about the nk~ files
Posted in: NUKE from The FoundryThanks!
Thanks!
Jonny Kofoed for PAMS
Posted in: 2d, 3d, General, Geoff Kirk-Smith, Jonny Kofoed, new zealand, PamsNew Zealand-based Director Jonny Kofoed recently put out a series of über sweet animated spots for PAMS for the NZ-market.
Meticulously designed and animated, the spots are an ode to Pams’ food products. Filled with simple, food-shaped characters they live in a vintage, yet contemporary world. The combination and contrast of analog/digital textures and simple 3D characters that seamlessly blend into 2D make for a friendly, home-cooked food aesthetic, reminiscent of the friendliness of your local greengrocer. (Make sure to begin from “For The Love of Food” and continue on to the other two shorter spots.)
Jonny was kind enough to answer a few questions about the project. Read the Q&A here.
Make sure to check out the behind the scenes and pre-production material on Jonny’s site, loads of amazing stuff there!
Big thanks to fellow author Lilian Darmono for the extra help with the post!
I just tried to camera tracker node in nuke x 6.1 .. mask .. input not working… does any body else faced this problem…
thanks
Lycus Arts Showreel 2010
Posted in: Demo Reels!Lycus Arts is an India based group of three members outsourcing Team. Our niche is high quality assets. Clients who place work with us can be confident that they will get strong visual impact from their content. We are truly passionate about what we do and aim to create the best solution to each brief.
We are all time Freelancer.
Comments are Welcome. 🙂
Thanks.
Regards:
Lycus Arts Team
I promise I’ve searched all the documentation I have and I have no clue on how to solve this. What I want to achieve is to add a "group" knob to a Group, that is one of thos kbos with an arrow that you can expand or contract.
I’ve created some of them manually and analysed the class and it seems it’s a "Tab_Knob" but when I use that what I get is a tab, not a group within the tab.
Thanks a lot for your help!
Painting cloth
Posted in: NUKE from The FoundryHis hand was wrapped in green, so keying it wasn’t hard at all- I was able to fill in parts that weren’t as hard as I expected, but now his hand passes infront of a moving cape.
My question: what is the best paint/cover up method to fill in the void of where his hand is infront of his cape? I have tried painting, but every frame is different and it makes the cape appear to "pop" because of the different strokes.
I really wish there was a clean plate shot during production…. :-\
Any input would be great- Thanks!
Running Nuke 6.0v5