lead VFX artist wanted

Silkroading located in Beijing, China is looking for an lead Effects Artist to work on a dome film production. Silkroading is the only one dome film production studio in China and we are doing the production for Dunhuang the World Heritage Site in west of China. We are making the dome film for the new visitor center there right now. Currently our production team is doing the animation part for the film. We need a couple of artists to join us and make this production to be a world-class film. If you are interested, please contact us. The production is in China, any artist who wants to travel and work in China for a long period is the one we are looking for.

Duties and Responsibilities:
· Create effects for assigned shots using Maya and other necessary software, ensuring continuity and flow within and between shots and sequences
· Managing other Effects Artists to ensure that all individually assigned Effects deliverables are completed fully and in line with production schedule and Director’s overall vision
· Attend Effects reviews for assigned sequences
· Troubleshoot and debug shot problems and escalate technical issues as required
· Maintain a convention of file naming structures for all shots that is compatible within the Silkroading Animation production pipeline
· Remain current and up-to-date in effects techniques through industry research and training
· Perform additional duties as required

Skills and Experience:
· 3+ years CG visual effects experience in a Maya production environment
· Feature film or animation experience an asset
· Completed post-secondary education classical or 3D animation, art fundamentals, or other relevant area of study
· Good working knowledge of Realflow, Maya FX tools, Houdini and 3dMax.
· Experience with Maya particles/dynamics and particle expressions
· Basic understanding of animation styles and techniques and the animation production pipeline as a whole
· Good creative and technical problem solving skills
· Ability to learn quickly and comprehend custom in-house production tools
· Ability to prioritize tasks, meet tight deadlines, and perform to standard in a fast-paced environment
· Compositing principles preferably using Fusion and/or Nuke
· Any scripting language
· knowledge on Imax or dome film is better.

Qualified applicants can apply through email to Silkroading at annie.ren.of@gmail.com Please ensure you attach a link to your demo reel including your reel breakdown and resume.

We would like to thank all applicants and will reply all right away.

Mice and Dragons in Voyage of the Dawn Treader

[NEWS=”http://www.cgnews.com/wp-content/uploads/mpc_dragon_thumb.jpg”]28997[/NEWS]Michael Apted has directed the latest instalment of The Chronicles of Narnia, The Voyage of the Dawn Treader, produced by Twentieth Century Fox and Walden Media. MPC completed over 700 VFX shots for the film, creating Reepicheep, Eustace the Dragon, a deadly Sea Serpent, extensive digital environments, and the ocean going ship of the film’s title. MPC also delivered 40 of the shots in full 3D stereo.

At MPC the film was supervised by Adam Valdez, produced by Marianne Speight, with CG supervision by Kevin Hahn, animation supervision by Gabriele Zuchelli, and compositing supervised by Charley Henley.

Lucy and Edmund Pevensie return to Narnia with their cousin Eustace where they meet up with Prince Caspian for a trip across the sea aboard the royal ship The Dawn Treader. Along the way they encounter dragons, strange islands, and a band of lost knights, before reaching the edge of the world.

MPC’s main challenge was to create some of the key characters for the film. MPC’s team of animators was once again performed the role of Reepicheep the mouse, voiced by Simon Pegg. Reepicheep – a courageous knight of Narnia – accompanies Caspian on his voyage in the hope of finding Aslan’s Country at the end of the world.

To make sure Reepicheep’s sword skills were unrivalled, MPC’s Animators took fencing classes to learn the moves and tricks of the trade. With over 200 hero shots, Reepicheep was upgraded to take the spotlight. MPC’s art department designed subtle changes for a wiser and more mature Reepicheep. MPC’s Furtility was once again the grooming tool of choice.

When Lucy and Edmund’s cousin Eustace steals a piece of a dragon’s hoard, he is transformed into a dragon himself, with MPC supplying this performance. Without being able to speak, Eustace the Dragon needed to convey subtle emotion through facial expressions alone. Reepicheep and the Dragon have several virtuoso acting moments in which their friendship is bonded.

For the Dark Island sequence, extensive environment and character work was carried out. The 180-shot sequence shows the Dawn Treader sailing into an island of evil mist and being attacked by a giant sea serpent.

The Sea Serpent was designed by MPC’s Art Department, down to hundreds of articulated “feelers” and blubbery skin. For the serpent’s interactions with the sea, ocean surfaces and splashing water effects were generated by the FX team.

The Evil Mist environment consisted of giant branching pillars of fog and flickering green pulses of energy, realized through intensive 3D particle simulations, with final layouts and mood established by the compositing team in Nuke.

MPC also created the Dawn Treader herself. For some scenes this entailed providing the land-based set build with a full sail and ocean surfaces surrounding it. In other shots the ship was a created completely at MPC, including the ship’s crew. Many have commented that the film does feel like a voyage at sea, a testament to the excellent planning and eye of the film’s supervisor Angus Bickerton.

RELATED LINKS
www.moving-picture.com
www.narnia.com

What are these things in 3d?

There are few questions which always rise in forum like what is 3d graphics, modeling, which softwares. So, in this article you wi…

Modo 501 is released

modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac…

BonesPro 4.5 released

Numerous improvements & add-ons from the last releases, the 3d-io development team is proud to release a major update of BonesPro

CG amputated hand

FrostFX CG amputated a hand of a beautiful Estonian actress Mirtel Pohla for a local TV show:
http://www.youtube.com/watch?v=qSVDcVbaITs

More of our work can be seen on Facebook:
http://www.facebook.com/pages/Frost…91476404?ref=ts

or homepage:
www.frostfx.com

VFS demo reel WIP

Hi there guys,
I am currently a student at Vancouver Film School. Just recently I have put together a WIP presentation to show the school mentors and instructors for critiques on my progress. I thought I would also like to take this opportunity to show my WIP to VFXTalk professionals for additional critiques. I have about two months left at school so I want to be able to spend those time to fix and implement any critiques I receive here. Ultimately, my goal is to be able to produce an industry-ready demo reel after I graduate so I can get a job. I hope to be a compositor one day 🙂

Much appreciated.

http://www.youtube.com/watch?v=www.youtube.com/watch?v=Zl_sZh_GTV4
http://www.youtube.com/watch?v=Zl_sZh_GTV4

PS: I am not exactly sure what I want to do for my background, to be honest, so maybe you guys also have an opinion about that ? Thanks.

Earth – Nature vs Humanity

A short animation made by me.

Worked in AE CS5, Premiere Pro CS5, and Magix Music Maker 14

What I focused on in this clip was the light settings and the sound.
Over 30 sound sources were used.

Tell me what you think!

The visual effects of The Voyage of the Dawn Treader

The visual effects of The Voyage of the Dawn Treader

DawnTreader_MPC_Dragon_Reepicheep

Head on over to fxguide for extensive coverage of The Chronicles of Narnia: The Voyage of the Dawn Treader. Here’s my article highlighting the VFX by Framestore, MPC, Cinesite, The Senate and The Mill. Then there are two great podcasts with VFX supe Angus Bickerton, an fxpodcast looking at the effects and stereo and a red centre podcast covering the lensing.

Lighting Technical Assistant – DreamWorks Animation

DreamWorks Animation currently has openings for Lighting Technical Assistants at both our studios – Glendale, CA and Redwood City, CA. This is an entry level position that will expose you to the lighting pipeline and many aspects of the overall studio production pipeline. The lighting TA will support a given lighting team to help facilitate lead lighter setup. This position takes direction from the CG Supervisor and/or lead lighters.

Essential Duties and Responsibilities
– Technical testing of new environments or assets to determine any upstream setup problems before lighting production
– Communication with the Lighting Technical Directors to help improve processes and workflow.
– Organize and execute data to help optimize lighting rigs, such as baking out UV-based bounce or exposure maps
– Follow-up with other departments while troubleshooting issues until a resolution is reached
– Work in a compositing package to generate image mattes for post production.
– Test new software maps and/or features as needed

Requirements:
– Excellent verbal and written communication skills
– Problem solving and troubleshooting in a technical environment
– Experience with the unix/linux environment
– 2D/3D graphics software knowledge a plus
– A mix of production experience as well as some experience with scripting/programming in Python, Perl, MEL and/or C/C++ a plus.
– Preferably a B.S. in Computer Science, Engineering, Mathematics or equivalent

To apply, send your resume as an attachment to: jobs(at)dreamworks.com. Please use "Lighting TA – YOUR NAME" as the subject line of your email.

www.dreamworksanimation.com