Head of Data Resources

Head of Data Resources

Start Date:Immediate
Responsible To: Director of Technology
Responsible For: Data Operations

Overview:
The Head of Data Resources is responsible for ensuring the efficient utilisation of MPC’s technology resources by defining MPC’s data policy and overseeing the allocation of render resources.
The role’s main areas of focus are capacity planning and management of production Data Storage and CG Render processing. Therefore, it is expected that the Head of Data Resources has a progressive and proactive approach to building relationships with key contacts, can identify improvements to processes and is capable of driving the on-going program of change required to deliver them.

Key Responsibilities:
• Defining policies for the allocation of storage tiers to data types and production tasks
• Defining the requirements for automation of storage policy enforcement
• Defining data retention policies for each data type/discipline on each storage tier and automation of these policies
• Identifying inefficient practices and offering improvements to our data and rendering workflows
• Directing most efficient allocation of render resources with the Outsourcing and Resource Manager to predict how we are going to push scheduled and prospective bid work through the facilities world-wide.
• Forecasting utilisation for both storage and render resources
• Advise Bidding and Production staff on potential conflicts and opportunities in the work schedule
• Advise and Monitor Operational Staff to ensure compliance with MPC’s storage and render policies
• Continuously Liaise with RnD, Production Pipeline and Systems/Engineering
• Management of the Data Operations Department
Skills and Experience-

Technical awareness/knowledge: NFS Storage, Networking (i.e. capacity planning/knowledge of LAN and WAN capabilities/transfer speeds), Backup and Archival of VFX Projects, Renderfarms, Tier Storage Concepts and Computer Graphics Rendering.

Additional awareness/knowledge: VFX Production Pipelines, data types and Workflows, production Scheduling
Attributes:
Shows a pro-active approach to solving problems and improving workflows.

Demonstrates the ability to be flexible and work around other departments/clients pressures and deadlines.

Communicates effectively at all levels. Tailors messages to audience, can challenge with tact whilst demonstrating the ability to influence key members of staff.

Proven experience in the ability to engage with producers, artists and senior technologists to implement new processes and practices
Key contact: Senior Production Staff, Senior and Lead Creative Staff, Senior Technology Staff and Render Teams

Salary: Competitive remuneration package
Location: London
Application Closing Date: Ongoing recruitment

This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online here: http://www.moving-picture.com/index….nology&loc=ldn

Da Verona arriva Void

Una nostra lettrice, Gaia, ci segnala l’agenzia in cui lavora… Void e noi scusandoci del ritardo per la pubblicazione gli dedichiamo un intero articolo 🙂 sperando anche di far cosa gradita a tutti voi che siete sempre in cerca di novità dal panorama italiano. Void è nata formalmente all’inizio del 2009, ma era già nei cuori e nei desideri dei soci fondatori almeno da un paio d’anni […]

Interview with One More Production

The latest viral video to pique the interest of the CG community, Pixels by Patrick Jean, has now hit nearly 3 million views over at DailyMotiondiv class=”feedflare”
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/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/9NWHbWXqpF0″ height=”1″ width=”1″/

Making of Nightfall

This project is based on the work of Spanish architect D. Joaquín Torres A Study of Architecture-zero, created in 3ds maxdiv class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=8eG1RnoUPGo:QickkAo_nLc:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=8eG1RnoUPGo:QickkAo_nLc:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=8eG1RnoUPGo:QickkAo_nLc:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=8eG1RnoUPGo:QickkAo_nLc:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=8eG1RnoUPGo:QickkAo_nLc:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=8eG1RnoUPGo:QickkAo_nLc:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=8eG1RnoUPGo:QickkAo_nLc:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/8eG1RnoUPGo” height=”1″ width=”1″/

“Aeton Hybrid Engine Spot” – The progress

Hi Vfxtalkers i will be on car commercial spot , a group project for my reel.It will be like an old rusty car making way on the road and then gets inside a “Hydro Shop” and get fixed with ” Aeton Hy200 ” engine and then the car’s rips of the rusty coat and emerges a bright shiny car within powered by the Engine.Wll be using a premodeled mercedes A class.

I will be posting every update i do on this project , i have made some test comps so i am posting them. All done in in Maya and composited in Nuke.

I just want to have some realistic visual effects on this as this is going to be my first visual effects group project.

Will be glad to have any kind of comment from you all. Thanks 🙂

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MEL: Adding Commas to Numbers in print messages

I wanted to know if there was a way using MEL to add commas to long numbers in print messages. Sometimes I’m getting attributes for things that are long, like particle counts, and it would be much faster and easier to read if there were commas.

Example…

MEL prints: 938475689
I want it to print: 938,475,689

Any info will be appreciated.

Thanks

Amateur AE Artist Needs Feedback on First Reel

Hi, I’m an amateur After Effects artist who’s considering looking for entry-level compositing or roto work and I was wondering if I could get some feedback on my reel:

http://vimeo.com/11698874

I’m out of work right now and I couldn’t support myself with my last job (as a part time cashier–about minimum wage), so I’m considering applying for entry-level vfx jobs (but not freelance work; I’ve had bad experiences). I’ll be located in LA.

I realize that my reel isn’t nearly up to the high standards of most industry professionals, but I figure one has to start somewhere. Any advice on improving my reel or entering the industry would be very much appreciated. And if my reel isn’t remotely competitive…well, let me know, I can take it. Better to know now than spend countless hours applying for jobs I’ll never get.

Thanks!

Afanasy: Nuke Network Render

CGRU version 1.1.0 released.

http://cgru.sourceforge.net/

Key feature:
"Nuke network rendering"

It is an ability to send to network render several Write-nodes in a single job.
Afanasy gizmo provides Write-nodes dependency description. You can connect Afanasy gizmo to several Writes or to another Afanasy gizmo, this will describe rendering order.

For example we want to render Back, Key, Final(which depends on Back and Key) and Preview(which depends on Final):

This connections network will produce a muiti-block job with needed frame dependency:

Each Preview frame will wait the same Final frame to be rendered. Each Final frame will wait the same Back and Key frames.

This is useful on ‘heavy’ scenes.

Full documentation:
http://cgru.sourceforge.net/afanasy/…c/afanasy.html

Kin

New site for the Microsoft Kin. I’m liking the type and graphic/sketchy aesthetic.

Anyone from sony imageworks,chennai

hi..i would like to know how to apply for a job at sony imageworks ,chennai.. i’m a fresher.. should i mail my resume and showreel or should i submit it to the HR personally ?