What do you think?

Hi

This is my first demo reel so its probably rubbish but I was wondering if you guys can take a look and see what you think.

I’m not keen on the title bit but I was told to keep it simple with just my name, what i’m applying for, what I want to be and my website.

http://www.youtube.com/watch?v=lpwWnhEbyMo

deformer to hold shape

part of the arm to my model flattens out when I rotate it, would a sculpt or other deformer be used to hold it’s shape? is there anyway to set a minimum radius a mesh should keep to?

appreciate the help.

Gradient, blur in NUKE

i am hating gradient and blur operations in nuke, for me is very very hard and not only affect the edges, affect the center of the object…what can i do If i need a mask gradient of rotopaint? Can someone give me any idea?
I just used edge blur, but it isn´t enough.

Post Production Editor/ Workflow

Please let me know if you or who else you know that might be interested in this opportunity.
Post Production Editor/ Workflow
Hollywood, CA
Contract, Temp toPerm, and Direct PLacement Opportunities
$ Not an issue

My Client is located in the Middle of the Entertainment world in Hollywood, CA.
They specialize in Post Production Solutions for Film and Television.

The Digital Intermediary side of the Business is in Growth mode!

You will be working with this Video in Post Production for Workflow Solutions.

Required: DVS (Digital Video Systems)Clipster, Digital Effects/ Post Domain Experience

Bonus: Stereoscopic 3D, Avid, Final Cut Pro, etc.

Thanks,
:thumbsup:
David S. Cohen
Account Manager
PEAK Technical Staffing USA
Engineering Talent.
Guaranteed.

6355 Topanga Canyon Blvd, Suite 410
Woodland Hills, CA 91367
Phone: (818) 883-3627

Cell: (818) 297-0222
Fax: (818) 883-3249

LinkedIn: http://www.linkedin.com/in/davecohenpeak
Email: davidcohen@peaktechnical.com
Website: www.peaktechnical.com
Office Hours: 8:00 AM – 5:00 PM

Post Production/ Digital Colorist

Please let me know if you or who else you know that might be interested in this opportunity.

Post Production/ Digital Colorist

Hollywood, CA
Contract, Temp toPerm, and Direct PLacement Opportunities
$ Not an issue

My Client is located in the Middle of the Entertainment world in Hollywood, CA.
They specialize in Post Production Solutions for Film and Television.

The Digital Intermediary side of the Business is in Growth mode!

You will be working with this Video in Post Production. You will be a Digital Colorist working with Lustre by Autodesk, to work on the final coloring.

Required: Lustre by Autodesk, Digital Effects/ Post Domain Experience

Bonus: Stereoscopic 3D, Avid, Final Cut Pro, etc.

Thanks,
:thumbsup:

David S. Cohen
Account Manager

PEAK Technical Staffing USA
Engineering Talent.
Guaranteed.

6355 Topanga Canyon Blvd, Suite 410
Woodland Hills, CA 91367
Phone: (818) 883-3627

Cell: (818) 297-0222
Fax: (818) 883-3249

LinkedIn: http://www.linkedin.com/in/davecohenpeak
Email: davidcohen@peaktechnical.com
Website: www.peaktechnical.com
Office Hours: 8:00 AM – 5:00 PM

nuke color management

I was doing some tests after seeing the Foundry video tutorials, and I was wondering something about image degradation.
In the video, Steve Wright does a multiply of 0.001 and then a multiply of 1000 to bring the image back to normal.
With the 8 bit image, it’s completely the same.
But when I do the same with a log image, when i zoom in, there seem to be some pixels jumping around.
When I sample the pixels though, the values are exactly the same.
I am pretty sure that when I do this in Shake, there’s no pixels jumping around.
Or is it just a difference in the way that Nuke and Shake display things.
I attached a test script to show what I’m talking about.
Cheers,

Tom

Attached Files
File Type: zip colortest.zip (1.89 MB)

shake on Snow Leopard

We’re in the process of transitioning from Shake to Nuke and ideally we want to run Snow Leopard to run the 64bit version of Nuke.
But some of the artists who are now running Shake under SL, are experiencing weird roto bugs.
After rendering out the roto, there’s some weird buzzing artifacts around the edges of the roto.
Has anyone noticed something similar, or know what causes it?

Cheers

Tom

3D

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VFX Artist/Generalist

http://vimeo.com/moogaloop.swf?clip_…oplay=1&loop=0” />http://vimeo.com/moogaloop.swf?clip_…oplay=1&loop=0” type=”application/x-shockwave-flash” allowfullscreen=”true” allowscriptaccess=”always” width=”720″ height=”459″>

Rigid Bodies… ¬¬

I’m trying to make some Rigid Bodies Simulation, till now, I’ve been playing with Maya, Max and C4D. But I haven’t been able to pull the dynamic that I want.

All I need to do, is: A Glass, full with Pencils, the glass tumbles aside and the pencils scatter all over a table… can’t get it right!!!!

Any idea? suggestions? 😮

Which simulator will be the best?

Cheers 😀