

So from a professional VFX artist point of view, what does the future hold? what are the new challenges that we face in VFX, and where do you see the VFX industry in 10 years from now?

Any help, ideas or opinions would be greatly appreciated, thanks in advance.

Rob C

HI

Hi
i created a gizmo with REFORMAT node for reformatting 2k images to 720 size(720*547). i used root.format.pixel_aspect to check whether the image is square or anamorphic. It works good for square images but for anamorphic i need to divide the height by 2. IF statement is not working in the expression tab of the reformat node.

here’s the prob:
i used an expression in reformat node’s
box_height knob – 1556/(2048/720) but the result in reformat_box_height node has to be divided by 2 if the image is 2k anamorphic.
for ths i need to use IF statement, but if i use if statement it says syntax error 🙁

help

Naughty Dog (www.naughtydog.com) is Hiring!! Technical Environment Artist Wanted for

Naughty Dog
Santa Monica, CA
www.naughtydog.com

Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drake’s Fortune. We’re a relatively small team with a highly decentralized and collaborative work environment – we value feedback about any aspect of our game development from any of our team members. We’re a tightly knit group and you can frequently find us participating in yoga sessions in the office, spending lunch playing out on the court basketball, foosball in our lunchroom or around town in our frequent group evenings out. Since Naughty Dog is a wholly-owned subsidiary of Sony Computer Entertainment America, we also get a lot of the perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.

Press for Uncharted 2: Among Thieves (PSX3)
http://www.1up.com/do/previewPage?cId=3172597
http://ps3.ign.com/articles/950/950589p1.html
http://www.gamespot.com/ps3/action/uncharted2amongthieves/news.html?sid=6204070&om_act=convert&om_clk=picks& tag=picks;title;2

Technical Environment Artist
Responsibilities

  • Work with the environment art team to deliver high quality assets, environment detailing and support environment pipeline efficiency.
  • Responsible for the creation and implementation of high quality environment assets to the project’s specifications.
  • Take responsibility for producing own work to a high standard and to any agreed schedules.
  • Be able to provide technical support and guidance to other environment team members when required.
  • Present ideas and artwork in such a way as to communicate ideas clearly, explaining artistic and technical issues.


Requirements & Skills

  • Exceptional modeling and texture skills at a high level of quality both at high and low resolutions for games.
  • Experience working with multi-pass shader effects (diffuse maps, specular maps, bump maps, normal maps, etc).
  • Excellent knowledge of 3D modeling software – Maya or equivalent.
  • Excellent knowledge of 2D software – Photoshop or equivalent.
  • A strong knowledge and ability to work to specific budgetary requirements and develop ways to achieve the best results within those limits.
  • Mel Script knowledge.
  • 3+ years experience in modeling and texturing environments using Maya and Photoshop (or equivalent 3D and 2D programs).
  • Must have good people skills and have the ability to excel in a creative and positive manner with the rest of the team.
  • Excellent organizational skills and the ability to self manage and meet deadlines.
  • Solid traditional art skills are a benefit

Please include a demo reel or examples of professional work (Online Preferred), a breakdown of your contributions to the shot, and an accompanying resume.

Contact:
candace_walker@naughtydog.com
Candace Walker
Recruiter @ Naughty Dog

maya file paths in a windows/linux network

hi folks, my first post here! I have a question about integrating some linux machines into an otherwise windows based maya setup. For network rendering in windows, I map the directory where maya projects are stored as a network drive on each machine, so they all look in w:\maya for example for textures etc. if i look in the maya ascii files the path is stored as \\hostname\maya etc. rather than w:\

I’m fairly new to linux, but have got as far as mounting a directory in the linux file system under /mnt/maya, however I’m unsure how to get maya to go looking for textures etc here rather than \\hostname\maya etc (as the files are created on a windows machine).
I could open up the maya ascii file in a text editor and do a find and replace to get the paths right for linux but am wondering if there’s an easier way.

Does anyone know if i can get maya files to use a path such as $home/maya and then define $home on each system, so that the same file can be rendered across a network on win/lin machines?

15min Tv Show how much?

Hi guy i have the opportunity do do a 15 min show for a local restaurant. They are asking us to do cam, editing,photography and VFX. I do have all the necessary skills to complete the project i will be working with another person, my question is how much should we charge them for all this work?

Here what we will do.
1 Shooting HDv camera lightning
2 Editing and Music
3 Photography
4 Finale delivery will be Web and TV

Thanks guys

FITC Awards – People’s Choice

The FITC Awards ‘People’s Choice’ award is open for public voting. You can vote until April 10th so make sure you do! Of course it goes without saying that as a “Best Canadian Designer Website” finalist, I would appreciate it if you could vote for www.beside.ca. But it is after all, People’s Choice.

Comprehensive Maya Compositing tut

Hey!

Have a look at this Maya / AE tutorial on different techniques for integration using
render layers. It touches on quite a few topics and has a quite a bit of information but hopefully it makes sense 🙂

Maya Compositing Tutorial


Cheers

Jostein

www.juztn.com