VFX Previz- Mech takes down

Hi all,
Before you go “arg, what a crappy short!”, I have to say this. This is not the complete thing. The purpose I did the previz is to layout the shots, get the animation flow and camera looking right. There isn’t any lighting as I used mainly maya defaul lights, the shading is still in its primary stages, effects like smoke and explosions are all preset based. Lots of things in my head that i plan to add, but will be in stages. Most of the stuff I did are in my first trial, including modeling the car. Please post comments or critique, and I will look into them!

Stuff I plan to add/change:
1) In the opening shot, I am thinking of adding a god’s ray effects to create a more dramatic sky look. I am thinking of either a gust of dust flying by or some leaves flying by or BOTH.

2)For the shots with the sky, there will be changes as some are just still shots and I really feel that without some partial movements of clouds, it really feels dead.

3)Heads up display or HUD, is my first attempt. I know it look amateurish and I am thinking of ways to polish it up. Is the amount of details on it alright or too little? I am thinking of adding some screen noise, like those tv/computer monitor effects. Comments?

4)For the smoke effects, i am thinking of changing it from a particles shader to a fluids shader to make it look more realistic. Going to experiment with that.

5) For the explosion effects, they are too little details. I planned to add some primary and secondary debris flying out. Might add a shockwave effect.

At the end of the day, I am making this for my fx-td portfolio. Instead of a plain effects here and there thing, I try to create a small small short film that I can include with some storytelling as well. Please critque this previz and I look forward to your comments!

-Raylistic


VFX-Previz-Mech takes down from Raymond Chua on Vimeo.

For those who prefer to download a better quality(~38MB), this is the link: http://www.fileden.com/files/2009/1/…S-internet.mov

Software Used: Maya, Nuke, Photoshop and After Effects.

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