Timothy Saccenti

The always impressive Timothy Saccenti updated with a new site. Whether you’re familiar with his work or not, this is a great way to navigate his entire collection of photography and film and will undoubtedly take up much of your free time.

linking a tracker to a specific camera solve…

Hello everyone,

I’m not very good with nuke but ill try to explain what im doing best i can.

I need to remove tracking markers from a shot. What i’ve done is the following:

1) i created a clean plate of a marker that needs to be removed.
2) i rendered out that specific frame and reimported to nuke
3) I selected just the painted area of the clean frame with a bezier, and i then projected this clean ‘patch’ onto a card.

-my 3d setup works fine in the frame that i painted (335).
-the minute i move forward/backwards in frames the patch obviously shifts away from its place.

So to solve this I need to add a tracker node, and i want to use a solve (from the 3d tracking data) which is situated exactly where the patch should be.

I want to copy the position of the solve for the entire duration of the clip and apply that to the tracker so that my patch stays in the same place as the camera moves around in the clip…

does that make sense? sorry for being long…

Woods

Now THIS is how you do a reel! From Stephan van den Brink, a Motion Designer located in Utrecht, the Netherlands.

Custom Film Effects Transports Diary of a Wimpy Kid

[NEWS=”http://www.cgnews.com/wp-content/uploads/ce_thumbnail.jpg”]24703[/NEWS]Custom Film Effects, a long-time provider of visual effects services for feature films, handled all of the visual effects and animation work for “Diary of a Wimpy Kid,” a mostly live-action adaptation of the first book in Jeff Kinney’s illustrated kids’ novel series. 20th Century Fox released the film, which opened March 19th.

To create the movie’s 200 visual effects and animation shots, CFE Visual Effects Supervisor Mark Dornfeld (also the company’s founder) supervised on set in Vancouver, and brought the film’s Animation Supervisor, Mike Murphy, in-house to CFE for the six-month shot production period. There, Murphy and the CFE team worked closely with director Thor Freudenthal to develop and execute a unique technique for animating Kinney’s beloved illustrations.

While the characters are live action for the majority of the movie, they appear as animated versions of themselves as lifted from Kinney’s original drawings, against live-action sets in several sequences, and against animated pages of the book’s diary format in opening title and end-credit sequences.

“Our goal was to ground the movie visuals in the book,” said Dornfeld.
“Jeff created iconic images and this was the first time he had let them out of his own hands. We needed to respect and preserve them, and we were really pleased that both Jeff and Thor were so present in the animation process. It was a great collaboration.”

Murphy explained, “Jeff’s characters are drawn so particularly, with very clean vector art lines. If anything was off it looked completely wrong. We found that if we just brought those lines to life, as soon as a character paused, it would die.”

To keep that from happening, Murphy and Dornfeld came up with a technique they called the ‘living line,’ where they would draw lines on paper and capture them with an old-school down shooter still camera, then take the shots through a proprietary software renderer developed at CFE to make computer-based lines that looked like they had been drawn in pencil.

Characters were then animated and composited digitally using Autodesk Maya, Eyeon Fusion, Adobe After Effects and Illustrator – a faster, more efficient process that resulted in more subtle nuances in characters’ actions.

Rather than working from storyboards to block out each of the movie’s 17 animated sequences, Freudenthal and Murphy, former CalArts roommates, designed the sequences collaboratively, figuring out how each character would come to life. Said Murphy, “We know each other so well that we were able to work in shorthand, lobbing ideas back and forth – What could happen here? What’s the right acting gag that works with these characters, but doesn’t move them too much or break the model? Thor would approve the idea and we’d take it right into animation.”

In addition to creating animation sequences (including one with new characters, hand drawn by Kinney specifically for the movie and animated by CFE), CFE also created ‘invisible’ visual effects to extend sets and replace backgrounds, turn sequences shot in summer into winter, and to establish a moldy piece of cheese as a key storytelling element.

Dornfeld said, “The cheese actually plays a fairly important role. It’s woven in and out of the story to mark the passage of time and highlight important events. We applied a pseudo-time lapse technique with stop motion and motion control to transition the cheese and its surroundings into different states – from growing mold to weathering snow, rain and summer heat.”

Custom Film Effects’ team of 18 animators and artists worked on “Diary of a Wimpy Kid” for six months in the company’s Los Angeles studio.

About Custom Film Effects
Custom Film Effects is a leading feature film visual effects and animation company located in Burbank, CA. Founded in 1999 by Visual Effects Supervisor Mark Dornfeld, the company has established a reputation for its artistry, consistent execution, and flexibility in approaching projects.

Custom Film Effects’ body of work encompasses more than 300 feature films including “3:10 to Yuma,” “Eternal Sunshine of the Spotted Mind,” “Gangs of New York,” and other top features that showcase its artful’ invisible effects,’ designed to transform environments, time periods, characters and elements in subtle ways.

www.customfilmeffects.com

Deepu Sasi Kumar

Great work from Deepu Sasi Kumar, a Self Taught Designer, Interactive Art Director, Digital artist and Visual Enthusiast. Presently, residing and working from Bangalore, India

3D Generalist Baseblack London

Starts April – After Easter or as soon as you can get here.
You have lots of film experience. You thrive in a small team. You don’t mind what you have to do next. You have the ability to “get on with it”. You are fast and efficient. You are NOT a Diva/o.
Description:
You will be able to Model, Light, Rig, Animate and Render at a high level.
Reports directly to:
CG Supervisor
Essential Software
Maya, Houdini, Mental Ray, 3D lite, Photoshop, Shake, Nuke and all in-house tools.
Visa
We can arrange it for the right person
Contact
hr@baseblack.com

I’m Here

Years ago, as a student, I read Stefan Sagmeister’s list of personal goals. There were heaps of silly ones, but one has remained with me ever since. ‘Touch someone’s heart with a piece of design’. I think that’s a very important goal, and am glad to see so many of us in Motion Design field have achieved it.

That’s precisely what Spike Jonze has done with this. I cried buckets! So I want to make sure you, dear readers, don’t miss it. Hence the upgrade from quickie status.

Similar to ‘Where The Wild Things Are’, this film carries the narrative with a youthful tenderness, a touch of naivete. It may not be subtle or complex, nor intellectual, but that’s exactly why it deeply moved me. Andrew Garfield (of Dr Parnassus’ fame), was brilliant as Sheldon, our protagonist. I have seldom heard such mixture of sincerity and bashfulness come across so clearly in a character’s voice.

Now, about the release format itself. Could this be the future for independent films? Most of us at HQ agree the ‘limited seats’ thing is an unecessary gimmick, but we’re a little divided on the presentation side.  I personally like the cinema-going virtual experience (although I can only put up with it on first viewing). while some others think it’s pretentious and unnecessary. What about you, readers? What do you think?

Regardless, sit back, relax, dim the lights, and snuggle up to enjoy ‘I’m Here’.

Posted on Motionographer

Interview with AVATAR Animation Technical Director – Rob Powers

Avatar – With 9 Oscar Nominations and 3 Academy Wins for "Best Art Direction", "Best Cinematography", "Best Visual Effects" and a mind boggling Box Office Collections that broke all records, the world of Pandora has captured the imagination of moviegoers worldwide.

CGTantra Team recently caught up with Rob Powers, who originated the Virtual Art Department (VAD) for James Cameron on AVATAR. Rob recently joined NewTek as Director of Entertainment and Media Development, and tells us all about his start in the industry, working his way up to a successful career in 3D visual effects and working with James Cameron—and his latest new job at NewTek to participate in the future of LightWave 3D.

READ INTERVIEW

Foundry NAB Preview

In this sneak peak we outline the new products from the foundry to be shown for the first time at NAB 2010 in Las Vegas. New products include the acquisition of Weta’s Paint and texturing program Mari, a new optical flow tool for AE and new Nuke versions.

Read the article here:
http://www.fxguide.com/article604.html

Roto Artist & VFX Artists

Looking for individuals to do numerous shots for a music video. Please let me know your rate, and availability. jeff@arctikstudios.com

Project begins immediately, you can work remotely.

-Jeff