A new British sword and sorcery movie (a sequel to an early 80s fantasy movie) is going into production this year. We are looking for talented young CG artists for work on CG creature design, set enhancement, blue screen – in fact all the disciplines.
This is a paid job – and we are looking for up and coming talent, so don’t be put off if you are a student or early into your career. If you’ve got the talent, we want to hear from you. Please email me with a link to your work online / showreel (if possible) on hydrofilms@hotmail.com
Alternatively, email and I will provide a contact address for sending showreels to.
La più famosa forma artistica legata alla carta è sicuramente l’origami.
Da secoli si producono fantastiche opere con semplici fogli di carta.
Le forme che si possono costruire sono infinite, ma l’abilità tecnica si acquisisce solo con il tempo.
Il sito origamitube.com presenta molti video tutorials per la creazione di forme di ogni genere, e spiega anche come animare in stop motion una cicogna-origami.
Nel mondo dell’animazione le cose si fanno molto più complicate e spesso le figure diventano molto più elaborate; come nel caso dello spot diretto da Olivier Gondry per Orange che da una semplice barchetta si arriva a costruire un razzo spaziale.
Lo studio Version 2 nel 2006 produsse un fantastico video di presentazione degli sponsor dello AICP.
Questa sigla esplora diversi mondi creando sequenze fantastiche e transizioni incredibili.
Logicamente il tutto è stato creato con la computer grafica, ma l’effetto cartaceo risulta molto credibile.
Crush’s Yoho Hang Yue (reel) lent his expert comedic timing and spot-on character animation skils to the World Fishing Network for a series of chuckletastic IDs. The soothing compositions of silhouettes against warm backdrops sets up a false sense of calm that’s happily obliterated by each ID’s punchline.
Credits
Titles: Enormous, Tree, Speedboat, Wader, Cruiser, Motorboat
Client: World Fishing Network
Corey Russell – VP Programming, World Fishing Network
Agency: Full Ahead Productions Limited, Toronto
Creative Director/Writer: Peter Whittington
Production Company: Crush, Toronto
Director: Yoho Hang Yue
Crush Creative Directors: Yoho Hang Yue, Gary Thomas
Animation/Illustration: Yoho Hang Yue
Executive Producer: Patty Bradley
Producer: Tara Hall
Music & Sound Design: Scott Bucsis, Brass Coffee Sound, Toronto
after tracking a lens corrected sequence in boujou i want to re-distort the rendered images.
after setting up the "Lens Adjust External Sequence" dialog and hitting "save" i get the following message: "Input sequence is wrong size".
the camera is set up to 1920×1080 (HDTV), same dimensions as the imported sequence. the rendered .tiff sequence is also 1920×1080 in size and has an alpha channel which should be supported by boujou (checked manual).
does anybody know whats wrong here? there is no information in the manual about this error message.
thx alot,
cya!
I’m trying to figure out how to do 6 color matte passes.
R, G, B, RG, RB, GB
If you take RG split it up. And invert and subtract it works as long as there is a color behind it. But it then double subtracts when on a black background.
I’m sure there is a little script which can break out 6 colors… or a colorx node. Anybody already done this?
Not quite the right site for it, but I thought I’d try you guys first. What should I put down as a expected salary for a junior video editor at a small mostly commercials company in the UK? It would be my first job in the industry, so I have no idea and I don’t want to over or under shoot.
Hi all,
Before you go “arg, what a crappy short!”, I have to say this. This is not the complete thing. The purpose I did the previz is to layout the shots, get the animation flow and camera looking right. There isn’t any lighting as I used mainly maya defaul lights, the shading is still in its primary stages, effects like smoke and explosions are all preset based. Lots of things in my head that i plan to add, but will be in stages. Most of the stuff I did are in my first trial, including modeling the car. Please post comments or critique, and I will look into them!
Stuff I plan to add/change:
1) In the opening shot, I am thinking of adding a god’s ray effects to create a more dramatic sky look. I am thinking of either a gust of dust flying by or some leaves flying by or BOTH.
2)For the shots with the sky, there will be changes as some are just still shots and I really feel that without some partial movements of clouds, it really feels dead.
3)Heads up display or HUD, is my first attempt. I know it look amateurish and I am thinking of ways to polish it up. Is the amount of details on it alright or too little? I am thinking of adding some screen noise, like those tv/computer monitor effects. Comments?
4)For the smoke effects, i am thinking of changing it from a particles shader to a fluids shader to make it look more realistic. Going to experiment with that.
5) For the explosion effects, they are too little details. I planned to add some primary and secondary debris flying out. Might add a shockwave effect.
At the end of the day, I am making this for my fx-td portfolio. Instead of a plain effects here and there thing, I try to create a small small short film that I can include with some storytelling as well. Please critque this previz and I look forward to your comments!
I am was asked to reverse camera data for a comp which will in turn require me to reverse the point cloud null data. I am using AE CS3 and cannot seem to think of any way to do this without expressions. Does anyone know of a way to accomplish this?
Thanks
(This is a theory, but would time stretching the null layer in the -100 work?)
[NEWS=”http://www.cgnews.com/wp-content/uploads/shilo_scion_thumb.jpg”]18233[/NEWS]Us Award winning production company Shilo recently joined forces with creative branding agency ATTIK, on the cinematic spot ‘Scion Fable’ for car brand Scion. This mysterious and incredibly original automotive campaign continuously pushed boundaries, from the initial work on character studies, and throughout the look and feel of the city and underground background settings. ‘Scion Fable’ is a Poe-esque tale that follows the misadventures of a bland people called ‘Sheeple’ as they fall prey to all manner of grisly fates at the hands of the rebellious ‘Deviants’.
The end result is a dark and twisted world where conformity and individuality fight to the death. The outcome is gruesome and far from pretty.
Quote:
“The Scion brand, and particularly this car, is about counter-culture, customization and individuality. This spot represents ATTIK’s and Scion’s willingness to push boundaries and we are proud of our role in bringing this very original automotive campaign to life.” Shilo.
About Shilo
Shilo is an Emmy Award-winning creative production company representing a group of filmmakers led by directors Jose Gomez and Andre Stringer.
Internationally known for creating original and commissioned work that is powerful, provocative and visually extraordinary, Shilo’s deeply held passions for design-infused storytelling and innovative application of live-action, design, and animation techniques deliver breakthrough experiences for screens large and small.
About ATTIK
ATTIK is a creative communications and branding agency owned by Dentsu, the largest brand agency in the world. Originally founded in the UK in 1986 on a grant provided by the UK’s Prince’s Trust, ATTIK has a reputation for bringing brands to life in fresh, unorthodox and often provocative ways. ATTIK joined the Dentsu family in November 2007.
Credits:
Agency: ATTIK
Director: Shilo
Production Company: Shilo
Creative Director: Jose Gomez
Lead Design: Jose Gomez, Tom Green
Lead 3D Design and Animation: Cody Smith
Additional 3D modeling: Scott Denton
3D Animation: Billy Maloney, Nate Davies, Blake Guest
Character Animation: Kiel Figgins, Chris Mead, Jorma Auburn,Bren Wilson, Christopher Adams, Richard Lico, Dax Pallotta, Joe Jones
Compositors: Jose Gomez, Tom Green, Jon Wu, Marco Giampaolo
Editor: Mike Goubeaux
Producer: Jake Hibler
Executive Producer: Tracy Chandler, Santino Sladavic
This is site is run by Sascha Endlicher, M.A. during ungodly late night hours. Wanna know more about him? Connect via Social Media by jumping to about.me/sascha.endlicher.