Chris Scarborough

Chris Scarborough aka Scarboy is an artist from Nashville.

Adam Simpson

Adam Simpson fine illustrations and prints

S3D Wire / Track marks removal

Hi,

Is there any specific process to remove the wire and track marks on S3D Fottage.

I am doing this method. Please correct me if i am wrong.

Opt 1

I painted on left image, put a transfrom node and translate the pixel for the right Image. or Revel the left on right image, In this method i am not able get the perfect results.

Opt 2

I painted left and right images seperately.. in this method, it takes more time. some time i got wiked results after i joined views.

thanks in advance.

Relight Node for Nuke (Where is it located?)

Hey people, this is a very beginner question but I’ve searched every forum I could find that mentions Nuke’s relight tool.

Simply put, I can’t find where mine is. I can’t bring it up with tab or execute it with shortcut x or find it in my menu bar. Most tutorials I’ve seen assume that you have it. I saw in two forums passing references on how the node is "hidden because it’s not fully supported".

I have Nuke 6.1v3 on a vista x64 bit and so I have the relight node if it isn’t hidden. If it is, can someone please give me a quick tutorial/link on how to enable this node? Thank you for your replies in advance!

Simple shadows

I feel stupid for having to ask but how do I get a perfect alpha from this image here inside nuke?

I tried premult under the beauty image but I get white outlines. I thought I had the alpha right until I cranked up the gamma on shadows and its going through the wing, since no alpha.

Attached Thumbnails

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How to composite a luminance depth pass

Hey people! I’m a new member so go easy on me! Hahahah!

I have a question that’s been vexing me for over a month now that I can’t seem to get help on. A quick 30 minute search through the forum here with no luck.

Now for the question: I may be wrong to believe this, but my impression was that the lum depth pass is used to make objects closer up appear to "pop out" or look more detailed/apparent than objects further away.

I found many tutorials for this BUT it’s always a tutorial that explains how to use lum depth to create DOF. For me though, using this workflow is a bit redundant because I already have an animated DOF pass that moves around and changes focus intensity in the scene. To have a lum depth create a DOF over my DOF seems unnecessary to me.

So I’m not looking for a DOF-based workflow response, but rather a method that makes the objects in front "pop out" and the objects further back "sink back" into the back of the scene. I may be mistaken on how lum depth is supposed to affect an image, if so please could someone shed some light on the topic of luminance depth composition?

maya neon light

can an1 help me in creating a neon light and animate it on a path :rolleyes:

Helicopter explosion WIP

hello i am aiming to creat a helicopter blowed up with a strong magic rocket all comments ….are welcome im waiting 🙂

http://www.vimeo.com/17939535

CG Portfolio: Fernando Rodriguez

Freelance Artist from Argentina with 7yrs of experience & specialization in Art Direction, Matte Painting, Illustration & Design

Exclude keyframe

Is there some way of i delete a keyframe of a mask without entering in the curve editor? For example, in the flame we have the delete key, that dele the all key of that frame…Is there something like flame?