Randomthoughtpattern: AGI Open 2010

Working with This is Pacifica, designer/director Lisbon based Filipe Carvalho created these opening titles for AGI Open 2010.

3d modeling/texturing/animation

Experienced team of 3d artists is looking for 3d modeling/texturing work.
We can allocate up to 10 artists for any real-time game projects.
Each of our artists has got 3+ years of game industry experience and is working in next programs:

3dMax or Maya
Zbrush
Photoshop
Other tools, including UDK

We prefer handling art for massive and long-term projects and can produce everything: characters, props, weapons, architecture, environmental objects, vehicles. Prices depend on complexity of work and it’s urgency.

Feel free to contact us at info@orange-graphics.com.ua to request bid for your projects or learn more about our team.

Framestore Scores A Blinder For New FIFA 11

[NEWS=”http://www.cgnews.com/wp-content/uploads/fifathumb.jpg”]27901[/NEWS]Framestore has worked alongside director Johnny Green and W+K Amsterdam for the anticipated launch of the new FIFA 11 game from EA SPORTS. EA SPORTS host teams of global football stars and their mates, high on competitive spirit, battling it out in a vast virtual stadium.

Directed by Johnny Green, the spot is an effects-laden affair covering two-minutes, 130 VFX shots and nine edits. Jonathan Hairman supervised the shoot, overcoming the dual challenges of a vast convention centre combined with a limited amount of time with each star to capture essential shoot data and readable tracking markers.

The entire stadium was built in CG as believably contemporary architecture with the screen as its focal point. Framestore also designed a photoreal crest for each team and thanks to the gyrosphere camera, painstakingly painted out rigs from every single shot.

Additionally to help the momentum of the camera moves, Framestore created digital whip pans to help join shots but also help link opposing teams in terms of story telling. These whip pans consisted of the CG stadium with intricate graphic design elements created in flame.

With the exception of some 16mm footage, the workflow was entirely tapeless; data was taken straight from the set ready for AVID, conform and DI, as crafted by our very own Dave Ludlam.

Framestore has been working in digital film and video for over 20 years now, creating original and astonishing work that has helped make it the largest visual effects and computer animation studio in Europe.

Amongst Framestore’s notable commercial credits are Smirnoff Sea (winner 2007 VES ‘Visual Effects in a Commercial’, The Chemical Brothers The Salmon Dance, Casino Royale – Title Sequence, Vauxhall C’mon campaign , Sure Go Wild, Guinness noitulovE, Johnnie Walker Fish, Levi’s Odyssey and Guinness Surfer.

CREDITS:

AGENCY Wieden & Kennedy
AGENCY PRODUCER Jaime Tan
PRODUCTION COMPANY Knucklehead
DIRECTOR Johnny Green
PRODUCER Lyndsey Turnham

RELATED LINKS:
www.framestore-cfc.com
www.ea.com

SOURCE:
Framestore-cfc.com

Earth Zooming

Hi friends,

kindly watch this link : http://www.videocopilot.net/tutorial/earth_zoom/

please tell how to parent one node to another like this link, in fusion. I used paste connect option, but i cant perform like the following link using instance. please help me .

Various positions (Rigger, modeler, Char-TD, Effects-TD, Shading/Lighting TD)

UtopiaPeople is a freelance agency for postproduction and production specialists, we represent 8000 freelancers around the world. For more information about us please visit www.utopiapeople.com Sign up for daily joboffers.

We have numerous openings for a job at one of the top facilities in Turkey, Istanbul. The starting date is rather soon and the project will go on for approx. 13 weeks, and is to be published in the beginning of January 2011. Some info from our client regarding the project:

The project is going to have both shooting and 3d character and 3d background support. The character is a lion in a human body form. They are planning to shoot the character with the fur around his head..but the face part will be cg, and the animated tale will be cg too.

We are looking for:
1, A modeller who has worked with fury characters.
2, A dynamics and fur-TD, experience in fury characters is a must.
3, A rigger, experienced in fury characters is a must, and we are also focusing on facial expressions since there will be extreme close ups.
4, A lighting shading TD.
5, An Effects TD for lightning and storm effects.

The rate is negotiable, and the employer will provide an apartment and airfare. Software will probably be Maya. Please write in your email when you can start.

You must be registered as a freelancer on www.utopiapeople.com (register free at http://www.utopiapeople.com/forms/registration.php ) If you are interested please email job@utopiapeople.com Before October 16th at 12:00 CET (the sooner we can get your application the better), marking your email with "Turkey" and the position you are applying for example"Turkey-1" please write any information that you want to pass on to client in that email. We will notify you if you are short listed. Only applications with webreels will be considered

What is the best way to render/animate fast moving wheels

Hi im making a few tests of fast moving car along a road and can get most motion blur techniques to blur everything acceptably apart from the wheels. The techniques I have tried so far are Mentalray No deformation, mr full deformation, mip_motionblur. Mentalray full deformation gives best results on wheels but takes way to long and for the amount of frames I want to render and it tens to flatten the reflection properties of the material to much.
How do you guys go about achieving photoreal motion blur for this type of shot without it looking nasty?

Android apps (vfx-related)

As the "iPhone apps" thread came up with some pretty interesting recommendations my idea was to start a similar thread for the Android-folks out there.

As far as I know the mill and framestore apps haven´t made it to the Andoid platform yet. Any other software to check out?

What’s a good idea to research about in the VFX/CG field?

I’m supposed to be doing a research on any topic related to the VFX/CG field which should last for about one year. I’m currently looking for ideas. Do any of ya’ll have any longtime unanswered questions in your heads that you wish someone had investigated?

Animating colour, is it possible?

I have a shot where the subject is moving quite a bit and as a result the subject is under several lights of different colour temperatures.

Nuke doesn’t seem to animate changing colours on the colour wheel, is there any other work around how to get it to change colour without having to do the whole grade again with a mix node..???!!!

Cheers,
cr0ss:eek::)

Rotopaint – always show all handles…

Hey there,
Doing some roto, and finding it incredibly frustrating that the roto seems to always be in what Shake would call "pick mode". That is to say, only the point I’m currently working on shows it’s handles. It makes working much slower than having all of them shown all the time – much slower, and much, much more frustrating.

Any workaround? A setting I’m missing?

Thanks, folks.