Exporting Nuke Point Cloud Data into Maya

Hi there,
I’ve been using the Camera tracker in Nuke and have successfully used the Atom Splitter app to export the camera info via .fbx. into Maya. But, I also need to export the point cloud data (node) generated within Nuke’s camera tracker into Maya too. Yes I can write out the point cloud data into a .obj file but I’m guessing that there needs to be a bit of code to convert the point cloud data into locators, as the file is empty once imported into Maya Does anyone have any advice on how I might go about this? Thanks Alan

Motion Theory interview on IBM ‘Data Baby’ spot

Motion Theory interview on IBM ‘Data Baby’ spot

IBM_Baby_final3

In ‘Data Baby’, a beautiful spot for IBM directed by Mathew Cullen,
Motion Theory visualised a world in which data envelops and surrounds a
new-born infant. Part of a series of seven commercials, the spot
utilised specially developed C code to give the data a more humanistic
feel. Check out my interview at fxguide with visual effects supervisor John Fragomeni and art
director Angela Zhu about the work.

Scripting with code-autocompletion in Eclipse?

Hi there,

I want to script with Python for Nuke in the Eclipse-IDE.

My Pydev-Interpreter-Setup:
PYTHONPATH: C:\Program Files\Nuke6.0v1\plugins\nuke
Forced builtin: nuke

How to get code-autocompletion?

thanks

Looking for a Nuke Showreel

Hi All,
I don’t know if this is the right place to ask this…so feel free to move this thread if its not…
A while ago a short film or demo reel, something with a train in a Paris like city, created with lots of camera projections in Nuke circulated the interwebs. It was really nicely done and I would like to see it again as reference. Does anybody know where I can find this piece? I’ve searched everywhere…but no luck.

Thanks, cheers Koen

lighting a 3d object i nuke.. need help

hey

i have a set that i have model from a miniture set and projected textures to in maya, exported everything into nuke all that looks good

now i want to take a character obj and put him in the scene
and add light to him

but for the life of me, i cant figure out how to only apply the light to the character and not the hole scene

best regards

Nicolai slothuus

Assistant Systems Administrator

Assistant Systems Administrator

Job Description

The Senate is currently looking for a Systems Assistant. The candidate would report to our Digital Systems and Data Manager and would be responsible for the following duties:

• Installing and maintaining software on OSX and Linux platforms in accordance with artist and production needs.
• Helping to develop new productivity tools.
• Maintaining / Checking backup sets / Storage Pools / User accounts.
• Monitoring render farm and managing it’s load in accordance with delivery schedules.
• Researching new technology & software specific to the visual effects industry.
• A good attitude of whatever it takes to get the job done.

Needs to know

• Administration of Apple Mac systems and servers.
• Understanding of TCP/IP networking topologies plus AFP, NFS, SMB & FTP protocols.
• Fedora/RHEL/Debian linux experience.
• Good working knowledge and interest in computer hardware, networking and operating systems.
• Previous systems administration experience or help desk support.
• Enthusiasm, interest and the ability to learn quickly – thinking on your feet is essential.
• Excellent communication, people skills, and team working skills.
• Accuracy and attention to detail.
• Capacity to manage a busy workload with high productivity.

Ideally would have knowledge of the following

• Any Perl, Python or Mel scripting experience.
• Visual effects experience.
• Knowledge of Photoshop, Maya, Shake, Nuke, PHP, MySql.
• Colour science and calibration techniques.
• XSan or Isilon storage.
• Q-Logic Fibre Swiches.
• Filemaker Pro database design.
• Web design and publishing skills.
• Render wrangling or Rush render software support.

You would need to be an EU resident or have the relevant work VISA and be based in London.
Please make sure CV’s are in Word, PDF or RTF formats.
Please send CVs to:
Sam Spacey, Novello lodge, Twickenham Film Studios,
Twickenham, Middlesex, TW1 2AW.
Phone
 +44(0)208 607 8870
Fax
 +44(0)208 607 8779
Email
 jobs@senatevfx.com

Senior Compositor Needed!-Technicolor Beijing

Technicolor Beijing, Asia’s premiere VFX studio has opportunities in our Visual Effects department for qualified, motivated artists who are willing to relocate to Beijing and join us in this amazing adventure.

Senior Compositor –

Summary:

This position is responsible for seamlessly integrating elements from various sources including live-action plates and CG sources, into a final photo realistic shot. Works within a very collaborative team environment that encourages open communication and knowledge sharing.

Responsibilities:
– Communicate and collaborate with the Lead Compositor and other members of the VFX team.
– Blue/green screen matte extraction.
– Integrate CG and live action elements seamlessly with background plate.
– Enhancing, extending and duplicating elements in a photo-realistic manner.
– Foresee, troubleshoot and communicate potential problems.
– Seek out new techniques and processes which help to increase efficiency and enhance the overall look of a shot.
– Some tracking and rotoscoping duties as required.

Required Skills / Experience:
– Intermediate: 3-5 years experience, preferably on feature films.
– Senior: 5+ years experience, preferably on feature films.
– An eye for composition, lighting and colour with respect to photo-realistic integration.
– Ability to work in a collaborative Team environment.
– Strong problem solving skills.
– Highly detail oriented.
– Demonstrated ability working with Shake, Nuke and/or Combustion.
– Strong communication skills, with the ability to take and apply direction.
– Effective individual time management skills with respect to sensitive deadlines.

Desired Skills:

– Mandarin and English speaking definitely and asset, but not required.
– Fine Arts and or photography background a plus.
– Willing to relocate.
– Runs with scissors. (Senior positions require running with Shears!)

Please email your cover letter, mentioning the position you are applying for, along with yourcurrent CV, Demo Reel Breakdown (Required) and Portfolio (if appropriate) to both of theemail address below.

Subject line MUST be: Compositor – <Your Name>
eg: "Compositor – John Smith"

** PDF files preferred, Word Documents or Text files accepted **

technicolorbjhr@technicolor.com

In an effort to expedite the delivery of demo reels, we are also accepting quicktimes and URL links. Please ensure web links point directly to your reel or it is easily accessible.We can also provide a location to upload your reel if required.

Demo Reels in DVD (NTSC or PAL) format can also be snail-mailed to:

Human Resources Manager
Technicolor (Beijing) Visual Technology Co. Ltd.
Building B, No.40, North-Middle 3rd Ring Road, Haidian District
Beijing, 100088, P.R.China

www.technicolorbeijing.com

Please, No phone calls!!

Good camera for matchmoving?

Hi, im going to buy a new video camera, and the mostly thing i want to do with it, is matchmoving/tracking.

I have a canon hv30, but is not good for tracking… i realized after buy.

My bucket is around $2000 , i have been reading that CMOS sensors are not the best for matchomving…

What about this one? is 3CCD and is around $800

Panasonic hdc hs9 3ccd:
http://www.masoportunidades.com.ar/a…o-duro-de-60gb

I also wanna know if the canon 7d works good for tracking

i want to get perfect tracks, obviously planning the shots first.

thanks for reading. i hope someone could recomend me a good camera to matchmove 🙂

MEL + Shading Group Error

Hi Folks,

Am a beginner in MEL. Recently I came across a video tutorial which am referring to learn MEL. Here’s the code –>

Code:

//- some code goes before this..

// create shading nodes
shadingNode -asShader lambert -n "petalColor";
shadingNode -asTexture ramp -n "petalRamp";

// shading group is connected via Sets
sets -renderable true -noSurfaceShader false
        -empty -n petalColorSG;

// Connect to color attribute
connectAttr -f petalColor.outColor petalColorSG.sufaceShader;
connectAttr petalRamp.outColor petalColor.color;

//- some code goes after this..


this is the error am getting after running the script :

// Error: The destination attribute ‘petalColorSG.sufaceShader’ cannot be found.

I have petalColor created in Material Editor & petalColorSG created in Shading group editor.

What could be the problem guys? :confused:

Thanks in advance.

Batch vs Nuke/Shake nodes

Can anyone compare workflows between Nuke/Shake’s nodes vs. Batch?

Any significant gotchas? I’m sure there are some peculiarities (like the Action module…. which is kinda a bunch of useful nodes all wrapped up like a gizmo). Just wondering what the learning curve might be.

Thanks!